Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4740 #4741 #4742 #4743 #4744
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4 changed files with 19 additions and 5 deletions
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@ -743,7 +743,7 @@ int BotChat_EnemySuicide(bot_state_t *bs) {
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if (bs->lastchat_time > FloatTime() - TIME_BETWEENCHATTING) return qfalse;
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if (BotNumActivePlayers() <= 1) return qfalse;
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//
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rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_KILL, 0, 1);
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rnd = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_CHAT_ENEMYSUICIDE, 0, 1);
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//don't chat in teamplay
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if (TeamPlayIsOn()) return qfalse;
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// don't chat in tournament mode
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@ -795,7 +795,7 @@ int BotChat_HitTalking(bot_state_t *bs) {
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if (!BotValidChatPosition(bs)) return qfalse;
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//
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ClientName(g_entities[bs->client].client->lasthurt_client, name, sizeof(name));
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weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_client);
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weap = BotWeaponNameForMeansOfDeath(g_entities[bs->client].client->lasthurt_mod);
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//
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BotAI_BotInitialChat(bs, "hit_talking", name, weap, NULL);
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bs->lastchat_time = FloatTime();
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