* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
This commit is contained in:
parent
39abffeb3b
commit
672cfbf16f
188 changed files with 5071 additions and 41739 deletions
804
code/sdl/sdl_glimp.c
Normal file
804
code/sdl/sdl_glimp.c
Normal file
|
@ -0,0 +1,804 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "SDL.h"
|
||||
|
||||
#ifdef SMP
|
||||
#include "SDL_thread.h"
|
||||
#endif
|
||||
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "../renderer/tr_local.h"
|
||||
#include "../client/client.h"
|
||||
#include "../sys/sys_local.h"
|
||||
#include "sdl_icon.h"
|
||||
|
||||
/* Just hack it for now. */
|
||||
#ifdef MACOS_X
|
||||
typedef CGLContextObj QGLContext;
|
||||
#define GLimp_GetCurrentContext() CGLGetCurrentContext()
|
||||
#define GLimp_SetCurrentContext(ctx) CGLSetCurrentContext(ctx)
|
||||
#else
|
||||
typedef void *QGLContext;
|
||||
#define GLimp_GetCurrentContext() (NULL)
|
||||
#define GLimp_SetCurrentContext(ctx)
|
||||
#endif
|
||||
|
||||
static QGLContext opengl_context;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
RSERR_OK,
|
||||
|
||||
RSERR_INVALID_FULLSCREEN,
|
||||
RSERR_INVALID_MODE,
|
||||
|
||||
RSERR_UNKNOWN
|
||||
} rserr_t;
|
||||
|
||||
static SDL_Surface *screen = NULL;
|
||||
|
||||
cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
|
||||
|
||||
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
|
||||
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
|
||||
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
|
||||
|
||||
void ( APIENTRY * qglLockArraysEXT)( GLint, GLint);
|
||||
void ( APIENTRY * qglUnlockArraysEXT) ( void );
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Shutdown
|
||||
===============
|
||||
*/
|
||||
void GLimp_Shutdown( void )
|
||||
{
|
||||
IN_Shutdown();
|
||||
|
||||
SDL_QuitSubSystem( SDL_INIT_VIDEO );
|
||||
screen = NULL;
|
||||
|
||||
memset( &glConfig, 0, sizeof( glConfig ) );
|
||||
memset( &glState, 0, sizeof( glState ) );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_LogComment
|
||||
===============
|
||||
*/
|
||||
void GLimp_LogComment( char *comment )
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_SetMode
|
||||
===============
|
||||
*/
|
||||
static int GLimp_SetMode( int mode, qboolean fullscreen )
|
||||
{
|
||||
const char* glstring;
|
||||
int sdlcolorbits;
|
||||
int colorbits, depthbits, stencilbits;
|
||||
int tcolorbits, tdepthbits, tstencilbits;
|
||||
int i = 0;
|
||||
SDL_Surface *vidscreen = NULL;
|
||||
|
||||
ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
|
||||
|
||||
ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
|
||||
|
||||
if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, " invalid mode\n" );
|
||||
return RSERR_INVALID_MODE;
|
||||
}
|
||||
ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
|
||||
|
||||
Uint32 flags = SDL_OPENGL;
|
||||
if (fullscreen)
|
||||
{
|
||||
flags |= SDL_FULLSCREEN;
|
||||
glConfig.isFullscreen = qtrue;
|
||||
}
|
||||
else
|
||||
glConfig.isFullscreen = qfalse;
|
||||
|
||||
if (!r_colorbits->value)
|
||||
colorbits = 24;
|
||||
else
|
||||
colorbits = r_colorbits->value;
|
||||
|
||||
if (!r_depthbits->value)
|
||||
depthbits = 24;
|
||||
else
|
||||
depthbits = r_depthbits->value;
|
||||
stencilbits = r_stencilbits->value;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
// 0 - default
|
||||
// 1 - minus colorbits
|
||||
// 2 - minus depthbits
|
||||
// 3 - minus stencil
|
||||
if ((i % 4) == 0 && i)
|
||||
{
|
||||
// one pass, reduce
|
||||
switch (i / 4)
|
||||
{
|
||||
case 2 :
|
||||
if (colorbits == 24)
|
||||
colorbits = 16;
|
||||
break;
|
||||
case 1 :
|
||||
if (depthbits == 24)
|
||||
depthbits = 16;
|
||||
else if (depthbits == 16)
|
||||
depthbits = 8;
|
||||
case 3 :
|
||||
if (stencilbits == 24)
|
||||
stencilbits = 16;
|
||||
else if (stencilbits == 16)
|
||||
stencilbits = 8;
|
||||
}
|
||||
}
|
||||
|
||||
tcolorbits = colorbits;
|
||||
tdepthbits = depthbits;
|
||||
tstencilbits = stencilbits;
|
||||
|
||||
if ((i % 4) == 3)
|
||||
{ // reduce colorbits
