Mac OS X work...lots of little changes that touch a lot of random places.
Still work to be done, but this at least matches the PowerPC Linux status now. MacOS-specific directory (and XCode project) is gone...this now uses SDL, OpenAL, and the Unix Makefiles. --ryan.
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@ -113,7 +113,7 @@ static void MakeMeshNormals( int width, int height, drawVert_t ctrl[MAX_GRID_SIZ
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int i, j, k, dist;
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vec3_t normal;
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vec3_t sum;
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int count;
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int count = 0;
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vec3_t base;
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vec3_t delta;
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int x, y;
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