Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
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13 changed files with 167 additions and 240 deletions
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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#ifdef USE_VOIP
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cvar_t *sv_voip;
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cvar_t *sv_voipProtocol;
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#endif
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serverStatic_t svs; // persistant server info
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@ -665,8 +666,8 @@ void SVC_Info( netadr_t from ) {
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Info_SetValueForKey(infostring, "g_needpass", va("%d", Cvar_VariableIntegerValue("g_needpass")));
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#ifdef USE_VOIP
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if (sv_voip->integer) {
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Info_SetValueForKey( infostring, "voip", va("%i", sv_voip->integer ) );
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if (sv_voipProtocol->string && *sv_voipProtocol->string) {
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Info_SetValueForKey( infostring, "voip", sv_voipProtocol->string );
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}
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#endif
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