|
||||
if (tcolorbits == 24)
|
||||
tcolorbits = 16;
|
||||
}
|
||||
|
||||
if ((i % 4) == 2)
|
||||
{ // reduce depthbits
|
||||
if (tdepthbits == 24)
|
||||
tdepthbits = 16;
|
||||
else if (tdepthbits == 16)
|
||||
tdepthbits = 8;
|
||||
}
|
||||
|
||||
if ((i % 4) == 1)
|
||||
{ // reduce stencilbits
|
||||
if (tstencilbits == 24)
|
||||
tstencilbits = 16;
|
||||
else if (tstencilbits == 16)
|
||||
tstencilbits = 8;
|
||||
else
|
||||
tstencilbits = 0;
|
||||
}
|
||||
|
||||
sdlcolorbits = 4;
|
||||
if (tcolorbits == 24)
|
||||
sdlcolorbits = 8;
|
||||
|
||||
SDL_GL_SetAttribute( SDL_GL_RED_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, sdlcolorbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, tdepthbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, tstencilbits );
|
||||
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
|
||||
|
||||
// If not allowing software GL, demand accelerated
|
||||
if( !r_allowSoftwareGL->integer )
|
||||
{
|
||||
if( SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 ) < 0 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Unable to guarantee accelerated "
|
||||
"visual with libSDL < 1.2.10\n" );
|
||||
}
|
||||
}
|
||||
|
||||
if( SDL_GL_SetAttribute( SDL_GL_SWAP_CONTROL, r_swapInterval->integer ) < 0 )
|
||||
ri.Printf( PRINT_ALL, "r_swapInterval requires libSDL >= 1.2.10\n" );
|
||||
|
||||
#ifdef USE_ICON
|
||||
{
|
||||
SDL_Surface *icon = SDL_CreateRGBSurfaceFrom(
|
||||
(void *)CLIENT_WINDOW_ICON.pixel_data,
|
||||
CLIENT_WINDOW_ICON.width,
|
||||
CLIENT_WINDOW_ICON.height,
|
||||
CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
|
||||
CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
|
||||
#ifdef Q3_LITTLE_ENDIAN
|
||||
0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
|
||||
#else
|
||||
0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
|
||||
#endif
|
||||
);
|
||||
|
||||
SDL_WM_SetIcon( icon, NULL );
|
||||
SDL_FreeSurface( icon );
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_WM_SetCaption(CLIENT_WINDOW_TITLE, CLIENT_WINDOW_MIN_TITLE);
|
||||
SDL_ShowCursor(0);
|
||||
|
||||
if (!(vidscreen = SDL_SetVideoMode(glConfig.vidWidth, glConfig.vidHeight, colorbits, flags)))
|
||||
{
|
||||
ri.Printf( PRINT_DEVELOPER, "SDL_SetVideoMode failed: %s\n", SDL_GetError( ) );
|
||||
continue;
|
||||
}
|
||||
|
||||
opengl_context = GLimp_GetCurrentContext();
|
||||
|
||||
ri.Printf( PRINT_ALL, "Using %d/%d/%d Color bits, %d depth, %d stencil display.\n",
|
||||
sdlcolorbits, sdlcolorbits, sdlcolorbits, tdepthbits, tstencilbits);
|
||||
|
||||
glConfig.colorBits = tcolorbits;
|
||||
glConfig.depthBits = tdepthbits;
|
||||
glConfig.stencilBits = tstencilbits;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!vidscreen)
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
||||
return RSERR_INVALID_MODE;
|
||||
}
|
||||
|
||||
screen = vidscreen;
|
||||
|
||||
glstring = (char *) qglGetString (GL_RENDERER);
|
||||
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
||||
|
||||
return RSERR_OK;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_StartDriverAndSetMode
|
||||
===============
|
||||
*/
|
||||
static qboolean GLimp_StartDriverAndSetMode( int mode, qboolean fullscreen )
|
||||
{
|
||||
rserr_t err;
|
||||
|
||||
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO )... ");
|
||||
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "FAILED (%s)\n", SDL_GetError());
|
||||
return qfalse;
|
||||
}
|
||||
ri.Printf( PRINT_ALL, "OK\n");
|
||||
}
|
||||
|
||||
if (fullscreen && Cvar_VariableIntegerValue( "in_nograb" ) )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
||||
ri.Cvar_Set( "r_fullscreen", "0" );
|
||||
r_fullscreen->modified = qfalse;
|
||||
fullscreen = qfalse;
|
||||
}
|
||||
|
||||
err = GLimp_SetMode( mode, fullscreen );
|
||||
|
||||
switch ( err )
|
||||
{
|
||||
case RSERR_INVALID_FULLSCREEN:
|
||||
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
||||
return qfalse;
|
||||
case RSERR_INVALID_MODE:
|
||||
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
