OpenGL2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
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4 changed files with 13 additions and 11 deletions
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@ -1425,6 +1425,8 @@ typedef struct {
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qboolean seamlessCubeMap;
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GLenum packedNormalDataType;
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qboolean floatLightmap;
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} glRefConfig_t;
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