OpenGL2: Small glsl shader optimizations, fixes, and cleanup.
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623d107f42
15 changed files with 255 additions and 244 deletions
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@ -1,4 +1,4 @@
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attribute vec4 attr_Position;
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attribute vec3 attr_Position;
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attribute vec3 attr_Normal;
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uniform mat4 u_ModelViewProjectionMatrix;
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@ -8,10 +8,8 @@ varying vec3 var_Normal;
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void main()
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{
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vec4 position = attr_Position;
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gl_Position = u_ModelViewProjectionMatrix * vec4(attr_Position, 1.0);
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gl_Position = u_ModelViewProjectionMatrix * position;
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var_Position = position.xyz;
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var_Normal = attr_Normal;
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var_Position = attr_Position;
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var_Normal = attr_Normal * 2.0 - vec3(1.0);
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}
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