Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan.
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@ -1265,7 +1265,9 @@ static void GLW_InitExtensions( void )
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if ( qglActiveTextureARB )
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{
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qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
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GLint glint = 0;
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qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint );
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glConfig.maxActiveTextures = (int) glint;
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if ( glConfig.maxActiveTextures > 1 )
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{
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