* Merge unified-sdl to trunk

* Bump Q3_VERSION to 1.35
This commit is contained in:
Tim Angus 2007-09-05 18:17:46 +00:00
parent 39abffeb3b
commit 672cfbf16f
188 changed files with 5071 additions and 41739 deletions

36
code/sys/sys_loadlib.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifdef DEDICATED
# include <dlfcn.h>
# define Sys_LoadLibrary(f) dlopen(f,RTLD_NOW)
# define Sys_UnloadLibrary(h) dlclose(h)
# define Sys_LoadFunction(h,fn) dlsym(h,fn)
# define Sys_LibraryError() dlerror()
#else
# include "SDL.h"
# include "SDL_loadso.h"
# define Sys_LoadLibrary(f) SDL_LoadObject(f)
# define Sys_UnloadLibrary(h) SDL_UnloadObject(h)
# define Sys_LoadFunction(h,fn) SDL_LoadFunction(h,fn)
# define Sys_LibraryError() SDL_GetError()
#endif

40
code/sys/sys_local.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
// Input subsystem
void IN_Init (void);
void IN_Frame (void);
void IN_Shutdown (void);
// TTY console
void TTY_Hide( void );
void TTY_Show( void );
void TTY_Shutdown( void );
void TTY_Init( void );
char *TTY_ConsoleInput(void);
#ifdef MACOS_X
char *Sys_StripAppBundle( char *pwd );
#endif

646
code/sys/sys_main.c Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#ifndef DEDICATED
#include "SDL.h"
#endif
#include "sys_local.h"
#include "sys_loadlib.h"
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
static char binaryPath[ MAX_OSPATH ] = { 0 };
static char installPath[ MAX_OSPATH ] = { 0 };
/*
=================
Sys_SetBinaryPath
=================
*/
void Sys_SetBinaryPath(const char *path)
{
Q_strncpyz(binaryPath, path, sizeof(binaryPath));
}
/*
=================
Sys_BinaryPath
=================
*/
char *Sys_BinaryPath(void)
{
return binaryPath;
}
/*
=================
Sys_SetDefaultInstallPath
=================
*/
void Sys_SetDefaultInstallPath(const char *path)
{
Q_strncpyz(installPath, path, sizeof(installPath));
}
/*
=================
Sys_DefaultInstallPath
=================
*/
char *Sys_DefaultInstallPath(void)
{
if (*installPath)
return installPath;
else
return Sys_Cwd();
}
/*
=================
Sys_In_Restart_f
Restart the input subsystem
=================
*/
void Sys_In_Restart_f( void )
{
IN_Shutdown();
IN_Init();
}
/*
=================
Sys_ConsoleInputInit
Start the console input subsystem
=================
*/
void Sys_ConsoleInputInit( void )
{
#ifdef DEDICATED
TTY_Init( );
#endif
}
/*
=================
Sys_ConsoleInputShutdown
Shutdown the console input subsystem
=================
*/
void Sys_ConsoleInputShutdown( void )
{
#ifdef DEDICATED
TTY_Shutdown( );
#endif
}
/*
=================
Sys_ConsoleInput
Handle new console input
=================
*/
char *Sys_ConsoleInput(void)
{
#ifdef DEDICATED
return TTY_ConsoleInput( );
#endif
return NULL;
}
/*
=================
Sys_Exit
Single exit point (regular exit or in case of error)
=================
*/
void Sys_Exit( int ex )
{
Sys_ConsoleInputShutdown();
#ifndef DEDICATED
SDL_Quit( );
#endif
#ifdef NDEBUG
// _exit is called instead of exit since there are rumours of
// GL libraries installing atexit calls that we don't want to call
// FIXME: get some testing done with plain exit
_exit(ex);
#else
// Cause a backtrace on error exits
assert( ex == 0 );
exit(ex);
#endif
}
/*
=================
Sys_Quit
=================
*/
void Sys_Quit (void)
{
CL_Shutdown ();
Sys_Exit(0);
}
/*
=================
Sys_GetProcessorFeatures
=================
*/
cpuFeatures_t Sys_GetProcessorFeatures( void )
{
cpuFeatures_t features = 0;
#ifndef DEDICATED
if( SDL_HasRDTSC( ) ) features |= CF_RDTSC;
if( SDL_HasMMX( ) ) features |= CF_MMX;
if( SDL_HasMMXExt( ) ) features |= CF_MMX_EXT;
if( SDL_Has3DNow( ) ) features |= CF_3DNOW;
if( SDL_Has3DNowExt( ) ) features |= CF_3DNOW_EXT;
if( SDL_HasSSE( ) ) features |= CF_SSE;
if( SDL_HasSSE2( ) ) features |= CF_SSE2;
if( SDL_HasAltiVec( ) ) features |= CF_ALTIVEC;
#endif
return features;
}
/*
=================
Sys_Init
=================
*/
void Sys_Init(void)
{
Cmd_AddCommand( "in_restart", Sys_In_Restart_f );
Cvar_Set( "arch", OS_STRING " " ARCH_STRING );
Cvar_Set( "username", Sys_GetCurrentUser( ) );
}
static struct Q3ToAnsiColorTable_s
{
char Q3color;
char *ANSIcolor;
} TTY_colorTable[ ] =
{
{ COLOR_BLACK, "30" },
{ COLOR_RED, "31" },
{ COLOR_GREEN, "32" },
{ COLOR_YELLOW, "33" },
{ COLOR_BLUE, "34" },
{ COLOR_CYAN, "36" },
{ COLOR_MAGENTA, "35" },
{ COLOR_WHITE, "0" }
};
static int TTY_colorTableSize =
sizeof( TTY_colorTable ) / sizeof( TTY_colorTable[ 0 ] );
/*
=================
Sys_ANSIColorify
Transform Q3 colour codes to ANSI escape sequences
=================
