* Merge unified-sdl to trunk

* Bump Q3_VERSION to 1.35
This commit is contained in:
Tim Angus 2007-09-05 18:17:46 +00:00
parent 39abffeb3b
commit 672cfbf16f
188 changed files with 5071 additions and 41739 deletions

View file

@ -20,7 +20,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef MISSIONPACK // bk001204
#ifndef MISSIONPACK
#error This file not be used for classic Q3A.
#endif
@ -172,7 +172,7 @@ static void CG_DrawPlayerArmorIcon( rectDef_t *rect, qboolean draw2D ) {
cent = &cg_entities[cg.snap->ps.clientNum];
ps = &cg.snap->ps;
if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) { // bk001206 - parentheses
if ( draw2D || ( !cg_draw3dIcons.integer && cg_drawIcons.integer) ) {
CG_DrawPic( rect->x, rect->y + rect->h/2 + 1, rect->w, rect->h, cgs.media.armorIcon );
} else if (cg_draw3dIcons.integer) {
VectorClear( angles );
@ -209,10 +209,9 @@ static void CG_DrawPlayerArmorValue(rectDef_t *rect, float scale, vec4_t color,
}
}
#ifndef MISSIONPACK // bk001206
#ifndef MISSIONPACK
static float healthColors[4][4] = {
// { 0.2, 1.0, 0.2, 1.0 } , { 1.0, 0.2, 0.2, 1.0 }, {0.5, 0.5, 0.5, 1} };
// bk0101016 - float const
{ 1.0f, 0.69f, 0.0f, 1.0f } , // normal
{ 1.0f, 0.2f, 0.2f, 1.0f }, // low health
{ 0.5f, 0.5f, 0.5f, 1.0f}, // weapon firing
@ -228,7 +227,7 @@ static void CG_DrawPlayerAmmoIcon( rectDef_t *rect, qboolean draw2D ) {
cent = &cg_entities[cg.snap->ps.clientNum];
ps = &cg.snap->ps;
if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) { // bk001206 - parentheses
if ( draw2D || (!cg_draw3dIcons.integer && cg_drawIcons.integer) ) {
qhandle_t icon;
icon = cg_weapons[ cg.predictedPlayerState.weapon ].ammoIcon;
if ( icon ) {
@ -1214,8 +1213,6 @@ static void CG_Text_Paint_Limit(float *maxX, float x, float y, float scale, vec4
vec4_t newColor;
glyphInfo_t *glyph;
if (text) {
// TTimo: FIXME
// const unsigned char *s = text; // bk001206 - unsigned
const char *s = text;
float max = *maxX;
float useScale;