Make it use the correct game name in getserversExt queries

This commit is contained in:
Thilo Schulz 2011-01-24 00:21:33 +00:00
parent b0a753eb0f
commit 7861cde4a2
2 changed files with 3 additions and 4 deletions

View file

@ -37,7 +37,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define BASEGAME "baseq3" #define BASEGAME "baseq3"
#define CLIENT_WINDOW_TITLE "ioquake3" #define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3" #define CLIENT_WINDOW_MIN_TITLE "ioq3"
#define GAMENAME_FOR_MASTER "Quake3Arena" #define GAMENAME_FOR_MASTER "QuakeArena-1"
#endif #endif
#ifdef _MSC_VER #ifdef _MSC_VER

View file

@ -232,7 +232,6 @@ but not on every player enter or exit.
================ ================
*/ */
#define HEARTBEAT_MSEC 300*1000 #define HEARTBEAT_MSEC 300*1000
#define HEARTBEAT_GAME "QuakeArena-1"
void SV_MasterHeartbeat( void ) { void SV_MasterHeartbeat( void ) {
static netadr_t adr[MAX_MASTER_SERVERS][2]; // [2] for v4 and v6 address for the same address string. static netadr_t adr[MAX_MASTER_SERVERS][2]; // [2] for v4 and v6 address for the same address string.
int i; int i;
@ -316,9 +315,9 @@ void SV_MasterHeartbeat( void ) {
// ever incompatably changes // ever incompatably changes
if(adr[i][0].type != NA_BAD) if(adr[i][0].type != NA_BAD)
NET_OutOfBandPrint( NS_SERVER, adr[i][0], "heartbeat %s\n", HEARTBEAT_GAME ); NET_OutOfBandPrint(NS_SERVER, adr[i][0], "heartbeat %s\n", GAMENAME_FOR_MASTER);
if(adr[i][1].type != NA_BAD) if(adr[i][1].type != NA_BAD)
NET_OutOfBandPrint( NS_SERVER, adr[i][1], "heartbeat %s\n", HEARTBEAT_GAME ); NET_OutOfBandPrint(NS_SERVER, adr[i][1], "heartbeat %s\n", GAMENAME_FOR_MASTER);
} }
} }