* Merge unified-sdl to trunk

* Bump Q3_VERSION to 1.35
This commit is contained in:
Tim Angus 2007-09-05 18:17:46 +00:00
parent 39abffeb3b
commit 672cfbf16f
188 changed files with 5071 additions and 41739 deletions

View file

@ -176,22 +176,22 @@ typedef struct bot_goalstate_s
float avoidgoaltimes[MAX_AVOIDGOALS]; //times to avoid the goals
} bot_goalstate_t;
bot_goalstate_t *botgoalstates[MAX_CLIENTS + 1]; // bk001206 - FIXME: init?
bot_goalstate_t *botgoalstates[MAX_CLIENTS + 1]; // FIXME: init?
//item configuration
itemconfig_t *itemconfig = NULL; // bk001206 - init
itemconfig_t *itemconfig = NULL;
//level items
levelitem_t *levelitemheap = NULL; // bk001206 - init
levelitem_t *freelevelitems = NULL; // bk001206 - init
levelitem_t *levelitems = NULL; // bk001206 - init
levelitem_t *levelitemheap = NULL;
levelitem_t *freelevelitems = NULL;
levelitem_t *levelitems = NULL;
int numlevelitems = 0;
//map locations
maplocation_t *maplocations = NULL; // bk001206 - init
maplocation_t *maplocations = NULL;
//camp spots
campspot_t *campspots = NULL; // bk001206 - init
campspot_t *campspots = NULL;
//the game type
int g_gametype = 0; // bk001206 - init
int g_gametype = 0;
//additional dropped item weight
libvar_t *droppedweight = NULL; // bk001206 - init
libvar_t *droppedweight = NULL;
//========================================================================
//