*/
static void Sys_ANSIColorify( const char *msg, char *buffer, int bufferSize )
{
int msgLength, pos;
int i, j;
char *escapeCode;
char tempBuffer[ 7 ];
if( !msg || !buffer )
return;
msgLength = strlen( msg );
pos = 0;
i = 0;
buffer[ 0 ] = '\0';
while( i < msgLength )
{
if( msg[ i ] == '\n' )
{
Com_sprintf( tempBuffer, 7, "%c[0m\n", 0x1B );
strncat( buffer, tempBuffer, bufferSize );
i++;
}
else if( msg[ i ] == Q_COLOR_ESCAPE )
{
i++;
if( i < msgLength )
{
escapeCode = NULL;
for( j = 0; j < TTY_colorTableSize; j++ )
{
if( msg[ i ] == TTY_colorTable[ j ].Q3color )
{
escapeCode = TTY_colorTable[ j ].ANSIcolor;
break;
}
}
if( escapeCode )
{
Com_sprintf( tempBuffer, 7, "%c[%sm", 0x1B, escapeCode );
strncat( buffer, tempBuffer, bufferSize );
}
i++;
}
}
else
{
Com_sprintf( tempBuffer, 7, "%c", msg[ i++ ] );
strncat( buffer, tempBuffer, bufferSize );
}
}
}
/*
=================
Sys_Print
=================
*/
void Sys_Print( const char *msg )
{
#ifdef DEDICATED
TTY_Hide();
#endif
if( com_ansiColor && com_ansiColor->integer )
{
char ansiColorString[ MAXPRINTMSG ];
Sys_ANSIColorify( msg, ansiColorString, MAXPRINTMSG );
fputs( ansiColorString, stderr );
}
else
fputs(msg, stderr);
#ifdef DEDICATED
TTY_Show();
#endif
}
/*
=================
Sys_Error
=================
*/
void Sys_Error( const char *error, ... )
{
va_list argptr;
char string[1024];
#ifdef DEDICATED
TTY_Hide();
#endif
CL_Shutdown ();
va_start (argptr,error);
Q_vsnprintf (string, sizeof(string), error, argptr);
va_end (argptr);
fprintf(stderr, "Sys_Error: %s\n", string);
Sys_Exit( 1 );
}
/*
=================
Sys_Warn
=================
*/
void Sys_Warn( char *warning, ... )
{
va_list argptr;
char string[1024];
va_start (argptr,warning);
Q_vsnprintf (string, sizeof(string), warning, argptr);
va_end (argptr);
#ifdef DEDICATED
TTY_Hide();
#endif
fprintf(stderr, "Warning: %s", string);
#ifdef DEDICATED
TTY_Show();
#endif
}
/*
============
Sys_FileTime
returns -1 if not present
============
*/
int Sys_FileTime( char *path )
{
struct stat buf;
if (stat (path,&buf) == -1)
return -1;
return buf.st_mtime;
}
/*
=================
Sys_UnloadDll
=================
*/
void Sys_UnloadDll( void *dllHandle )
{
if( !dllHandle )
{
Com_Printf("Sys_UnloadDll(NULL)\n");
return;
}
Sys_UnloadLibrary(dllHandle);
}
/*
=================
Sys_TryLibraryLoad
=================
*/
static void* Sys_TryLibraryLoad(const char* base, const char* gamedir, const char* fname, char* fqpath )
{
void* libHandle;
char* fn;
*fqpath = 0;
fn = FS_BuildOSPath( base, gamedir, fname );
Com_Printf( "Sys_LoadDll(%s)... \n", fn );
libHandle = Sys_LoadLibrary(fn);
if(!libHandle) {
Com_Printf( "Sys_LoadDll(%s) failed:\n\"%s\"\n", fn, Sys_LibraryError() );
return NULL;
}
Com_Printf ( "Sys_LoadDll(%s): succeeded ...\n", fn );
Q_strncpyz ( fqpath , fn , MAX_QPATH ) ;
return libHandle;
}
/*
=================
Sys_LoadDll
Used to load a development dll instead of a virtual machine
#1 look down current path
#2 look in fs_homepath
#3 look in fs_basepath
=================
*/
void *Sys_LoadDll( const char *name, char *fqpath ,
intptr_t (**entryPoint)(int, ...),
intptr_t (*systemcalls)(intptr_t, ...) )
{
void *libHandle;
void (*dllEntry)( intptr_t (*syscallptr)(intptr_t, ...) );
char curpath[MAX_OSPATH];
char fname[MAX_OSPATH];
char *basepath;
char *homepath;
char *pwdpath;
char *gamedir;
assert( name );
getcwd(curpath, sizeof(curpath));
snprintf (fname, sizeof(fname), "%s" ARCH_STRING DLL_EXT, name);
// TODO: use fs_searchpaths from files.c
pwdpath = Sys_Cwd();
basepath = Cvar_VariableString( "fs_basepath" );
homepath = Cvar_VariableString( "fs_homepath" );
gamedir = Cvar_VariableString( "fs_game" );
libHandle = Sys_TryLibraryLoad(pwdpath, gamedir, fname, fqpath);
if(!libHandle && homepath)
libHandle = Sys_TryLibraryLoad(homepath, gamedir, fname, fqpath);
if(!libHandle && basepath)
libHandle = Sys_TryLibraryLoad(basepath, gamedir, fname, fqpath);
if(!libHandle) {
Com_Printf ( "Sys_LoadDll(%s) failed to load library\n", name );
return NULL;
}
dllEntry = Sys_LoadFunction( libHandle, "dllEntry" );
*entryPoint = Sys_LoadFunction( libHandle, "vmMain" );
if ( !*entryPoint || !dllEntry )
{
Com_Printf ( "Sys_LoadDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) );
Sys_UnloadLibrary(libHandle);
return NULL;
}
Com_Printf ( "Sys_LoadDll(%s) found vmMain function at %p\n", name, *entryPoint );
dllEntry( systemcalls );
return libHandle;
}
/*
=================
Sys_Idle
=================
*/
static void Sys_Idle( void )
{
#ifndef DEDICATED
int appState = SDL_GetAppState( );
