Use Opus for VoIP
Server/client VoIP protocol is handled by adding new cvars cl_voipProtocol and sv_voipProtocol, sv_voip and cl_voip are used to auto set/clear them. All users need to touch are cl/sv_voip as 0 or 1 just like before. Old Speex VoIP packets in demos are skipped. New VoIP packets are skipped in demos if sv_voipProtocol doesn't match cl_voipProtocol. Notable difference between usage of speex and opus codecs, when using Speex client would be sent 80ms at a time. Using Opus, 60ms is sent at a time. This was changed because the Opus codec supports encoding up to 60ms at a time. (Simpler to send only one codec frame in a packet.)
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13 changed files with 167 additions and 240 deletions
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@ -656,8 +656,9 @@ void SV_Init (void)
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sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
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sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO );
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#ifdef USE_VOIP
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sv_voip = Cvar_Get("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
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sv_voip = Cvar_Get("sv_voip", "1", CVAR_LATCH);
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Cvar_CheckRange(sv_voip, 0, 1, qtrue);
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sv_voipProtocol = Cvar_Get("sv_voipProtocol", sv_voip->integer ? "opus" : "", CVAR_SYSTEMINFO | CVAR_ROM );
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#endif
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Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
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Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
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