* Fixes to the MinGW vm compiler
* General MinGW tweaks
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5 changed files with 138 additions and 106 deletions
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@ -262,7 +262,7 @@ ifeq ($(PLATFORM),mingw32)
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endif
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TARGETS=\
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$(B)/$(PLATFORM)quake3 \
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$(B)/$(PLATFORM)quake3$(BINEXT) \
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$(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \
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$(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \
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@ -726,14 +726,14 @@ endif #mingw32
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endif #IRIX
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endif #FreeBSD
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$(B)/$(PLATFORM)quake3 : $(Q3OBJ) $(Q3POBJ)
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$(B)/$(PLATFORM)quake3$(BINEXT): $(Q3OBJ) $(Q3POBJ)
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$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS)
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# TTimo: splines code requires C++ linking, but splines have
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# not been officially included in the codebase
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# $(CXX) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS)
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$(B)/$(PLATFORM)quake3-smp : $(Q3OBJ) $(Q3POBJ_SMP)
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$(B)/$(PLATFORM)quake3-smp$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP)
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$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(GLLDFLAGS) \
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$(THREAD_LDFLAGS) $(LDFLAGS)
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@ -1001,7 +1001,7 @@ ifeq ($(ARCH),ppc)
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endif
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endif
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$(B)/$(PLATFORM)q3ded : $(Q3DOBJ)
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$(B)/$(PLATFORM)q3ded$(BINEXT): $(Q3DOBJ)
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$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS)
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$(B)/ded/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_DED_CC)
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