From 65121c62c99d7609f1c9524e63f812c1e08b0697 Mon Sep 17 00:00:00 2001 From: Zack Middleton Date: Wed, 10 Dec 2014 19:20:03 -0600 Subject: [PATCH] Add weapon barrel to gauntlet/mg/bfg items in baseq3 too --- code/cgame/cg_ents.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/cgame/cg_ents.c b/code/cgame/cg_ents.c index 90cd1ae0..7629f0b8 100644 --- a/code/cgame/cg_ents.c +++ b/code/cgame/cg_ents.c @@ -349,7 +349,6 @@ static void CG_Item( centity_t *cent ) { // add to refresh list trap_R_AddRefEntityToScene(&ent); -#ifdef MISSIONPACK if ( item->giType == IT_WEAPON && wi && wi->barrelModel ) { refEntity_t barrel; vec3_t angles; @@ -373,7 +372,6 @@ static void CG_Item( centity_t *cent ) { trap_R_AddRefEntityToScene( &barrel ); } -#endif // accompanying rings / spheres for powerups if ( !cg_simpleItems.integer )