- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
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6 changed files with 60 additions and 18 deletions
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@ -100,6 +100,8 @@ cvar_t *cl_guidServerUniq;
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cvar_t *cl_consoleKeys;
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cvar_t *cl_gamename;
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clientActive_t cl;
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clientConnection_t clc;
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clientStatic_t cls;
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@ -3169,6 +3171,8 @@ void CL_Init( void ) {
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// ~ and `, as keys and characters
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cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
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cl_gamename = Cvar_Get("cl_gamename", GAMENAME_FOR_MASTER, CVAR_TEMP);
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// userinfo
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Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
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Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE );
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@ -3715,7 +3719,6 @@ void CL_GlobalServers_f( void ) {
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netadr_t to;
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int count, i, masterNum;
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char command[1024], *masteraddress;
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char *cmdname;
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if ((count = Cmd_Argc()) < 3 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > MAX_MASTER_SERVERS - 1)
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{
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@ -3753,14 +3756,24 @@ void CL_GlobalServers_f( void ) {
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// Use the extended query for IPv6 masters
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if (to.type == NA_IP6 || to.type == NA_MULTICAST6)
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{
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cmdname = "getserversExt " GAMENAME_FOR_MASTER;
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int v4enabled = Cvar_VariableIntegerValue("net_enabled") & NET_ENABLEV4;
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if(v4enabled)
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{
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Com_sprintf(command, sizeof(command), "getserversExt %s %s ipv6",
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cl_gamename->string, Cmd_Argv(2));
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}
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else
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{
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Com_sprintf(command, sizeof(command), "getserversExt %s %s",
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cl_gamename->string, Cmd_Argv(2));
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}
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// TODO: test if we only have an IPv6 connection. If it's the case,
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// request IPv6 servers only by appending " ipv6" to the command
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}
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else
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cmdname = "getservers";
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Com_sprintf( command, sizeof(command), "%s %s", cmdname, Cmd_Argv(2) );
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Com_sprintf(command, sizeof(command), "getservers %s", Cmd_Argv(2));
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for (i=3; i < count; i++)
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{
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