OpenGL2: Small glsl shader optimizations, fixes, and cleanup.

This commit is contained in:
SmileTheory 2013-12-12 21:38:01 -08:00
parent efe8437cde
commit 623d107f42
15 changed files with 255 additions and 244 deletions

View file

@ -1,4 +1,4 @@
attribute vec4 attr_Position;
attribute vec3 attr_Position;
attribute vec3 attr_Normal;
uniform mat4 u_ModelViewProjectionMatrix;
@ -8,10 +8,8 @@ varying vec3 var_Normal;
void main()
{
vec4 position = attr_Position;
gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0);
gl_Position = u_ModelViewProjectionMatrix * position;
var_Position = position.xyz;
var_Normal = attr_Normal;
var_Position = attr_Position;
var_Normal = attr_Normal * 2.0 - vec3(1.0);
}