- Add better protection against DoSing connecting users from connecting

- Have Com_sprintf return string length
- add STR_LEN macro for static strings
This commit is contained in:
Thilo Schulz 2011-07-07 16:07:58 +00:00
parent 53d89b6c10
commit 74e538ffcf
4 changed files with 37 additions and 18 deletions

View file

@ -55,8 +55,10 @@ void SV_GetChallenge(netadr_t from)
int i;
int oldest;
int oldestTime;
const char *clientChallenge = Cmd_Argv(1);
int oldestClientTime;
int clientChallenge;
challenge_t *challenge;
qboolean wasfound = qfalse;
// ignore if we are in single player
if ( Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")) {
@ -64,15 +66,30 @@ void SV_GetChallenge(netadr_t from)
}
oldest = 0;
oldestTime = 0x7fffffff;
oldestClientTime = oldestTime = 0x7fffffff;
// see if we already have a challenge for this ip
challenge = &svs.challenges[0];
for (i = 0 ; i < MAX_CHALLENGES ; i++, challenge++) {
if (!challenge->connected && NET_CompareAdr( from, challenge->adr ) ) {
clientChallenge = atoi(Cmd_Argv(1));
for(i = 0 ; i < MAX_CHALLENGES ; i++, challenge++)
{
if(!challenge->connected && NET_CompareAdr(from, challenge->adr))
{
wasfound = qtrue;
if(challenge->time < oldestClientTime)
oldestClientTime = challenge->time;
}
if(wasfound && i >= MAX_CHALLENGES_MULTI)
{
i = MAX_CHALLENGES;
break;
}
if ( challenge->time < oldestTime ) {
if(challenge->time < oldestTime)
{
oldestTime = challenge->time;
oldest = i;
}
@ -82,17 +99,16 @@ void SV_GetChallenge(netadr_t from)
{
// this is the first time this client has asked for a challenge
challenge = &svs.challenges[oldest];
challenge->clientChallenge = 0;
challenge->clientChallenge = clientChallenge;
challenge->adr = from;
challenge->firstTime = svs.time;
challenge->time = svs.time;
challenge->connected = qfalse;
}
// always generate a new challenge number, so the client cannot circumvent sv_maxping
challenge->challenge = ( (rand() << 16) ^ rand() ) ^ svs.time;
challenge->wasrefused = qfalse;
challenge->time = svs.time;
#ifndef STANDALONE
// Drop the authorize stuff if this client is coming in via v6 as the auth server does not support ipv6.
@ -121,7 +137,7 @@ void SV_GetChallenge(netadr_t from)
// if they have been challenging for a long time and we
// haven't heard anything from the authorize server, go ahead and
// let them in, assuming the id server is down
else if(svs.time - challenge->firstTime > AUTHORIZE_TIMEOUT)
else if(svs.time - oldestClientTime > AUTHORIZE_TIMEOUT)
Com_DPrintf( "authorize server timed out\n" );
else
{
@ -129,10 +145,6 @@ void SV_GetChallenge(netadr_t from)
cvar_t *fs;
char game[1024];
// If the client provided us with a client challenge, store it...
if(*clientChallenge)
challenge->clientChallenge = atoi(clientChallenge);
Com_DPrintf( "sending getIpAuthorize for %s\n", NET_AdrToString( from ));
strcpy(game, BASEGAME);
@ -153,7 +165,8 @@ void SV_GetChallenge(netadr_t from)
#endif
challenge->pingTime = svs.time;
NET_OutOfBandPrint( NS_SERVER, challenge->adr, "challengeResponse %i %s", challenge->challenge, clientChallenge);
NET_OutOfBandPrint(NS_SERVER, challenge->adr, "challengeResponse %d %d",
challenge->challenge, clientChallenge);
}
#ifndef STANDALONE