int sleep = 0;
// If we have no input focus at all, sleep a bit
if( !( appState & ( SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS ) ) )
{
Cvar_SetValue( "com_unfocused", 1 );
sleep += 16;
}
else
Cvar_SetValue( "com_unfocused", 0 );
// If we're minimised, sleep a bit more
if( !( appState & SDL_APPACTIVE ) )
{
Cvar_SetValue( "com_minimized", 1 );
sleep += 32;
}
else
Cvar_SetValue( "com_minimized", 0 );
if( !com_dedicated->integer && sleep )
SDL_Delay( sleep );
#else
// Dedicated server idles via NET_Sleep
#endif
}
/*
=================
Sys_ParseArgs
=================
*/
void Sys_ParseArgs( int argc, char **argv )
{
if( argc == 2 )
{
if( !strcmp( argv[1], "--version" ) ||
!strcmp( argv[1], "-v" ) )
{
const char* date = __DATE__;
#ifdef DEDICATED
fprintf( stdout, Q3_VERSION " dedicated server (%s)\n", date );
#else
fprintf( stdout, Q3_VERSION " client (%s)\n", date );
#endif
Sys_Exit(0);
}
}
}
#ifndef DEFAULT_BASEDIR
# ifdef MACOS_X
# define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_BinaryPath())
# else
# define DEFAULT_BASEDIR Sys_BinaryPath()
# endif
#endif
/*
=================
Sys_SigHandler
=================
*/
static void Sys_SigHandler( int signal )
{
static qboolean signalcaught = qfalse;
if( signalcaught )
{
fprintf( stderr, "DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n",
signal );
}
else
{
signalcaught = qtrue;
fprintf( stderr, "Received signal %d, exiting...\n", signal );
#ifndef DEDICATED
CL_Shutdown();
#endif
SV_Shutdown( "Signal caught" );
}
Sys_Exit( 0 ); // Exit with 0 to avoid recursive signals
}
/*
=================
main
=================
*/
int main( int argc, char **argv )
{
int i;
char commandLine[ MAX_STRING_CHARS ] = { 0 };
Sys_ParseArgs( argc, argv );
Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) );
Sys_SetDefaultInstallPath( DEFAULT_BASEDIR );
// Concatenate the command line for passing to Com_Init
for( i = 1; i < argc; i++ )
{
Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] );
Q_strcat( commandLine, sizeof( commandLine ), " " );
}
Com_Init( commandLine );
NET_Init();
Sys_ConsoleInputInit();
#ifndef _WIN32
// Windows doesn't have these signals
signal( SIGHUP, Sys_SigHandler );
signal( SIGQUIT, Sys_SigHandler );
signal( SIGTRAP, Sys_SigHandler );
signal( SIGIOT, Sys_SigHandler );
signal( SIGBUS, Sys_SigHandler );
#endif
signal( SIGILL, Sys_SigHandler );
signal( SIGFPE, Sys_SigHandler );
signal( SIGSEGV, Sys_SigHandler );
signal( SIGTERM, Sys_SigHandler );
while( 1 )
{
Sys_Idle( );
IN_Frame( );
Com_Frame( );
}
return 0;
}

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
#include <stdio.h>
#include <dirent.h>
#include <unistd.h>
#include <sys/mman.h>
#include <sys/time.h>
#include <pwd.h>
#include <libgen.h>
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
/*
==================
Sys_DefaultHomePath
==================
*/
char *Sys_DefaultHomePath(void)
{
char *p;
if( !*homePath )
{
if( ( p = getenv( "HOME" ) ) != NULL )
{
Q_strncpyz( homePath, p, sizeof( homePath ) );
#ifdef MACOS_X
Q_strcat( homePath, sizeof( homePath ), "/Library/Application Support/Quake3" );
#else
Q_strcat( homePath, sizeof( homePath ), "/.q3a" );
#endif
if( mkdir( homePath, 0777 ) )
{
if( errno != EEXIST )
{
Sys_Error( "Unable to create directory \"%s\", error is %s(%d)\n",
homePath, strerror( errno ), errno );
}
}
}
}
return homePath;
}
/*
================
Sys_Milliseconds
================
*/
/* base time in seconds, that's our origin
timeval:tv_sec is an int:
assuming this wraps every 0x7fffffff - ~68 years since the Epoch (1970) - we're safe till 2038
using unsigned long data type to work right with Sys_XTimeToSysTime */
unsigned long sys_timeBase = 0;
/* current time in ms, using sys_timeBase as origin
NOTE: sys_timeBase*1000 + curtime -> ms since the Epoch
0x7fffffff ms - ~24 days
although timeval:tv_usec is an int, I'm not sure wether it is actually used as an unsigned int
(which would affect the wrap period) */
int curtime;
int Sys_Milliseconds (void)
{
struct timeval tp;
gettimeofday(&tp, NULL);
if (!sys_timeBase)
{
sys_timeBase = tp.tv_sec;
return tp.tv_usec/1000;
}
curtime = (tp.tv_sec - sys_timeBase)*1000 + tp.tv_usec/1000;
return curtime;
}
#if !id386
/*
==================
fastftol
==================
*/
long fastftol( float f )
{
return (long)f;
}
/*
==================
Sys_SnapVector
==================
*/
void Sys_SnapVector( float *v )
{
v[0] = rint(v[0]);
v[1] = rint(v[1]);
v[2] = rint(v[2]);
}
#endif
/*
==================
Sys_RandomBytes
==================
*/
