Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.

This commit is contained in:
Thilo Schulz 2008-04-10 15:37:25 +00:00
parent 512b260629
commit 78a82bcba2
10 changed files with 85 additions and 30 deletions

View file

@ -1712,9 +1712,8 @@ void CL_CheckForResend( void ) {
case CA_CONNECTING:
// requesting a challenge .. IPv6 users always get in as authorize server supports no ipv6.
#ifndef STANDALONE
if ( clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) ) {
if (!Cvar_VariableIntegerValue("com_standalone") && clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) )
CL_RequestAuthorization();
}
#endif
NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge");
break;
@ -3695,6 +3694,7 @@ void CL_ShowIP_f(void) {
Sys_ShowIP();
}
#ifndef STANDALONE
/*
=================
bool CL_CDKeyValidate
@ -3758,5 +3758,4 @@ qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
return qfalse;
}
#endif