Mac OS X work...lots of little changes that touch a lot of random places.

Still work to be done, but this at least matches the PowerPC Linux status
 now.

MacOS-specific directory (and XCode project) is gone...this now uses SDL,
 OpenAL, and the Unix Makefiles.

--ryan.
This commit is contained in:
Ryan C. Gordon 2005-11-26 07:46:21 +00:00
parent b20b86bbbe
commit 721b9a7d01
61 changed files with 877 additions and 22868 deletions

View file

@ -150,12 +150,15 @@ int max_polys;
cvar_t *r_maxpolyverts;
int max_polyverts;
/* !!! FIXME: Why are these here?! */
#if 0
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
void ( APIENTRY * qglUnlockArraysEXT) ( void );
#endif
static void AssertCvarRange( cvar_t *cv, float minVal, float maxVal, qboolean shouldBeIntegral )
{