||||
return qfalse;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
/*
|
||||
===============
|
||||
GLimp_InitExtensions
|
||||
===============
|
||||
*/
|
||||
static void GLimp_InitExtensions( void )
|
||||
{
|
||||
if ( !r_allowExtensions->integer )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
|
||||
return;
|
||||
}
|
||||
|
||||
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
||||
|
||||
// GL_S3_s3tc
|
||||
if ( Q_stristr( glConfig.extensions_string, "GL_S3_s3tc" ) )
|
||||
{
|
||||
if ( r_ext_compressed_textures->value )
|
||||
{
|
||||
glConfig.textureCompression = TC_S3TC;
|
||||
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.textureCompression = TC_NONE;
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.textureCompression = TC_NONE;
|
||||
ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
|
||||
}
|
||||
|
||||
// GL_EXT_texture_env_add
|
||||
glConfig.textureEnvAddAvailable = qfalse;
|
||||
if ( Q_stristr( glConfig.extensions_string, "EXT_texture_env_add" ) )
|
||||
{
|
||||
if ( r_ext_texture_env_add->integer )
|
||||
{
|
||||
glConfig.textureEnvAddAvailable = qtrue;
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
glConfig.textureEnvAddAvailable = qfalse;
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
||||
}
|
||||
|
||||
// GL_ARB_multitexture
|
||||
qglMultiTexCoord2fARB = NULL;
|
||||
qglActiveTextureARB = NULL;
|
||||
qglClientActiveTextureARB = NULL;
|
||||
if ( Q_stristr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
|
||||
{
|
||||
if ( r_ext_multitexture->value )
|
||||
{
|
||||
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
||||
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glActiveTextureARB" );
|
||||
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
|
||||
|
||||
if ( qglActiveTextureARB )
|
||||
{
|
||||
GLint glint = 0;
|
||||
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glint );
|
||||
glConfig.maxActiveTextures = (int) glint;
|
||||
if ( glConfig.maxActiveTextures > 1 )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
||||
}
|
||||
else
|
||||
{
|
||||
qglMultiTexCoord2fARB = NULL;
|
||||
qglActiveTextureARB = NULL;
|
||||
qglClientActiveTextureARB = NULL;
|
||||
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
||||
}
|
||||
|
||||
// GL_EXT_compiled_vertex_array
|
||||
if ( Q_stristr( glConfig.extensions_string, "GL_EXT_compiled_vertex_array" ) )
|
||||
{
|
||||
if ( r_ext_compiled_vertex_array->value )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
||||
qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
|
||||
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
|
||||
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
|
||||
{
|
||||
ri.Error (ERR_FATAL, "bad getprocaddress");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
||||
}
|
||||
|
||||
textureFilterAnisotropic = qfalse;
|
||||
if ( strstr( glConfig.extensions_string, "GL_EXT_texture_filter_anisotropic" ) )
|
||||
{
|
||||
if ( r_ext_texture_filter_anisotropic->integer ) {
|
||||
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
|
||||
if ( maxAnisotropy <= 0 ) {
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
||||
maxAnisotropy = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
||||
textureFilterAnisotropic = qtrue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
||||
}
|
||||
}
|
||||
|
||||
#define R_MODE_FALLBACK 3 // 640 * 480
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_Init
|
||||
|
||||
This routine is responsible for initializing the OS specific portions
|
||||
of OpenGL
|
||||
===============
|
||||
*/
|
||||
void GLimp_Init( void )
|
||||
{
|
||||
qboolean success = qtrue;
|
||||
|
||||
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
||||
|
||||
// create the window and set up the context
|
||||
if( !GLimp_StartDriverAndSetMode( r_mode->integer, r_fullscreen->integer ) )
|
||||
{
|
||||
if( r_mode->integer != R_MODE_FALLBACK )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d",
|
||||
r_mode->integer, R_MODE_FALLBACK );
|
||||
