OpenGL2: Don't bind null framebuffers when not using framebuffers.
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c68e471430
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730207817e
2 changed files with 9 additions and 1 deletions
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@ -230,6 +230,12 @@ FBO_Bind
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*/
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*/
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void FBO_Bind(FBO_t * fbo)
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void FBO_Bind(FBO_t * fbo)
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{
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{
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if (!glRefConfig.framebufferObject)
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{
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ri.Printf(PRINT_WARNING, "FBO_Bind() called without framebuffers enabled!\n");
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return;
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}
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if (glState.currentFBO == fbo)
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if (glState.currentFBO == fbo)
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return;
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return;
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@ -951,7 +951,9 @@ void GL_SetDefaultState( void )
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qglColor4f (1,1,1,1);
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qglColor4f (1,1,1,1);
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GL_BindNullTextures();
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GL_BindNullTextures();
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GL_BindNullFramebuffers();
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if (glRefConfig.framebufferObject)
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GL_BindNullFramebuffers();
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qglEnable(GL_TEXTURE_2D);
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qglEnable(GL_TEXTURE_2D);
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GL_TextureMode( r_textureMode->string );
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GL_TextureMode( r_textureMode->string );
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