* Merge unified-sdl to trunk
* Bump Q3_VERSION to 1.35
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188 changed files with 5071 additions and 41739 deletions
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@ -176,22 +176,22 @@ typedef struct bot_goalstate_s
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float avoidgoaltimes[MAX_AVOIDGOALS]; //times to avoid the goals
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} bot_goalstate_t;
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bot_goalstate_t *botgoalstates[MAX_CLIENTS + 1]; // bk001206 - FIXME: init?
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bot_goalstate_t *botgoalstates[MAX_CLIENTS + 1]; // FIXME: init?
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//item configuration
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itemconfig_t *itemconfig = NULL; // bk001206 - init
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itemconfig_t *itemconfig = NULL;
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//level items
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levelitem_t *levelitemheap = NULL; // bk001206 - init
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levelitem_t *freelevelitems = NULL; // bk001206 - init
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levelitem_t *levelitems = NULL; // bk001206 - init
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levelitem_t *levelitemheap = NULL;
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levelitem_t *freelevelitems = NULL;
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levelitem_t *levelitems = NULL;
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int numlevelitems = 0;
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//map locations
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maplocation_t *maplocations = NULL; // bk001206 - init
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maplocation_t *maplocations = NULL;
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//camp spots
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campspot_t *campspots = NULL; // bk001206 - init
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campspot_t *campspots = NULL;
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//the game type
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int g_gametype = 0; // bk001206 - init
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int g_gametype = 0;
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//additional dropped item weight
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libvar_t *droppedweight = NULL; // bk001206 - init
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libvar_t *droppedweight = NULL;
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//========================================================================
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//
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