qboolean Sys_RandomBytes( byte *string, int len )
{
FILE *fp;
fp = fopen( "/dev/urandom", "r" );
if( !fp )
return qfalse;
if( !fread( string, sizeof( byte ), len, fp ) )
{
fclose( fp );
return qfalse;
}
fclose( fp );
return qtrue;
}
/*
==================
Sys_GetCurrentUser
==================
*/
char *Sys_GetCurrentUser( void )
{
struct passwd *p;
if ( (p = getpwuid( getuid() )) == NULL ) {
return "player";
}
return p->pw_name;
}
/*
==================
Sys_GetClipboardData
==================
*/
char *Sys_GetClipboardData(void)
{
return NULL;
}
#define MEM_THRESHOLD 96*1024*1024
/*
==================
Sys_LowPhysicalMemory
TODO
==================
*/
qboolean Sys_LowPhysicalMemory( void )
{
return qfalse;
}
/*
==================
Sys_Basename
==================
*/
const char *Sys_Basename( char *path )
{
return basename( path );
}
/*
==================
Sys_Dirname
==================
*/
const char *Sys_Dirname( char *path )
{
return dirname( path );
}
/*
==================
Sys_Mkdir
==================
*/
void Sys_Mkdir( const char *path )
{
mkdir( path, 0777 );
}
/*
==================
Sys_Cwd
==================
*/
char *Sys_Cwd( void )
{
static char cwd[MAX_OSPATH];
getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH-1] = 0;
return cwd;
}
/*
==============================================================
DIRECTORY SCANNING
==============================================================
*/
#define MAX_FOUND_FILES 0x1000
/*
==================
Sys_ListFilteredFiles
==================
*/
void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles )
{
char search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
char filename[MAX_OSPATH];
DIR *fdir;
struct dirent *d;
struct stat st;
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
return;
}
if (strlen(subdirs)) {
Com_sprintf( search, sizeof(search), "%s/%s", basedir, subdirs );
}
else {
Com_sprintf( search, sizeof(search), "%s", basedir );
}
if ((fdir = opendir(search)) == NULL) {
return;
}
while ((d = readdir(fdir)) != NULL) {
Com_sprintf(filename, sizeof(filename), "%s/%s", search, d->d_name);
if (stat(filename, &st) == -1)
continue;
if (st.st_mode & S_IFDIR) {
if (Q_stricmp(d->d_name, ".") && Q_stricmp(d->d_name, "..")) {
if (strlen(subdirs)) {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s/%s", subdirs, d->d_name);
}
else {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", d->d_name);
}
Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
}
}
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
break;
}
Com_sprintf( filename, sizeof(filename), "%s/%s", subdirs, d->d_name );
if (!Com_FilterPath( filter, filename, qfalse ))
continue;
list[ *numfiles ] = CopyString( filename );
(*numfiles)++;
}
closedir(fdir);
}
/*
==================
Sys_ListFiles
==================
*/
char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs )
{
struct dirent *d;
DIR *fdir;
qboolean dironly = wantsubs;
char search[MAX_OSPATH];
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
int i;
struct stat st;
int extLen;
if (filter) {
nfiles = 0;
Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
list[ nfiles ] = NULL;
*numfiles = nfiles;
if (!nfiles)
return NULL;
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
if ( !extension)
extension = "";
if ( extension[0] == '/' && extension[1] == 0 ) {
extension = "";
dironly = qtrue;
}
extLen = strlen( extension );
// search
nfiles = 0;
if ((fdir = opendir(directory)) == NULL) {
*numfiles = 0;
return NULL;
}
while ((d = readdir(fdir)) != NULL) {
Com_sprintf(search, sizeof(search), "%s/%s", directory, d->d_name);
if (stat(search, &st) == -1)
continue;
if ((dironly && !(st.st_mode & S_IFDIR)) ||
(!dironly && (st.st_mode & S_IFDIR)))
continue;
if (*extension) {
if ( strlen( d->d_name ) < strlen( extension ) ||
Q_stricmp(
d->d_name + strlen( d->d_name ) - strlen( extension ),
extension ) ) {
continue; // didn't match
}
}
if ( nfiles == MAX_FOUND_FILES - 1 )
break;
list[ nfiles ] = CopyString( d->d_name );
nfiles++;
}
list[ nfiles ] = NULL;
closedir(fdir);
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
/*
==================
Sys_FreeFileList
==================
*/
void Sys_FreeFileList( char **list )
{
int i;
if ( !list ) {
return;
}
for ( i = 0 ; list[i] ; i++ ) {
Z_Free( list[i] );
}
Z_Free( list );
}
#ifdef MACOS_X
/*
=================
Sys_StripAppBundle
Discovers if passed dir is suffixed with the directory structure of a Mac OS X
.app bundle. If it is, the .app directory structure is stripped off the end and
the result is returned. If not, dir is returned untouched.
=================
*/
char *Sys_StripAppBundle( char *dir )
{
static char cwd[MAX_OSPATH];
Q_strncpyz(cwd, dir, sizeof(cwd));
if(strcmp(Sys_Basename(cwd), "MacOS"))
return dir;
Q_strncpyz(cwd, Sys_Dirname(cwd), sizeof(cwd));
if(strcmp(Sys_Basename(cwd), "Contents"))
return dir;
Q_strncpyz(cwd, Sys_Dirname(cwd), sizeof(cwd));
if(!strstr(Sys_Basename(cwd), ".app"))
return dir;
Q_strncpyz(cwd, Sys_Dirname(cwd), sizeof(cwd));
return cwd;
}
#endif // MACOS_X

510
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include "sys_local.h"
#include <windows.h>
#include <lmerr.h>
#include <lmcons.h>
#include <lmwksta.h>
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#include <direct.h>
#include <io.h>
#include <conio.h>
#include <wincrypt.h>
#include <shlobj.h>
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
/*
================
Sys_DefaultHomePath
================
*/
char *Sys_DefaultHomePath( void )
{
TCHAR szPath[MAX_PATH];
FARPROC qSHGetFolderPath;
HMODULE shfolder = LoadLibrary("shfolder.dll");
if( !*homePath )
{
if(shfolder == NULL)
{
Com_Printf("Unable to load SHFolder.dll\n");
return NULL;
}
qSHGetFolderPath = GetProcAddress(shfolder, "SHGetFolderPathA");
if(qSHGetFolderPath == NULL)
{
Com_Printf("Unable to find SHGetFolderPath in SHFolder.dll\n");
FreeLibrary(shfolder);
return NULL;
}
if( !SUCCEEDED( qSHGetFolderPath( NULL, CSIDL_APPDATA,
NULL, 0, szPath ) ) )
{
Com_Printf("Unable to detect CSIDL_APPDATA\n");
FreeLibrary(shfolder);
return NULL;
}
Q_strncpyz( homePath, szPath, sizeof( homePath ) );
Q_strcat( homePath, sizeof( homePath ), "\\Quake3" );
FreeLibrary(shfolder);
if( !CreateDirectory( homePath, NULL ) )
{
if( GetLastError() != ERROR_ALREADY_EXISTS )
{
Com_Printf("Unable to create directory \"%s\"\n", homePath );
return NULL;
}
}
}
return homePath;
}
/*
================
Sys_Milliseconds
================
*/
int sys_timeBase;
int Sys_Milliseconds (void)
{
int sys_curtime;
static qboolean initialized = qfalse;
if (!initialized) {
sys_timeBase = timeGetTime();
initialized = qtrue;
}
sys_curtime = timeGetTime() - sys_timeBase;
return sys_curtime;
}
#ifndef __GNUC__ //see snapvectora.s
/*
================
Sys_SnapVector
================
*/
void Sys_SnapVector( float *v )
{
int i;
float f;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
v++;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
v++;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
}
#endif
/*
================
Sys_RandomBytes
================
*/
qboolean Sys_RandomBytes( byte *string, int len )
{
HCRYPTPROV prov;
if( !CryptAcquireContext( &prov, NULL, NULL,
PROV_RSA_FULL, CRYPT_VERIFYCONTEXT ) ) {
return qfalse;
}
if( !CryptGenRandom( prov, len, (BYTE *)string ) ) {
CryptReleaseContext( prov, 0 );
return qfalse;
}
CryptReleaseContext( prov, 0 );
return qtrue;
}
/*
================
Sys_GetCurrentUser
================
*/
char *Sys_GetCurrentUser( void )
{
static char s_userName[1024];
unsigned long size = sizeof( s_userName );
if( !GetUserName( s_userName, &size ) )
strcpy( s_userName, "player" );
if( !s_userName[0] )
{
strcpy( s_userName, "player" );
}
return s_userName;
}
/*
================
Sys_GetClipboardData
================
*/
char *Sys_GetClipboardData( void )
{
char *data = NULL;
char *cliptext;
if ( OpenClipboard( NULL ) != 0 ) {
HANDLE hClipboardData;
if ( ( hClipboardData = GetClipboardData( CF_TEXT ) ) != 0 ) {
if ( ( cliptext = GlobalLock( hClipboardData ) ) != 0 ) {
data = Z_Malloc( GlobalSize( hClipboardData ) + 1 );
Q_strncpyz( data, cliptext, GlobalSize( hClipboardData ) );
GlobalUnlock( hClipboardData );
strtok( data, "\n\r\b" );
}
}
CloseClipboard();
}
return data;
}
#define MEM_THRESHOLD 96*1024*1024
/*
==================
Sys_LowPhysicalMemory
==================
*/
qboolean Sys_LowPhysicalMemory( void )
{
MEMORYSTATUS stat;
GlobalMemoryStatus (&stat);
return (stat.dwTotalPhys <= MEM_THRESHOLD) ? qtrue : qfalse;
}
/*
==============
Sys_Basename
==============
*/
const char *Sys_Basename( char *path )
{
static char base[ MAX_OSPATH ] = { 0 };
int length;
length = strlen( path ) - 1;
// Skip trailing slashes
while( length > 0 && path[ length ] == '\\' )
length--;
while( length > 0 && path[ length - 1 ] != '\\' )
length--;
Q_strncpyz( base, &path[ length ], sizeof( base ) );
length = strlen( base ) - 1;
// Strip trailing slashes
while( length > 0 && base[ length ] == '\\' )
base[ length-- ] = '\0';
return base;
}
/*
==============
Sys_Dirname
==============
*/
const char *Sys_Dirname( char *path )
{
static char dir[ MAX_OSPATH ] = { 0 };
int length;
Q_strncpyz( dir, path, sizeof( dir ) );
length = strlen( dir ) - 1;
while( length > 0 && dir[ length ] != '\\' )
length--;
dir[ length ] = '\0';
return dir;
}
/*
==============
Sys_Mkdir
==============
*/
void Sys_Mkdir( const char *path )
{
_mkdir (path);
}
/*
==============
Sys_Cwd
==============
*/
char *Sys_Cwd( void ) {
static char cwd[MAX_OSPATH];
_getcwd( cwd, sizeof( cwd ) - 1 );
cwd[MAX_OSPATH-1] = 0;
return cwd;
}
/*
==============================================================
DIRECTORY SCANNING
==============================================================
*/
#define MAX_FOUND_FILES 0x1000
/*
==============
Sys_ListFilteredFiles
==============
*/
void Sys_ListFilteredFiles( const char *basedir, char *subdirs, char *filter, char **list, int *numfiles )
{
char search[MAX_OSPATH], newsubdirs[MAX_OSPATH];
char filename[MAX_OSPATH];
int findhandle;
struct _finddata_t findinfo;
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
return;
}
if (strlen(subdirs)) {
Com_sprintf( search, sizeof(search), "%s\\%s\\*", basedir, subdirs );
}
else {
Com_sprintf( search, sizeof(search), "%s\\*", basedir );
}
findhandle = _findfirst (search, &findinfo);
if (findhandle == -1) {
return;
}
do {
if (findinfo.attrib & _A_SUBDIR) {
if (Q_stricmp(findinfo.name, ".") && Q_stricmp(findinfo.name, "..")) {
if (strlen(subdirs)) {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s\\%s", subdirs, findinfo.name);
}
else {
Com_sprintf( newsubdirs, sizeof(newsubdirs), "%s", findinfo.name);
}
Sys_ListFilteredFiles( basedir, newsubdirs, filter, list, numfiles );
}
}
if ( *numfiles >= MAX_FOUND_FILES - 1 ) {
break;
}
Com_sprintf( filename, sizeof(filename), "%s\\%s", subdirs, findinfo.name );
if (!Com_FilterPath( filter, filename, qfalse ))
continue;
list[ *numfiles ] = CopyString( filename );
(*numfiles)++;
} while ( _findnext (findhandle, &findinfo) != -1 );
_findclose (findhandle);
}
/*
==============
strgtr
==============
*/
static qboolean strgtr(const char *s0, const char *s1)
{
int l0, l1, i;
l0 = strlen(s0);
l1 = strlen(s1);
if (l1<l0) {
l0 = l1;
}
for(i=0;i<l0;i++) {
if (s1[i] > s0[i]) {
return qtrue;
}
if (s1[i] < s0[i]) {
return qfalse;
}
}
return qfalse;
}
/*
==============
Sys_ListFiles
==============
*/
char **Sys_ListFiles( const char *directory, const char *extension, char *filter, int *numfiles, qboolean wantsubs )
{
char search[MAX_OSPATH];
int nfiles;
char **listCopy;
char *list[MAX_FOUND_FILES];
struct _finddata_t findinfo;
int findhandle;
int flag;
int i;
if (filter) {
nfiles = 0;
Sys_ListFilteredFiles( directory, "", filter, list, &nfiles );
list[ nfiles ] = 0;
*numfiles = nfiles;
if (!nfiles)
return NULL;
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
return listCopy;
}
if ( !extension) {
extension = "";
}
// passing a slash as extension will find directories
if ( extension[0] == '/' && extension[1] == 0 ) {
extension = "";
flag = 0;
} else {
flag = _A_SUBDIR;
}
Com_sprintf( search, sizeof(search), "%s\\*%s", directory, extension );
// search
nfiles = 0;
findhandle = _findfirst (search, &findinfo);
if (findhandle == -1) {
*numfiles = 0;
return NULL;
}
do {
if ( (!wantsubs && flag ^ ( findinfo.attrib & _A_SUBDIR )) || (wantsubs && findinfo.attrib & _A_SUBDIR) ) {
if ( nfiles == MAX_FOUND_FILES - 1 ) {
break;
}
list[ nfiles ] = CopyString( findinfo.name );
nfiles++;
}
} while ( _findnext (findhandle, &findinfo) != -1 );
list[ nfiles ] = 0;
_findclose (findhandle);
// return a copy of the list
*numfiles = nfiles;
if ( !nfiles ) {
return NULL;
}
listCopy = Z_Malloc( ( nfiles + 1 ) * sizeof( *listCopy ) );
for ( i = 0 ; i < nfiles ; i++ ) {
listCopy[i] = list[i];
}
listCopy[i] = NULL;
do {
flag = 0;
for(i=1; i<nfiles; i++) {
if (strgtr(listCopy[i-1], listCopy[i])) {
char *temp = listCopy[i];
listCopy[i] = listCopy[i-1];
listCopy[i-1] = temp;
flag = 1;
}
}
} while(flag);
return listCopy;
}
/*
==============
Sys_FreeFileList
==============
*/
void Sys_FreeFileList( char **list )
{
int i;
if ( !list ) {
return;
}
for ( i = 0 ; list[i] ; i++ ) {
Z_Free( list[i] );
}
Z_Free( list );
}

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#include <unistd.h>
#include <signal.h>
#include <termios.h>
#include <fcntl.h>
/*
=============================================================
