* Merge unified-sdl to trunk

* Bump Q3_VERSION to 1.35
This commit is contained in:
Tim Angus 2007-09-05 18:17:46 +00:00
parent 39abffeb3b
commit 672cfbf16f
188 changed files with 5071 additions and 41739 deletions

View file

@ -1147,7 +1147,6 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
}
}
#ifndef _WIN32
if (key == K_ENTER)
{
if (down)
@ -1157,14 +1156,10 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
Key_ClearStates();
Cvar_SetValue( "r_fullscreen",
!Cvar_VariableIntegerValue( "r_fullscreen" ) );
#if !USE_SDL_VIDEO // This is handled in sdl_glimp.c/GLimp_EndFrame
Cbuf_ExecuteText( EXEC_APPEND, "vid_restart\n");
#endif
return;
}
}
}
#endif
// console key is hardcoded, so the user can never unbind it
if (key == '`' || key == '~' ||
@ -1207,7 +1202,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
if ( cls.state == CA_ACTIVE && !clc.demoplaying ) {
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_INGAME );
}
else {
else if ( cls.state != CA_DISCONNECTED ) {
CL_Disconnect_f();
S_StopAllSounds();
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
@ -1222,19 +1217,21 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
//
// key up events only perform actions if the game key binding is
// a button command (leading + sign). These will be processed even in
// console mode and menu mode, to keep the character from continuing
// console mode and menu mode, to keep the character from continuing
// an action started before a mode switch.
//
if (!down) {
kb = keys[key].binding;
if (!down ) {
if ( cls.state != CA_DISCONNECTED ) {
kb = keys[key].binding;
CL_AddKeyUpCommands( key, kb, time );
CL_AddKeyUpCommands( key, kb, time );
if ( cls.keyCatchers & KEYCATCH_UI && uivm ) {
VM_Call( uivm, UI_KEY_EVENT, key, down );
} else if ( cls.keyCatchers & KEYCATCH_CGAME && cgvm ) {
VM_Call( cgvm, CG_KEY_EVENT, key, down );
}
if ( cls.keyCatchers & KEYCATCH_UI && uivm ) {
VM_Call( uivm, UI_KEY_EVENT, key, down );
} else if ( cls.keyCatchers & KEYCATCH_CGAME && cgvm ) {
VM_Call( cgvm, CG_KEY_EVENT, key, down );
}
}
return;
}
@ -1263,7 +1260,7 @@ void CL_KeyEvent (int key, qboolean down, unsigned time) {
Com_Printf ("%s is unbound, use controls menu to set.\n"
, Key_KeynumToString( key ) );
}
} else if (kb[0] == '+') {
} else if (kb[0] == '+') {
int i;
char button[1024], *buttonPtr;
buttonPtr = button;