Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
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13 changed files with 167 additions and 240 deletions
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@ -547,7 +547,7 @@ static void SV_WriteVoipToClient(client_t *cl, msg_t *msg)
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if (totalbytes > (msg->maxsize - msg->cursize) / 2)
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break;
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MSG_WriteByte(msg, svc_voip);
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MSG_WriteByte(msg, svc_voipOpus);
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MSG_WriteShort(msg, packet->sender);
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MSG_WriteByte(msg, (byte) packet->generation);
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MSG_WriteLong(msg, packet->sequence);
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