Don't check fixed function GL extensions when using shader pipeline
GL_TEXTURE_UNITS_ARB is not part of OpenGL ES 2 API and sets GL error. It's not part of OpenGL 3.2 core profile either.
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d861a4f427
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2 changed files with 77 additions and 69 deletions
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@ -802,7 +802,7 @@ static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qbool
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GLimp_InitExtensions
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===============
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*/
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static void GLimp_InitExtensions( void )
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static void GLimp_InitExtensions( qboolean fixedFunction )
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{
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if ( !r_allowExtensions->integer )
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{
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@ -854,88 +854,91 @@ static void GLimp_InitExtensions( void )
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}
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}
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// GL_EXT_texture_env_add
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glConfig.textureEnvAddAvailable = qfalse;
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if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_env_add" ) )
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// OpenGL 1 fixed function pipeline
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if ( fixedFunction )
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{
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if ( r_ext_texture_env_add->integer )
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// GL_EXT_texture_env_add
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glConfig.textureEnvAddAvailable = qfalse;
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if ( SDL_GL_ExtensionSupported( "GL_EXT_texture_env_add" ) )
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{
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glConfig.textureEnvAddAvailable = qtrue;
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ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
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}
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else
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{
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glConfig.textureEnvAddAvailable = qfalse;
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
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}
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// GL_ARB_multitexture
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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if ( SDL_GL_ExtensionSupported( "GL_ARB_multitexture" ) )
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{
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if ( r_ext_multitexture->value )
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{
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qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
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qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
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qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
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if ( qglActiveTextureARB )
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if ( r_ext_texture_env_add->integer )
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{
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GLint glint = 0;
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qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
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glConfig.numTextureUnits = (int) glint;
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if ( glConfig.numTextureUnits > 1 )
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{
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ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
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}
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else
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{
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
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}
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glConfig.textureEnvAddAvailable = qtrue;
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ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
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}
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else
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{
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glConfig.textureEnvAddAvailable = qfalse;
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
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ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
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}
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// GL_EXT_compiled_vertex_array
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if ( SDL_GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
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{
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if ( r_ext_compiled_vertex_array->value )
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// GL_ARB_multitexture
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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if ( SDL_GL_ExtensionSupported( "GL_ARB_multitexture" ) )
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{
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ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
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qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
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qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
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if (!qglLockArraysEXT || !qglUnlockArraysEXT)
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if ( r_ext_multitexture->value )
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{
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ri.Error (ERR_FATAL, "bad getprocaddress");
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qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
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qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
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qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
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if ( qglActiveTextureARB )
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{
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GLint glint = 0;
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qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
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glConfig.numTextureUnits = (int) glint;
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if ( glConfig.numTextureUnits > 1 )
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{
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ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
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}
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else
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{
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qglMultiTexCoord2fARB = NULL;
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qglActiveTextureARB = NULL;
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qglClientActiveTextureARB = NULL;
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ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
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}
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
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ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
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}
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// GL_EXT_compiled_vertex_array
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if ( SDL_GL_ExtensionSupported( "GL_EXT_compiled_vertex_array" ) )
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{
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if ( r_ext_compiled_vertex_array->value )
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{
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ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
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qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
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qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
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if (!qglLockArraysEXT || !qglUnlockArraysEXT)
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{
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ri.Error (ERR_FATAL, "bad getprocaddress");
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
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}
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}
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else
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{
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ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
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}
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textureFilterAnisotropic = qfalse;
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@ -1064,7 +1067,7 @@ success:
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}
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// initialize extensions
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GLimp_InitExtensions( );
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GLimp_InitExtensions( fixedFunction );
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ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
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