#6069: Remove md4 model support.

This commit is contained in:
SmileTheory 2013-11-29 16:13:47 -08:00
parent 9d9715c63d
commit 6f3edb20b8
11 changed files with 19 additions and 741 deletions

View file

@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define LL(x) x=LittleLong(x)
static qboolean R_LoadMD3(model_t *mod, int lod, void *buffer, const char *name );
static qboolean R_LoadMD4(model_t *mod, void *buffer, const char *name );
static qboolean R_LoadMDR(model_t *mod, void *buffer, int filesize, const char *name );
/*
@ -72,15 +71,10 @@ qhandle_t R_RegisterMD3(const char *name, model_t *mod)
continue;
ident = LittleLong(* (unsigned *) buf.u);
if (ident == MD4_IDENT)
loaded = R_LoadMD4(mod, buf.u, name);
if (ident == MD3_IDENT)
loaded = R_LoadMD3(mod, lod, buf.u, name);
else
{
if (ident == MD3_IDENT)
loaded = R_LoadMD3(mod, lod, buf.u, name);
else
ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name);
}
ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name);
ri.FS_FreeFile(buf.v);
@ -200,7 +194,6 @@ static modelExtToLoaderMap_t modelLoaders[ ] =
{
{ "iqm", R_RegisterIQM },
{ "mdr", R_RegisterMDR },
{ "md4", R_RegisterMD3 },
{ "md3", R_RegisterMD3 }
};
@ -576,7 +569,7 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char
LL(pinmodel->ofsFrames);
// This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame
// over and over again, we'll uncompress it in this function already, so we must adjust the size of the target md4.
// over and over again, we'll uncompress it in this function already, so we must adjust the size of the target mdr.
if(pinmodel->ofsFrames < 0)
{
// mdrFrame_t is larger than mdrCompFrame_t:
@ -873,162 +866,6 @@ static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char
return qtrue;
}
/*
=================
R_LoadMD4
=================
*/
static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
int i, j, k, lodindex;
md4Header_t *pinmodel, *md4;
md4Frame_t *frame;
md4LOD_t *lod;
md4Surface_t *surf;
md4Triangle_t *tri;
md4Vertex_t *v;
int version;
int size;
shader_t *sh;
int frameSize;
pinmodel = (md4Header_t *)buffer;
version = LittleLong (pinmodel->version);
if (version != MD4_VERSION) {
ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has wrong version (%i should be %i)\n",
mod_name, version, MD4_VERSION);
return qfalse;
}
mod->type = MOD_MD4;
size = LittleLong(pinmodel->ofsEnd);
mod->dataSize += size;
mod->modelData = md4 = ri.Hunk_Alloc( size, h_low );
Com_Memcpy(md4, buffer, size);
LL(md4->ident);
LL(md4->version);
LL(md4->numFrames);
LL(md4->numBones);
LL(md4->numLODs);
LL(md4->ofsFrames);
LL(md4->ofsLODs);
md4->ofsEnd = size;
if ( md4->numFrames < 1 ) {
ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has no frames\n", mod_name );
return qfalse;
}
// we don't need to swap tags in the renderer, they aren't used
// swap all the frames
frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] );
for ( i = 0 ; i < md4->numFrames ; i++) {
frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize );
frame->radius = LittleFloat( frame->radius );
for ( j = 0 ; j < 3 ; j++ ) {
frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] );
frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] );
frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] );
}
for ( j = 0 ; j < md4->numBones * sizeof( md4Bone_t ) / 4 ; j++ ) {
((float *)frame->bones)[j] = LittleFloat( ((float *)frame->bones)[j] );
}
}
// swap all the LOD's
lod = (md4LOD_t *) ( (byte *)md4 + md4->ofsLODs );
for ( lodindex = 0 ; lodindex < md4->numLODs ; lodindex++ ) {
// swap all the surfaces
surf = (md4Surface_t *) ( (byte *)lod + lod->ofsSurfaces );
for ( i = 0 ; i < lod->numSurfaces ; i++) {
LL(surf->ident);
LL(surf->numTriangles);
LL(surf->ofsTriangles);
LL(surf->numVerts);
LL(surf->ofsVerts);
LL(surf->ofsEnd);
if ( surf->numVerts >= SHADER_MAX_VERTEXES ) {
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on %s (%i).\n",
mod_name, SHADER_MAX_VERTEXES - 1, surf->name[0] ? surf->name : "a surface",
surf->numVerts );
return qfalse;
}
if ( surf->numTriangles*3 >= SHADER_MAX_INDEXES ) {
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on %s (%i).\n",
mod_name, ( SHADER_MAX_INDEXES / 3 ) - 1, surf->name[0] ? surf->name : "a surface",
surf->numTriangles );
return qfalse;
}
// change to surface identifier
surf->ident = SF_MD4;
// lowercase the surface name so skin compares are faster
Q_strlwr( surf->name );
// register the shaders
sh = R_FindShader( surf->shader, LIGHTMAP_NONE, qtrue );
if ( sh->defaultShader ) {
surf->shaderIndex = 0;
} else {
surf->shaderIndex = sh->index;
}
// swap all the triangles
tri = (md4Triangle_t *) ( (byte *)surf + surf->ofsTriangles );
for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) {
LL(tri->indexes[0]);
LL(tri->indexes[1]);
LL(tri->indexes[2]);
}
// swap all the vertexes
// FIXME
// This makes TFC's skeletons work. Shouldn't be necessary anymore, but left
// in for reference.
//v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts + 12);
v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts);
for ( j = 0 ; j < surf->numVerts ; j++ ) {
v->normal[0] = LittleFloat( v->normal[0] );
v->normal[1] = LittleFloat( v->normal[1] );
v->normal[2] = LittleFloat( v->normal[2] );
v->texCoords[0] = LittleFloat( v->texCoords[0] );
v->texCoords[1] = LittleFloat( v->texCoords[1] );
v->numWeights = LittleLong( v->numWeights );
for ( k = 0 ; k < v->numWeights ; k++ ) {
v->weights[k].boneIndex = LittleLong( v->weights[k].boneIndex );
v->weights[k].boneWeight = LittleFloat( v->weights[k].boneWeight );
v->weights[k].offset[0] = LittleFloat( v->weights[k].offset[0] );
v->weights[k].offset[1] = LittleFloat( v->weights[k].offset[1] );
v->weights[k].offset[2] = LittleFloat( v->weights[k].offset[2] );
}
// FIXME
// This makes TFC's skeletons work. Shouldn't be necessary anymore, but left
// in for reference.
//v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 );
v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights]);
}
// find the next surface
surf = (md4Surface_t *)( (byte *)surf + surf->ofsEnd );
}
// find the next LOD
lod = (md4LOD_t *)( (byte *)lod + lod->ofsEnd );
}
return qtrue;
}
//=============================================================================
@ -1265,17 +1102,6 @@ void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) {
VectorCopy( frame->bounds[0], mins );
VectorCopy( frame->bounds[1], maxs );
return;
} else if (model->type == MOD_MD4) {
md4Header_t *header;
md4Frame_t *frame;
header = (md4Header_t *)model->modelData;
frame = (md4Frame_t *) ((byte *)header + header->ofsFrames);
VectorCopy( frame->bounds[0], mins );
VectorCopy( frame->bounds[1], maxs );
return;
} else if (model->type == MOD_MDR) {
mdrHeader_t *header;