OpenGL2: Use loader for all extension funcs.

This commit is contained in:
SmileTheory 2016-07-26 00:41:31 -07:00
parent 2ef99c8528
commit 716438168f
9 changed files with 158 additions and 288 deletions

View file

@ -438,14 +438,6 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
GLE(void, ValidateProgram, GLuint program) \
GLE(void, VertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) \
#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name;
QGL_1_2_PROCS
QGL_1_3_PROCS
QGL_1_4_PROCS
QGL_1_5_PROCS
QGL_2_0_PROCS
#undef GLE
// GL_NVX_gpu_memory_info
#ifndef GL_NVX_gpu_memory_info
#define GL_NVX_gpu_memory_info
@ -495,27 +487,18 @@ QGL_2_0_PROCS
#endif
// GL_EXT_framebuffer_object
extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level);
extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level);
extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level, GLint zoffset);
extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
GLuint renderbuffer);
extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
#define QGL_EXT_framebuffer_object_PROCS \
GLE(void, BindRenderbufferEXT, GLenum target, GLuint renderbuffer) \
GLE(void, DeleteRenderbuffersEXT, GLsizei n, const GLuint *renderbuffers) \
GLE(void, GenRenderbuffersEXT, GLsizei n, GLuint *renderbuffers) \
GLE(void, RenderbufferStorageEXT, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) \
GLE(void, BindFramebufferEXT, GLenum target, GLuint framebuffer) \
GLE(void, DeleteFramebuffersEXT, GLsizei n, const GLuint *framebuffers) \
GLE(void, GenFramebuffersEXT, GLsizei n, GLuint *framebuffers) \
GLE(GLenum, CheckFramebufferStatusEXT, GLenum target) \
GLE(void, FramebufferTexture2DEXT, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
GLE(void, FramebufferRenderbufferEXT, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
GLE(void, GenerateMipmapEXT, GLenum target) \
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object
@ -572,19 +555,9 @@ extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif
// GL_EXT_packed_depth_stencil
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil
#define GL_DEPTH_STENCIL_EXT 0x84F9
#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
#define GL_DEPTH24_STENCIL8_EXT 0x88F0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
#endif
// GL_EXT_framebuffer_blit
extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter);
#define QGL_EXT_framebuffer_blit_PROCS \
GLE(void, BlitFramebufferEXT, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) \
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit
@ -595,8 +568,8 @@ extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint s
#endif
// GL_EXT_framebuffer_multisample
extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
#define QGL_EXT_framebuffer_multisample_PROCS \
GLE(void, RenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample
@ -605,31 +578,6 @@ extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLs
#define GL_MAX_SAMPLES_EXT 0x8D57
#endif
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif
#ifndef GL_EXT_framebuffer_sRGB
#define GL_EXT_framebuffer_sRGB
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
#endif
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
@ -657,91 +605,51 @@ extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLs
#endif
// GL_ARB_vertex_array_object
extern void (APIENTRY * qglBindVertexArrayARB)(GLuint array);
extern void (APIENTRY * qglDeleteVertexArraysARB)(GLsizei n, const GLuint *arrays);
extern void (APIENTRY * qglGenVertexArraysARB)(GLsizei n, GLuint *arrays);
extern GLboolean (APIENTRY * qglIsVertexArrayARB)(GLuint array);
#define QGL_ARB_vertex_array_object_PROCS \
GLE(void, BindVertexArray, GLuint array) \
GLE(void, DeleteVertexArrays, GLsizei n, const GLuint *arrays) \
GLE(void, GenVertexArrays, GLsizei n, GLuint *arrays) \
#ifndef GL_ARB_vertex_array_object
#define GL_ARB_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING_ARB 0x85B5
#endif
// GL_EXT_direct_state_access
extern GLvoid(APIENTRY * qglBindMultiTexture)(GLenum texunit, GLenum target, GLuint texture);
extern GLvoid(APIENTRY * qglTextureParameterf)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
extern GLvoid(APIENTRY * qglTextureParameteri)(GLuint texture, GLenum target, GLenum pname, GLint param);
extern GLvoid(APIENTRY * qglTextureImage2D)(GLuint texture, GLenum target, GLint level, GLint internalformat,
GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern GLvoid(APIENTRY * qglTextureSubImage2D)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern GLvoid(APIENTRY * qglCopyTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern GLvoid(APIENTRY * qglCompressedTextureImage2D)(GLuint texture, GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
extern GLvoid(APIENTRY * qglCompressedTextureSubImage2D)(GLuint texture, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format,
GLsizei imageSize, const GLvoid *data);
extern GLvoid(APIENTRY * qglGenerateTextureMipmap)(GLuint texture, GLenum target);
#define QGL_EXT_direct_state_access_PROCS \
GLE(GLvoid, BindMultiTexture, GLenum texunit, GLenum target, GLuint texture) \
GLE(GLvoid, TextureParameterf, GLuint texture, GLenum target, GLenum pname, GLfloat param) \
GLE(GLvoid, TextureParameteri, GLuint texture, GLenum target, GLenum pname, GLint param) \
GLE(GLvoid, TextureImage2D, GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) \
GLE(GLvoid, TextureSubImage2D, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) \
GLE(GLvoid, CopyTextureImage2D, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) \
GLE(GLvoid, CompressedTextureImage2D, GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) \
GLE(GLvoid, CompressedTextureSubImage2D, GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) \
GLE(GLvoid, GenerateTextureMipmap, GLuint texture, GLenum target) \
GLE(GLvoid, ProgramUniform1i, GLuint program, GLint location, GLint v0) \
GLE(GLvoid, ProgramUniform1f, GLuint program, GLint location, GLfloat v0) \
GLE(GLvoid, ProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1) \
GLE(GLvoid, ProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) \
GLE(GLvoid, ProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) \
GLE(GLvoid, ProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat *value) \
GLE(GLvoid, ProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) \
GLE(GLvoid, NamedRenderbufferStorage, GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) \
GLE(GLvoid, NamedRenderbufferStorageMultisample, GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) \
GLE(GLenum, CheckNamedFramebufferStatus, GLuint framebuffer, GLenum target) \
GLE(GLvoid, NamedFramebufferTexture2D, GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) \
GLE(GLvoid, NamedFramebufferRenderbuffer, GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) \
extern GLvoid(APIENTRY * qglProgramUniform1i)(GLuint program, GLint location, GLint v0);
extern GLvoid(APIENTRY * qglProgramUniform1f)(GLuint program, GLint location, GLfloat v0);
extern GLvoid(APIENTRY * qglProgramUniform2f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1);
extern GLvoid(APIENTRY * qglProgramUniform3f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2);
extern GLvoid(APIENTRY * qglProgramUniform4f)(GLuint program, GLint location,
GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern GLvoid(APIENTRY * qglProgramUniform1fv)(GLuint program, GLint location,
GLsizei count, const GLfloat *value);
extern GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location,
GLsizei count, GLboolean transpose,
const GLfloat *value);
extern GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer,
GLenum internalformat, GLsizei width, GLsizei height);
extern GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer,
GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
extern GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
extern GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer,
GLenum attachment, GLenum textarget, GLuint texture, GLint level);
extern GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer,
GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
#if defined(WIN32)
// WGL_ARB_create_context
#ifndef WGL_ARB_create_context
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
#define WGL_CONTEXT_FLAGS_ARB 0x2094
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
#define ERROR_INVALID_VERSION_ARB 0x2095
#define ERROR_INVALID_PROFILE_ARB 0x2096
#endif
extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList);
#endif
#if 0 //defined(__linux__)
// GLX_ARB_create_context
#ifndef GLX_ARB_create_context
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
#define GLX_CONTEXT_FLAGS_ARB 0x2094
#endif
extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
#endif
#define GLE(ret, name, ...) typedef ret APIENTRY name##proc(__VA_ARGS__); extern name##proc * qgl##name;
QGL_1_2_PROCS;
QGL_1_3_PROCS;
QGL_1_4_PROCS;
QGL_1_5_PROCS;
QGL_2_0_PROCS;
QGL_EXT_framebuffer_object_PROCS;
QGL_EXT_framebuffer_blit_PROCS;
QGL_EXT_framebuffer_multisample_PROCS;
QGL_ARB_vertex_array_object_PROCS;
QGL_EXT_direct_state_access_PROCS;
#undef GLE
#endif