Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan.
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61 changed files with 877 additions and 22868 deletions
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@ -150,12 +150,15 @@ int max_polys;
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cvar_t *r_maxpolyverts;
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int max_polyverts;
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/* !!! FIXME: Why are these here?! */
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#if 0
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void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
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void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
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void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
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void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
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void ( APIENTRY * qglUnlockArraysEXT) ( void );
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#endif
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static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral )
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{
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