OpenGL2: Small glsl shader optimizations, fixes, and cleanup.

This commit is contained in:
SmileTheory 2013-12-12 21:38:01 -08:00
parent efe8437cde
commit 623d107f42
15 changed files with 255 additions and 244 deletions

View file

@ -37,6 +37,8 @@ void main()
{
color = color2;
}
//color = color * (u_Texture1Env.xxxx + color2 * u_Texture1Env.z) + color2 * u_Texture1Env.y;
#endif
gl_FragColor = color * var_Color;