Add r_parallaxMapOffset.
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5 changed files with 14 additions and 0 deletions
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@ -89,6 +89,9 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap)
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// current size of search window
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// current size of search window
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float size = 1.0 / float(linearSearchSteps);
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float size = 1.0 / float(linearSearchSteps);
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// adjust position if offset above surface
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dp -= ds * r_parallaxMapOffset;
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// current depth position
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// current depth position
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float depth = 0.0;
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float depth = 0.0;
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@ -142,6 +145,7 @@ float RayIntersectDisplaceMap(vec2 dp, vec2 ds, sampler2D normalMap)
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#endif
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#endif
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return bestDepth;
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return bestDepth;
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return bestDepth - r_parallaxMapOffset;
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}
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}
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float LightRay(vec2 dp, vec2 ds, sampler2D normalMap)
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float LightRay(vec2 dp, vec2 ds, sampler2D normalMap)
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@ -1125,6 +1125,8 @@ void GLSL_InitGPUShaders(void)
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if (r_parallaxMapShadows->integer)
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if (r_parallaxMapShadows->integer)
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Q_strcat(extradefines, 1024, "#define USE_PARALLAXMAP_SHADOWS\n");
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Q_strcat(extradefines, 1024, "#define USE_PARALLAXMAP_SHADOWS\n");
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Q_strcat(extradefines, 1024, va("#define r_parallaxMapOffset %f\n", r_parallaxMapOffset->value));
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}
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}
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}
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}
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@ -132,6 +132,7 @@ cvar_t *r_normalMapping;
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cvar_t *r_specularMapping;
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cvar_t *r_specularMapping;
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cvar_t *r_deluxeMapping;
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cvar_t *r_deluxeMapping;
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cvar_t *r_parallaxMapping;
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cvar_t *r_parallaxMapping;
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cvar_t *r_parallaxMapOffset;
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cvar_t *r_parallaxMapShadows;
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cvar_t *r_parallaxMapShadows;
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cvar_t *r_cubeMapping;
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cvar_t *r_cubeMapping;
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cvar_t *r_cubemapSize;
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cvar_t *r_cubemapSize;
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@ -1243,6 +1244,7 @@ void R_Register( void )
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r_specularMapping = ri.Cvar_Get( "r_specularMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_specularMapping = ri.Cvar_Get( "r_specularMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_deluxeMapping = ri.Cvar_Get( "r_deluxeMapping", "1", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapping = ri.Cvar_Get( "r_parallaxMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapOffset = ri.Cvar_Get( "r_parallaxMapOffset", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapShadows = ri.Cvar_Get( "r_parallaxMapShadows", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_parallaxMapShadows = ri.Cvar_Get( "r_parallaxMapShadows", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_cubeMapping = ri.Cvar_Get( "r_cubeMapping", "0", CVAR_ARCHIVE | CVAR_LATCH );
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r_cubemapSize = ri.Cvar_Get( "r_cubemapSize", "128", CVAR_ARCHIVE | CVAR_LATCH );
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r_cubemapSize = ri.Cvar_Get( "r_cubemapSize", "128", CVAR_ARCHIVE | CVAR_LATCH );
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@ -1778,6 +1778,7 @@ extern cvar_t *r_normalMapping;
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extern cvar_t *r_specularMapping;
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extern cvar_t *r_specularMapping;
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extern cvar_t *r_deluxeMapping;
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extern cvar_t *r_deluxeMapping;
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extern cvar_t *r_parallaxMapping;
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extern cvar_t *r_parallaxMapping;
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extern cvar_t *r_parallaxMapOffset;
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extern cvar_t *r_parallaxMapShadows;
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extern cvar_t *r_parallaxMapShadows;
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extern cvar_t *r_cubeMapping;
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extern cvar_t *r_cubeMapping;
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extern cvar_t *r_cubemapSize;
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extern cvar_t *r_cubemapSize;
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@ -184,6 +184,11 @@ Cvars for advanced material usage:
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1 - Use parallax occlusion mapping.
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1 - Use parallax occlusion mapping.
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2 - Use relief mapping. (slower)
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2 - Use relief mapping. (slower)
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* `r_parallaxMapOffset` - Set the parallax height offset.
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0 - Values map to -255 - 0. (default)
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0.5 - Values map to -127 - 127.
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1.0 - Values map to 0 - 255.
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* `r_parallaxMapShadows` - Enable self-shadowing on parallax map
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* `r_parallaxMapShadows` - Enable self-shadowing on parallax map
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supported materials.
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supported materials.
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0 - No. (default)
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0 - No. (default)
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