Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
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512b260629
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78a82bcba2
10 changed files with 85 additions and 30 deletions
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@ -2661,8 +2661,10 @@ void FS_Shutdown( qboolean closemfp ) {
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#endif
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}
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#ifndef STANDALONE
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void Com_AppendCDKey( const char *filename );
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void Com_ReadCDKey( const char *filename );
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#endif
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/*
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================
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@ -2712,7 +2714,6 @@ FS_Startup
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static void FS_Startup( const char *gameName )
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{
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const char *homePath;
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cvar_t *fs;
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Com_Printf( "----- FS_Startup -----\n" );
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@ -2764,11 +2765,18 @@ static void FS_Startup( const char *gameName )
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}
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}
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Com_ReadCDKey(BASEGAME);
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fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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if (fs && fs->string[0] != 0) {
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Com_AppendCDKey( fs->string );
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#ifndef STANDALONE
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if(!Cvar_VariableIntegerValue("com_standalone"))
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{
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cvar_t *fs;
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Com_ReadCDKey(BASEGAME);
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fs = Cvar_Get ("fs_game", "", CVAR_INIT|CVAR_SYSTEMINFO );
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if (fs && fs->string[0] != 0) {
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Com_AppendCDKey( fs->string );
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}
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}
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#endif
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// add our commands
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Cmd_AddCommand ("path", FS_Path_f);
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@ -2865,7 +2873,12 @@ static void FS_CheckPak0( void )
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}
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}
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if(!founddemo && (foundPak & 0x1ff) != 0x1ff )
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if( (!Cvar_VariableIntegerValue("com_standalone") ||
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!fs_gamedirvar->string[0] ||
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!Q_stricmp(fs_gamedirvar->string, BASEGAME) ||
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!Q_stricmp(fs_gamedirvar->string, "missionpack") )
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&&
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(!founddemo && (foundPak & 0x1ff) != 0x1ff) )
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{
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if((foundPak&1) != 1 )
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{
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@ -2886,11 +2899,11 @@ static void FS_CheckPak0( void )
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"the correct place and that every file\n"
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"in the %s directory is present and readable.\n", BASEGAME);
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if(!fs_gamedirvar->string[0]
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|| !Q_stricmp( fs_gamedirvar->string, BASEGAME )
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|| !Q_stricmp( fs_gamedirvar->string, "missionpack" ))
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Com_Error(ERR_FATAL, "You need to install Quake III Arena in order to play");
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Com_Error(ERR_FATAL, "You need to install Quake III Arena in order to play");
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}
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if(foundPak & 1)
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Cvar_Set("com_standalone", "0");
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}
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#endif
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