OpenGL2: Use loader for all extension funcs.

This commit is contained in:
SmileTheory 2016-07-26 00:41:31 -07:00
parent 2ef99c8528
commit 716438168f
9 changed files with 158 additions and 288 deletions

View file

@ -36,6 +36,11 @@ QGL_1_3_PROCS;
QGL_1_4_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_EXT_framebuffer_object_PROCS;
QGL_EXT_framebuffer_blit_PROCS;
QGL_EXT_framebuffer_multisample_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
// GL_EXT_framebuffer_object
@ -142,18 +147,23 @@ void GLimp_InitExtraExtensions()
char *extension;
const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" };
// Check OpenGL version
sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion);
if (glRefConfig.openglMajorVersion < 2)
ri.Error(ERR_FATAL, "OpenGL 2.0 required!");
ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string);
// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
// set DSA fallbacks
#define GLE(ret, name, ...) qgl##name = GLDSA_##name;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
// GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a
#define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name);
// OpenGL 1.2, was GL_EXT_draw_range_elements
QGL_1_2_PROCS;
glRefConfig.drawRangeElements = r_ext_draw_range_elements->integer ? qtrue : qfalse;
glRefConfig.drawRangeElements = !!r_ext_draw_range_elements->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glDrawRangeElements()");
// OpenGL 1.3, was GL_ARB_texture_compression
@ -161,8 +171,8 @@ void GLimp_InitExtraExtensions()
// OpenGL 1.4, was GL_EXT_multi_draw_arrays
QGL_1_4_PROCS;
glRefConfig.drawRangeElements = r_ext_multi_draw_arrays->integer ? qtrue : qfalse;
ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glMultiDrawElements()");
glRefConfig.multiDrawArrays = !!r_ext_multi_draw_arrays->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.multiDrawArrays], "glMultiDrawElements()");
// OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query
QGL_1_5_PROCS;
@ -171,8 +181,7 @@ void GLimp_InitExtraExtensions()
// OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader
QGL_2_0_PROCS;
#undef GLE
// Determine GLSL version
if (1)
{
char version[256];
@ -186,23 +195,45 @@ void GLimp_InitExtraExtensions()
glRefConfig.memInfo = MI_NONE;
if( GLimp_HaveExtension( "GL_NVX_gpu_memory_info" ) )
// GL_NVX_gpu_memory_info
extension = "GL_NVX_gpu_memory_info";
if( GLimp_HaveExtension( extension ) )
{
glRefConfig.memInfo = MI_NVX;
ri.Printf(PRINT_ALL, result[1], extension);
}
else if( GLimp_HaveExtension( "GL_ATI_meminfo" ) )
else
{
glRefConfig.memInfo = MI_ATI;
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_ATI_meminfo
extension = "GL_ATI_meminfo";
if( GLimp_HaveExtension( extension ) )
{
if (glRefConfig.memInfo == MI_NONE)
{
glRefConfig.memInfo = MI_ATI;
ri.Printf(PRINT_ALL, result[1], extension);
}
else
{
ri.Printf(PRINT_ALL, result[0], extension);
}
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_ARB_texture_non_power_of_two
extension = "GL_ARB_texture_non_power_of_two";
glRefConfig.textureNonPowerOfTwo = qfalse;
if( GLimp_HaveExtension( extension ) )
{
if(1) //(r_ext_texture_non_power_of_two->integer)
{
glRefConfig.textureNonPowerOfTwo = qtrue;
}
glRefConfig.textureNonPowerOfTwo = qtrue; // !!r_ext_texture_non_power_of_two->integer
ri.Printf(PRINT_ALL, result[glRefConfig.textureNonPowerOfTwo], extension);
}
@ -216,10 +247,7 @@ void GLimp_InitExtraExtensions()
glRefConfig.textureFloat = qfalse;
if( GLimp_HaveExtension( extension ) )
{
if( r_ext_texture_float->integer )
{
glRefConfig.textureFloat = qtrue;
