Offer post-crash safe settings on a per-mod basis
Offer to restore settings when loading a mod that crashed, not the first mod that gets loaded after a crash. Before the first mod loaded (usually baseq3) would get the option even if missionpack or some other mod crashed. - Make pid files separate for each fs_game. - Remove/write pid every time switching fs_game. - Create path before writing pid file otherwise it fails on first run. - Show mod description.txt or fs_game instead of engine name in abnormal exit message. - Check com_fullyInitialized in Com_Error before removing PID, otherwise "ioquake3 --version" segfaults when accessing fs_gamevar->string (plus not fully initialized isn't really a normal shutdown).
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4 changed files with 87 additions and 41 deletions
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@ -637,6 +637,8 @@ int FS_LoadStack( void );
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int FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize );
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int FS_GetModList( char *listbuf, int bufsize );
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void FS_GetModDescription( const char *modDir, char *description, int descriptionLen );
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fileHandle_t FS_FOpenFileWrite( const char *qpath );
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fileHandle_t FS_FOpenFileAppend( const char *filename );
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fileHandle_t FS_FCreateOpenPipeFile( const char *filename );
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@ -1145,7 +1147,8 @@ typedef enum
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dialogResult_t Sys_Dialog( dialogType_t type, const char *message, const char *title );
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qboolean Sys_WritePIDFile( void );
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void Sys_RemovePIDFile( const char *gamedir );
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void Sys_InitPIDFile( const char *gamedir );
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/* This is based on the Adaptive Huffman algorithm described in Sayood's Data
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* Compression book. The ranks are not actually stored, but implicitly defined
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