if( !GLimp_StartDriverAndSetMode( R_MODE_FALLBACK, r_fullscreen->integer ) )
|
||||
success = qfalse;
|
||||
}
|
||||
else
|
||||
success = qfalse;
|
||||
}
|
||||
|
||||
if( !success )
|
||||
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem\n" );
|
||||
|
||||
// This values force the UI to disable driver selection
|
||||
glConfig.driverType = GLDRV_ICD;
|
||||
glConfig.hardwareType = GLHW_GENERIC;
|
||||
glConfig.deviceSupportsGamma = !!( SDL_SetGamma( 1.0f, 1.0f, 1.0f ) >= 0 );
|
||||
|
||||
// get our config strings
|
||||
Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
|
||||
Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
|
||||
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
|
||||
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
|
||||
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
|
||||
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
|
||||
|
||||
// initialize extensions
|
||||
GLimp_InitExtensions( );
|
||||
|
||||
// This depends on SDL_INIT_VIDEO, hence having it here
|
||||
IN_Init( );
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_EndFrame
|
||||
|
||||
Responsible for doing a swapbuffers
|
||||
===============
|
||||
*/
|
||||
void GLimp_EndFrame( void )
|
||||
{
|
||||
// don't flip if drawing to front buffer
|
||||
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
||||
{
|
||||
SDL_GL_SwapBuffers();
|
||||
}
|
||||
|
||||
if( r_fullscreen->modified )
|
||||
{
|
||||
qboolean fullscreen;
|
||||
qboolean sdlToggled = qfalse;
|
||||
SDL_Surface *s = SDL_GetVideoSurface( );
|
||||
|
||||
if( s )
|
||||
{
|
||||
// Find out the current state
|
||||
if( s->flags & SDL_FULLSCREEN )
|
||||
fullscreen = qtrue;
|
||||
else
|
||||
fullscreen = qfalse;
|
||||
|
||||
// Is the state we want different from the current state?
|
||||
if( !!r_fullscreen->integer != fullscreen )
|
||||
sdlToggled = SDL_WM_ToggleFullScreen( s );
|
||||
else
|
||||
sdlToggled = qtrue;
|
||||
}
|
||||
|
||||
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
||||
if( !sdlToggled )
|
||||
Cbuf_AddText( "vid_restart" );
|
||||
|
||||
r_fullscreen->modified = qfalse;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef SMP
|
||||
/*
|
||||
===========================================================
|
||||
|
||||
SMP acceleration
|
||||
|
||||
===========================================================
|
||||
*/
|
||||
|
||||
/*
|
||||
* I have no idea if this will even work...most platforms don't offer
|
||||
* thread-safe OpenGL libraries, and it looks like the original Linux
|
||||
* code counted on each thread claiming the GL context with glXMakeCurrent(),
|
||||
* which you can't currently do in SDL. We'll just have to hope for the best.
|
||||
*/
|
||||
|
||||
static SDL_mutex *smpMutex = NULL;
|
||||
static SDL_cond *renderCommandsEvent = NULL;
|
||||
static SDL_cond *renderCompletedEvent = NULL;
|
||||
static void (*glimpRenderThread)( void ) = NULL;
|
||||
static SDL_Thread *renderThread = NULL;
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_ShutdownRenderThread
|
||||
===============
|
||||
*/
|
||||
static void GLimp_ShutdownRenderThread(void)
|
||||
{
|
||||
if (smpMutex != NULL)
|
||||
{
|
||||
SDL_DestroyMutex(smpMutex);
|
||||
smpMutex = NULL;
|
||||
}
|
||||
|
||||
if (renderCommandsEvent != NULL)
|
||||
{
|
||||
SDL_DestroyCond(renderCommandsEvent);
|
||||
renderCommandsEvent = NULL;
|
||||
}
|
||||
|
||||
if (renderCompletedEvent != NULL)
|
||||
{
|
||||
SDL_DestroyCond(renderCompletedEvent);
|
||||
renderCompletedEvent = NULL;
|
||||
}
|
||||
|
||||
glimpRenderThread = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_RenderThreadWrapper
|
||||
===============
|
||||
*/
|
||||
static int GLimp_RenderThreadWrapper( void *arg )
|
||||
{
|
||||
Com_Printf( "Render thread starting\n" );
|
||||
|
||||
glimpRenderThread();
|
||||
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
Com_Printf( "Render thread terminating\n" );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_SpawnRenderThread
|
||||
===============
|
||||
*/