}
glRefConfig.textureFloat = !!r_ext_texture_float->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension);
}
@ -233,8 +261,7 @@ void GLimp_InitExtraExtensions()
glRefConfig.halfFloatPixel = qfalse;
if( GLimp_HaveExtension( extension ) )
{
if( r_arb_half_float_pixel->integer )
glRefConfig.halfFloatPixel = qtrue;
glRefConfig.halfFloatPixel = !!r_arb_half_float_pixel->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.halfFloatPixel], extension);
}
@ -248,29 +275,12 @@ void GLimp_InitExtraExtensions()
glRefConfig.framebufferObject = qfalse;
if( GLimp_HaveExtension( extension ) )
{
glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer;
glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize);
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments);
qglIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsRenderbufferEXT");
qglBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindRenderbufferEXT");
qglDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteRenderbuffersEXT");
qglGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenRenderbuffersEXT");
qglRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) SDL_GL_GetProcAddress("glRenderbufferStorageEXT");
qglGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetRenderbufferParameterivEXT");
qglIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glIsFramebufferEXT");
qglBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) SDL_GL_GetProcAddress("glBindFramebufferEXT");
qglDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glDeleteFramebuffersEXT");
qglGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) SDL_GL_GetProcAddress("glGenFramebuffersEXT");
qglCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) SDL_GL_GetProcAddress("glCheckFramebufferStatusEXT");
qglFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture1DEXT");
qglFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture2DEXT");
qglFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) SDL_GL_GetProcAddress("glFramebufferTexture3DEXT");
qglFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) SDL_GL_GetProcAddress("glFramebufferRenderbufferEXT");
qglGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameterivEXT");
qglGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) SDL_GL_GetProcAddress("glGenerateMipmapEXT");
if(r_ext_framebuffer_object->value)
glRefConfig.framebufferObject = qtrue;
QGL_EXT_framebuffer_object_PROCS;
ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension);
}
@ -279,26 +289,15 @@ void GLimp_InitExtraExtensions()
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_EXT_packed_depth_stencil
extension = "GL_EXT_packed_depth_stencil";
glRefConfig.packedDepthStencil = qfalse;
if( GLimp_HaveExtension(extension))
{
glRefConfig.packedDepthStencil = qtrue;
ri.Printf(PRINT_ALL, result[glRefConfig.packedDepthStencil], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
// GL_EXT_framebuffer_blit
extension = "GL_EXT_framebuffer_blit";
glRefConfig.framebufferBlit = qfalse;
if (GLimp_HaveExtension(extension))
{
qglBlitFramebufferEXT = (void *)SDL_GL_GetProcAddress("glBlitFramebufferEXT");
glRefConfig.framebufferBlit = qtrue;
QGL_EXT_framebuffer_blit_PROCS;
ri.Printf(PRINT_ALL, result[glRefConfig.framebufferBlit], extension);
}
else
@ -311,8 +310,10 @@ void GLimp_InitExtraExtensions()
glRefConfig.framebufferMultisample = qfalse;
if (GLimp_HaveExtension(extension))
{
qglRenderbufferStorageMultisampleEXT = (void *)SDL_GL_GetProcAddress("glRenderbufferStorageMultisampleEXT");
glRefConfig.framebufferMultisample = qtrue;
QGL_EXT_framebuffer_multisample_PROCS;
ri.Printf(PRINT_ALL, result[glRefConfig.framebufferMultisample], extension);
}
else
@ -326,10 +327,12 @@ void GLimp_InitExtraExtensions()
extension = "GL_ARB_texture_compression_rgtc";
if (GLimp_HaveExtension(extension))
{
if (r_ext_compressed_textures->integer)
qboolean useRgtc = r_ext_compressed_textures->integer >= 1;
if (useRgtc)
glRefConfig.textureCompression |= TCR_RGTC;
ri.Printf(PRINT_ALL, result[r_ext_compressed_textures->integer ? 1 : 0], extension);
ri.Printf(PRINT_ALL, result[useRgtc], extension);
}
else
{
@ -342,10 +345,12 @@ void GLimp_InitExtraExtensions()
extension = "GL_ARB_texture_compression_bptc";
if (GLimp_HaveExtension(extension))
{
if (r_ext_compressed_textures->integer >= 2)
qboolean useBptc = r_ext_compressed_textures->integer >= 2;
if (useBptc)
glRefConfig.textureCompression |= TCR_BPTC;
ri.Printf(PRINT_ALL, result[(r_ext_compressed_textures->integer >= 2) ? 1 : 0], extension);
ri.Printf(PRINT_ALL, result[useBptc], extension);
}
else
{
@ -358,7 +363,8 @@ void GLimp_InitExtraExtensions()
if( GLimp_HaveExtension( extension ) )
{
glRefConfig.depthClamp = qtrue;
ri.Printf(PRINT_ALL, result[1], extension);
ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension);
}
else
{
@ -370,8 +376,7 @@ void GLimp_InitExtraExtensions()
glRefConfig.seamlessCubeMap = qfalse;
if( GLimp_HaveExtension( extension ) )
{
if (r_arb_seamless_cube_map->integer)
glRefConfig.seamlessCubeMap = qtrue;
glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer;
ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension);
}
@ -385,10 +390,12 @@ void GLimp_InitExtraExtensions()
glRefConfig.packedNormalDataType = GL_BYTE;
if( GLimp_HaveExtension( extension ) )
{
if (r_arb_vertex_type_2_10_10_10_rev->integer)
qboolean useExt = !!r_arb_vertex_type_2_10_10_10_rev->integer;
if (useExt)
glRefConfig.packedNormalDataType = GL_INT_2_10_10_10_REV;
ri.Printf(PRINT_ALL, result[r_arb_vertex_type_2_10_10_10_rev->integer ? 1 : 0], extension);
ri.Printf(PRINT_ALL, result[useExt], extension);
}
else
{
@ -403,15 +410,11 @@ void GLimp_InitExtraExtensions()
glRefConfig.vertexArrayObject = qfalse;
if( GLimp_HaveExtension( extension ) )
{
qglBindVertexArrayARB = (void *) SDL_GL_GetProcAddress("glBindVertexArray");
qglDeleteVertexArraysARB = (void *) SDL_GL_GetProcAddress("glDeleteVertexArrays");
qglGenVertexArraysARB = (void *) SDL_GL_GetProcAddress("glGenVertexArrays");
qglIsVertexArrayARB = (void *) SDL_GL_GetProcAddress("glIsVertexArray");
glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer;
if (r_arb_vertex_array_object->integer)
glRefConfig.vertexArrayObject = qtrue;
QGL_ARB_vertex_array_object_PROCS;
ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject ? 1 : 0], extension);
ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension);
}
else
{
@ -426,7 +429,9 @@ void GLimp_InitExtraExtensions()
glRefConfig.packedColorDataSize = sizeof(float) * 4;
if( GLimp_HaveExtension( extension ) )
{
if (r_arb_half_float_vertex->integer)
qboolean useExt = !!r_arb_half_float_vertex->integer;
if (useExt)
{
glRefConfig.packedTexcoordDataType = GL_HALF_FLOAT;
glRefConfig.packedTexcoordDataSize = sizeof(uint16_t) * 2;
@ -434,7 +439,7 @@ void GLimp_InitExtraExtensions()
glRefConfig.packedColorDataSize = sizeof(uint16_t) * 4;
}
ri.Printf(PRINT_ALL, result[r_arb_half_float_vertex->integer ? 1 : 0], extension);
ri.Printf(PRINT_ALL, result[useExt], extension);
}
else
{
@ -443,66 +448,23 @@ void GLimp_InitExtraExtensions()
// GL_EXT_direct_state_access
extension = "GL_EXT_direct_state_access";
qglBindMultiTexture = GLDSA_BindMultiTexture;
qglTextureParameterf = GLDSA_TextureParameterf;
qglTextureParameteri = GLDSA_TextureParameteri;
qglTextureImage2D = GLDSA_TextureImage2D;
qglTextureSubImage2D = GLDSA_TextureSubImage2D;
qglCopyTextureImage2D = GLDSA_CopyTextureImage2D;
qglCompressedTextureImage2D = GLDSA_CompressedTextureImage2D;
qglCompressedTextureSubImage2D = GLDSA_CompressedTextureSubImage2D;
qglGenerateTextureMipmap = GLDSA_GenerateTextureMipmap;
qglProgramUniform1i = GLDSA_ProgramUniform1i;
qglProgramUniform1f = GLDSA_ProgramUniform1f;
qglProgramUniform2f = GLDSA_ProgramUniform2f;
qglProgramUniform3f = GLDSA_ProgramUniform3f;
qglProgramUniform4f = GLDSA_ProgramUniform4f;
qglProgramUniform1fv = GLDSA_ProgramUniform1fv;
qglProgramUniformMatrix4fv = GLDSA_ProgramUniformMatrix4fv;
qglNamedRenderbufferStorage = GLDSA_NamedRenderbufferStorage;
qglNamedRenderbufferStorageMultisample = GLDSA_NamedRenderbufferStorageMultisample;
qglCheckNamedFramebufferStatus = GLDSA_CheckNamedFramebufferStatus;
qglNamedFramebufferTexture2D = GLDSA_NamedFramebufferTexture2D;
qglNamedFramebufferRenderbuffer = GLDSA_NamedFramebufferRenderbuffer;
glRefConfig.directStateAccess = qfalse;
if (GLimp_HaveExtension(extension))
{
if (r_ext_direct_state_access->integer)
glRefConfig.directStateAccess = !!r_ext_direct_state_access->integer;
// QGL_*_PROCS becomes several functions, do not remove {}
if (glRefConfig.directStateAccess)
{
glRefConfig.directStateAccess = qtrue;
qglBindMultiTexture = (void *)SDL_GL_GetProcAddress("glBindMultiTextureEXT");
qglTextureParameterf = (void *)SDL_GL_GetProcAddress("glTextureParameterfEXT");
qglTextureParameteri = (void *)SDL_GL_GetProcAddress("glTextureParameteriEXT");
qglTextureImage2D = (void *)SDL_GL_GetProcAddress("glTextureImage2DEXT");
qglTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glTextureSubImage2DEXT");
qglCopyTextureImage2D = (void *)SDL_GL_GetProcAddress("glCopyTextureImage2DEXT");
qglCompressedTextureImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureImage2DEXT");
qglCompressedTextureSubImage2D = (void *)SDL_GL_GetProcAddress("glCompressedTextureSubImage2DEXT");
qglGenerateTextureMipmap = (void *)SDL_GL_GetProcAddress("glGenerateTextureMipmapEXT");
qglProgramUniform1i = (void *)SDL_GL_GetProcAddress("glProgramUniform1iEXT");
qglProgramUniform1f = (void *)SDL_GL_GetProcAddress("glProgramUniform1fEXT");
qglProgramUniform2f = (void *)SDL_GL_GetProcAddress("glProgramUniform2fEXT");
qglProgramUniform3f = (void *)SDL_GL_GetProcAddress("glProgramUniform3fEXT");
qglProgramUniform4f = (void *)SDL_GL_GetProcAddress("glProgramUniform4fEXT");
qglProgramUniform1fv = (void *)SDL_GL_GetProcAddress("glProgramUniform1fvEXT");
qglProgramUniformMatrix4fv = (void *)SDL_GL_GetProcAddress("glProgramUniformMatrix4fvEXT");
qglNamedRenderbufferStorage = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageEXT");
qglNamedRenderbufferStorageMultisample = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageMultisampleEXT");
qglCheckNamedFramebufferStatus = (void *)SDL_GL_GetProcAddress("glCheckNamedFramebufferStatusEXT");
qglNamedFramebufferTexture2D = (void *)SDL_GL_GetProcAddress("glNamedFramebufferTexture2DEXT");
qglNamedFramebufferRenderbuffer = (void *)SDL_GL_GetProcAddress("glNamedFramebufferRenderbufferEXT");
QGL_EXT_direct_state_access_PROCS;
}
ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess ? 1 : 0], extension);
ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess], extension);
}
else
{
ri.Printf(PRINT_ALL, result[2], extension);
}
#undef GLE
}