Added audio capture support to SDL backend.

This lets you speak through VoIP when not using OpenAL. Previously you could
listen but not speak.
This commit is contained in:
Ryan C. Gordon 2018-04-13 22:38:17 -04:00
parent 2f62394174
commit 69f92daf08
4 changed files with 165 additions and 7 deletions

View file

@ -119,32 +119,31 @@ void S_Base_SoundInfo(void) {
static
void S_Base_StartCapture( void )
{
// !!! FIXME: write me.
SNDDMA_StartCapture();
}
static
int S_Base_AvailableCaptureSamples( void )
{
// !!! FIXME: write me.
return 0;
return SNDDMA_AvailableCaptureSamples();
}
static
void S_Base_Capture( int samples, byte *data )
{
// !!! FIXME: write me.
SNDDMA_Capture(samples, data);
}
static
void S_Base_StopCapture( void )
{
// !!! FIXME: write me.
SNDDMA_StopCapture();
}
static
void S_Base_MasterGain( float val )
{
// !!! FIXME: write me.
SNDDMA_MasterGain(val);
}
#endif

View file

@ -176,6 +176,15 @@ void SNDDMA_BeginPainting (void);
void SNDDMA_Submit(void);
#ifdef USE_VOIP
void SNDDMA_StartCapture(void);
int SNDDMA_AvailableCaptureSamples(void);
void SNDDMA_Capture(int samples, byte *data);
void SNDDMA_StopCapture(void);
void SNDDMA_MasterGain(float val);
#endif
//====================================================================
#define MAX_CHANNELS 96