* Anisotropic texture filtering (from Echon)

This commit is contained in:
Tim Angus 2006-04-22 22:14:15 +00:00
parent 40d5eee8ef
commit 68b9eb3fba
8 changed files with 126 additions and 25 deletions

View file

@ -1323,6 +1323,30 @@ static void GLW_InitExtensions( void )
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
}
glConfig.textureFilterAnisotropic = qfalse;
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
{
if ( r_ext_texture_filter_anisotropic->integer ) {
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glConfig.maxAnisotropy );
if ( glConfig.maxAnisotropy <= 0 ) {
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
glConfig.maxAnisotropy = 0;
}
else
{
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", glConfig.maxAnisotropy );
glConfig.textureFilterAnisotropic = qtrue;
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
}
}
static void GLW_InitGamma(void)