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
||||
{
|
||||
static qboolean warned = qfalse;
|
||||
if (!warned)
|
||||
{
|
||||
Com_Printf("WARNING: You enable r_smp at your own risk!\n");
|
||||
warned = qtrue;
|
||||
}
|
||||
|
||||
#ifndef MACOS_X
|
||||
return qfalse; /* better safe than sorry for now. */
|
||||
#endif
|
||||
|
||||
if (renderThread != NULL) /* hopefully just a zombie at this point... */
|
||||
{
|
||||
Com_Printf("Already a render thread? Trying to clean it up...\n");
|
||||
SDL_WaitThread(renderThread, NULL);
|
||||
renderThread = NULL;
|
||||
GLimp_ShutdownRenderThread();
|
||||
}
|
||||
|
||||
smpMutex = SDL_CreateMutex();
|
||||
if (smpMutex == NULL)
|
||||
{
|
||||
Com_Printf( "smpMutex creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
renderCommandsEvent = SDL_CreateCond();
|
||||
if (renderCommandsEvent == NULL)
|
||||
{
|
||||
Com_Printf( "renderCommandsEvent creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
renderCompletedEvent = SDL_CreateCond();
|
||||
if (renderCompletedEvent == NULL)
|
||||
{
|
||||
Com_Printf( "renderCompletedEvent creation failed: %s\n", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
glimpRenderThread = function;
|
||||
renderThread = SDL_CreateThread(GLimp_RenderThreadWrapper, NULL);
|
||||
if ( renderThread == NULL )
|
||||
{
|
||||
ri.Printf( PRINT_ALL, "SDL_CreateThread() returned %s", SDL_GetError() );
|
||||
GLimp_ShutdownRenderThread();
|
||||
return qfalse;
|
||||
}
|
||||
else
|
||||
{
|
||||
// tma 01/09/07: don't think this is necessary anyway?
|
||||
//
|
||||
// !!! FIXME: No detach API available in SDL!
|
||||
//ret = pthread_detach( renderThread );
|
||||
//if ( ret ) {
|
||||
//ri.Printf( PRINT_ALL, "pthread_detach returned %d: %s", ret, strerror( ret ) );
|
||||
//}
|
||||
}
|
||||
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
static volatile void *smpData = NULL;
|
||||
static volatile qboolean smpDataReady;
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_RendererSleep
|
||||
===============
|
||||
*/
|
||||
void *GLimp_RendererSleep( void )
|
||||
{
|
||||
void *data = NULL;
|
||||
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
smpData = NULL;
|
||||
smpDataReady = qfalse;
|
||||
|
||||
// after this, the front end can exit GLimp_FrontEndSleep
|
||||
SDL_CondSignal(renderCompletedEvent);
|
||||
|
||||
while ( !smpDataReady )
|
||||
SDL_CondWait(renderCommandsEvent, smpMutex);
|
||||
|
||||
data = (void *)smpData;
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
|
||||
GLimp_SetCurrentContext(opengl_context);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_FrontEndSleep
|
||||
===============
|
||||
*/
|
||||
void GLimp_FrontEndSleep( void )
|
||||
{
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
while ( smpData )
|
||||
SDL_CondWait(renderCompletedEvent, smpMutex);
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
|
||||
GLimp_SetCurrentContext(opengl_context);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
GLimp_WakeRenderer
|
||||
===============
|
||||
*/
|
||||
void GLimp_WakeRenderer( void *data )
|
||||
{
|
||||
GLimp_SetCurrentContext(NULL);
|
||||
|
||||
SDL_LockMutex(smpMutex);
|
||||
{
|
||||
assert( smpData == NULL );
|
||||
smpData = data;
|
||||
smpDataReady = qtrue;
|
||||
|
||||
// after this, the renderer can continue through GLimp_RendererSleep
|
||||
SDL_CondSignal(renderCommandsEvent);
|
||||
}
|
||||
SDL_UnlockMutex(smpMutex);
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// No SMP - stubs
|
||||
void GLimp_RenderThreadWrapper( void *arg )
|
||||
{
|
||||
}
|
||||
|
||||
qboolean GLimp_SpawnRenderThread( void (*function)( void ) )
|
||||
{
|
||||
ri.Printf( PRINT_WARNING, "ERROR: SMP support was disabled at compile time\n");
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void *GLimp_RendererSleep( void )
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void GLimp_FrontEndSleep( void )
|
||||
{
|
||||
}
|
||||
|
||||
void GLimp_WakeRenderer( void *data )
|
||||
{
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue