* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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188 changed files with 5071 additions and 41739 deletions
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@ -518,10 +518,6 @@ SV_BotInitBotLib
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void SV_BotInitBotLib(void) {
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botlib_import_t botlib_import;
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if ( !Cvar_VariableValue("fs_restrict") && !Sys_CheckCD() ) {
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Com_Error( ERR_NEED_CD, "Game CD not in drive" );
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}
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if (debugpolygons) Z_Free(debugpolygons);
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bot_maxdebugpolys = Cvar_VariableIntegerValue("bot_maxdebugpolys");
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debugpolygons = Z_Malloc(sizeof(bot_debugpoly_t) * bot_maxdebugpolys);
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@ -558,7 +554,7 @@ void SV_BotInitBotLib(void) {
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botlib_import.DebugPolygonDelete = BotImport_DebugPolygonDelete;
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botlib_export = (botlib_export_t *)GetBotLibAPI( BOTLIB_API_VERSION, &botlib_import );
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assert(botlib_export); // bk001129 - somehow we end up with a zero import.
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assert(botlib_export); // somehow we end up with a zero import.
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}
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@ -321,7 +321,7 @@ static void SV_MapRestart_f( void ) {
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// this generally shouldn't happen, because the client
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// was connected before the level change
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SV_DropClient( client, denied );
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Com_Printf( "SV_MapRestart_f(%d): dropped client %i - denied!\n", delay, i ); // bk010125
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Com_Printf( "SV_MapRestart_f(%d): dropped client %i - denied!\n", delay, i );
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continue;
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}
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@ -173,12 +173,6 @@ void SV_AuthorizeIpPacket( netadr_t from ) {
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r = Cmd_Argv( 3 ); // reason
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if ( !Q_stricmp( s, "demo" ) ) {
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if ( Cvar_VariableValue( "fs_restrict" ) ) {
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// a demo client connecting to a demo server
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NET_OutOfBandPrint( NS_SERVER, svs.challenges[i].adr,
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"challengeResponse %i", svs.challenges[i].challenge );
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return;
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}
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// they are a demo client trying to connect to a real server
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NET_OutOfBandPrint( NS_SERVER, svs.challenges[i].adr, "print\nServer is not a demo server\n" );
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// clear the challenge record so it won't timeout and let them through
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@ -918,7 +918,7 @@ void SV_RestartGameProgs( void ) {
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// do a restart instead of a free
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gvm = VM_Restart( gvm );
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if ( !gvm ) { // bk001212 - as done below
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if ( !gvm ) {
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Com_Error( ERR_FATAL, "VM_Restart on game failed" );
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}
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@ -416,6 +416,11 @@ void SV_SpawnServer( char *server, qboolean killBots ) {
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// clear the whole hunk because we're (re)loading the server
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Hunk_Clear();
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#ifndef DEDICATED
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// Restart renderer
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CL_StartHunkUsers( qtrue );
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#endif
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// clear collision map data
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CM_ClearMap();
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@ -24,7 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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serverStatic_t svs; // persistant server info
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server_t sv; // local server
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vm_t *gvm = NULL; // game virtual machine // bk001212 init
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vm_t *gvm = NULL; // game virtual machine
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cvar_t *sv_fps; // time rate for running non-clients
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cvar_t *sv_timeout; // seconds without any message
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@ -335,15 +335,6 @@ void SVC_Status( netadr_t from ) {
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// to prevent timed spoofed reply packets that add ghost servers
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Info_SetValueForKey( infostring, "challenge", Cmd_Argv(1) );
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// add "demo" to the sv_keywords if restricted
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if ( Cvar_VariableValue( "fs_restrict" ) ) {
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char keywords[MAX_INFO_STRING];
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Com_sprintf( keywords, sizeof( keywords ), "demo %s",
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Info_ValueForKey( infostring, "sv_keywords" ) );
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Info_SetValueForKey( infostring, "sv_keywords", keywords );
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}
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status[0] = 0;
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statusLength = 0;
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@ -780,13 +771,12 @@ void SV_Frame( int msec ) {
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if (!com_sv_running->integer)
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{
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if(com_dedicated->integer)
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{
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// Block indefinitely until something interesting happens
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// on STDIN.
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NET_Sleep(-1);
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}
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// Running as a server, but no map loaded
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#ifdef DEDICATED
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// Block until something interesting happens
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NET_Sleep(-1);
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#endif
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return;
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}
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