tty console routines
NOTE: if the user is editing a line when something gets printed to the early
console then it won't look good so we provide TTY_Hide and TTY_Show to be
called before and after a stdout or stderr output
=============================================================
*/
// general flag to tell about tty console mode
static qboolean ttycon_on = qfalse;
static int ttycon_hide = 0;
// some key codes that the terminal may be using, initialised on start up
static int TTY_erase;
static int TTY_eof;
static struct termios TTY_tc;
static field_t TTY_con;
// This is somewhat of aduplicate of the graphical console history
// but it's safer more modular to have our own here
#define TTY_HISTORY 32
static field_t ttyEditLines[ TTY_HISTORY ];
static int hist_current = -1, hist_count = 0;
/*
==================
TTY_FlushIn
Flush stdin, I suspect some terminals are sending a LOT of shit
FIXME relevant?
==================
*/
static void TTY_FlushIn( void )
{
char key;
while (read(0, &key, 1)!=-1);
}
/*
==================
TTY_Back
Output a backspace
NOTE: it seems on some terminals just sending '\b' is not enough so instead we
send "\b \b"
(FIXME there may be a way to find out if '\b' alone would work though)
==================
*/
static void TTY_Back( void )
{
char key;
key = '\b';
write(1, &key, 1);
key = ' ';
write(1, &key, 1);
key = '\b';
write(1, &key, 1);
}
/*
==================
TTY_Hide
Clear the display of the line currently edited
bring cursor back to beginning of line
==================
*/
void TTY_Hide( void )
{
if( ttycon_on )
{
int i;
if (ttycon_hide)
{
ttycon_hide++;
return;
}
if (TTY_con.cursor>0)
{
for (i=0; i<TTY_con.cursor; i++)
{
TTY_Back();
}
}
TTY_Back(); // Delete "]"
ttycon_hide++;
}
}
/*
==================
TTY_Show
Show the current line
FIXME need to position the cursor if needed?
==================
*/
void TTY_Show( void )
{
if( ttycon_on )
{
int i;
assert(ttycon_hide>0);
ttycon_hide--;
if (ttycon_hide == 0)
{
write( 1, "]", 1 );
if (TTY_con.cursor)
{
for (i=0; i<TTY_con.cursor; i++)
{
write(1, TTY_con.buffer+i, 1);
}
}
}
}
}
/*
==================
TTY_Shutdown
Never exit without calling this, or your terminal will be left in a pretty bad state
==================
*/
void TTY_Shutdown( void )
{
if (ttycon_on)
{
TTY_Back(); // Delete "]"
tcsetattr (0, TCSADRAIN, &TTY_tc);
// Restore blocking to stdin reads
fcntl( 0, F_SETFL, fcntl( 0, F_GETFL, 0 ) & ~O_NDELAY );
}
}
/*
==================
Hist_Add
==================
*/
void Hist_Add(field_t *field)
{
int i;
assert(hist_count <= TTY_HISTORY);
assert(hist_count >= 0);
assert(hist_current >= -1);
assert(hist_current <= hist_count);
// make some room
for (i=TTY_HISTORY-1; i>0; i--)
{
ttyEditLines[i] = ttyEditLines[i-1];
}
ttyEditLines[0] = *field;
if (hist_count<TTY_HISTORY)
{
hist_count++;
}
hist_current = -1; // re-init
}
/*
==================
Hist_Prev
==================
*/
field_t *Hist_Prev( void )
{
int hist_prev;
assert(hist_count <= TTY_HISTORY);
assert(hist_count >= 0);
assert(hist_current >= -1);
assert(hist_current <= hist_count);
hist_prev = hist_current + 1;
if (hist_prev >= hist_count)
{
return NULL;
}
hist_current++;
return &(ttyEditLines[hist_current]);
}
/*
==================
Hist_Next
==================
*/
field_t *Hist_Next( void )
{
assert(hist_count <= TTY_HISTORY);
assert(hist_count >= 0);
assert(hist_current >= -1);
assert(hist_current <= hist_count);
if (hist_current >= 0)
{
hist_current--;
}
if (hist_current == -1)
{
return NULL;
}
return &(ttyEditLines[hist_current]);
}
/*
==================
TTY_Init
Initialize the console input (tty mode if possible)
==================
*/
void TTY_Init( void )
{
struct termios tc;
// If the process is backgrounded (running non interactively)
// then SIGTTIN or SIGTOU is emitted, if not caught, turns into a SIGSTP
signal(SIGTTIN, SIG_IGN);
signal(SIGTTOU, SIG_IGN);
// Make stdin reads non-blocking
fcntl( 0, F_SETFL, fcntl( 0, F_GETFL, 0 ) | O_NDELAY );
if (isatty(STDIN_FILENO)!=1)
{
Com_Printf( "stdin is not a tty, tty console mode disabled\n");
ttycon_on = qfalse;
return;
}
Field_Clear(&TTY_con);
tcgetattr (0, &TTY_tc);
TTY_erase = TTY_tc.c_cc[VERASE];
TTY_eof = TTY_tc.c_cc[VEOF];
tc = TTY_tc;
/*
ECHO: don't echo input characters
ICANON: enable canonical mode. This enables the special
characters EOF, EOL, EOL2, ERASE, KILL, REPRINT,
STATUS, and WERASE, and buffers by lines.
ISIG: when any of the characters INTR, QUIT, SUSP, or
DSUSP are received, generate the corresponding sig­
nal
*/
tc.c_lflag &= ~(ECHO | ICANON);
/*
ISTRIP strip off bit 8
INPCK enable input parity checking
*/
tc.c_iflag &= ~(ISTRIP | INPCK);
tc.c_cc[VMIN] = 1;
tc.c_cc[VTIME] = 0;
tcsetattr (0, TCSADRAIN, &tc);
ttycon_on = qtrue;
}
/*
==================
TTY_ConsoleInput
==================
*/
char *TTY_ConsoleInput( void )
{
// we use this when sending back commands
static char text[256];
int avail;
char key;
field_t *history;
if( ttycon_on )
{
avail = read(0, &key, 1);
if (avail != -1)
{
// we have something
// backspace?
// NOTE TTimo testing a lot of values .. seems it's the only way to get it to work everywhere
if ((key == TTY_erase) || (key == 127) || (key == 8))
{
if (TTY_con.cursor > 0)
{
TTY_con.cursor--;
TTY_con.buffer[TTY_con.cursor] = '\0';
TTY_Back();
}
return NULL;
}
// check if this is a control char
if ((key) && (key) < ' ')
{
if (key == '\n')
{
// push it in history
Hist_Add(&TTY_con);
strcpy(text, TTY_con.buffer);
Field_Clear(&TTY_con);
key = '\n';
write(1, &key, 1);
write( 1, "]", 1 );
return text;
}
if (key == '\t')
{
TTY_Hide();
Field_AutoComplete( &TTY_con );
TTY_Show();
return NULL;
}
avail = read(0, &key, 1);
if (avail != -1)
{
// VT 100 keys
if (key == '[' || key == 'O')
{
avail = read(0, &key, 1);
if (avail != -1)
{
switch (key)
{
case 'A':
history = Hist_Prev();
if (history)
{
TTY_Hide();
TTY_con = *history;
TTY_Show();
}
TTY_FlushIn();
return NULL;
break;
case 'B':
history = Hist_Next();
TTY_Hide();
if (history)
{
TTY_con = *history;
} else
{
Field_Clear(&TTY_con);
}
TTY_Show();
TTY_FlushIn();
return NULL;
break;
case 'C':
return NULL;
case 'D':
return NULL;
}
}
}
}
Com_DPrintf("droping ISCTL sequence: %d, TTY_erase: %d\n", key, TTY_erase);
TTY_FlushIn();
return NULL;
}
// push regular character
TTY_con.buffer[TTY_con.cursor] = key;
TTY_con.cursor++;
// print the current line (this is differential)
write(1, &key, 1);
}
return NULL;
}
else
{
int len;
fd_set fdset;
struct timeval timeout;
static qboolean stdin_active;
if (!com_dedicated || !com_dedicated->value)
return NULL;
if (!stdin_active)
return NULL;
FD_ZERO(&fdset);
FD_SET(0, &fdset); // stdin
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if (select (1, &fdset, NULL, NULL, &timeout) == -1 || !FD_ISSET(0, &fdset))
{
return NULL;
}
len = read (0, text, sizeof(text));
if (len == 0)
{ // eof!
stdin_active = qfalse;
return NULL;
}
if (len < 1)
return NULL;
text[len-1] = 0; // rip off the /n and terminate
return text;
}
}

44
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by winquake.rc
//
#define IDS_STRING1 1
#define IDI_ICON1 1
#define IDB_BITMAP1 1
#define IDB_BITMAP2 128
#define IDC_CURSOR1 129
#define IDC_CURSOR2 130
#define IDC_CURSOR3 131
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 132
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1005
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

75
code/sys/win_resource.rc Normal file
View file

@ -0,0 +1,75 @@
//Microsoft Developer Studio generated resource script.
//
#include "win_resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#ifndef __MINGW32__
#include "winres.h"
#else
#include <winresrc.h>
#endif
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON DISCARDABLE "misc/quake3.ico"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_STRING1 "Quake3"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////