* (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)

* (bug 3303) Removal of never compiled code from cgame drawing functions (beast 
  <info@dbwatersports.com>)
* (bug 3297) Add missing limit to Q3 UI server info (beast
  <info@dbwatersports.com>)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
  Stefan "#@" Langer <raute_at@gmx.de>)
This commit is contained in:
Tim Angus 2007-08-23 00:22:20 +00:00
parent 557bb5a1ce
commit 5e35d88b9b
4 changed files with 52 additions and 116 deletions

View file

@ -128,11 +128,11 @@ static void ServerInfo_MenuDraw( void )
const char *s;
char key[MAX_INFO_KEY];
char value[MAX_INFO_VALUE];
int y;
int i = 0, y;
y = SCREEN_HEIGHT/2 - s_serverinfo.numlines*(SMALLCHAR_HEIGHT)/2 - 20;
s = s_serverinfo.info;
while ( s ) {
while ( s && i < s_serverinfo.numlines ) {
Info_NextPair( &s, key, value );
if ( !key[0] ) {
break;
@ -144,6 +144,7 @@ static void ServerInfo_MenuDraw( void )
UI_DrawString(SCREEN_WIDTH*0.50 + 8,y,value,UI_LEFT|UI_SMALLFONT,text_color_normal);
y += SMALLCHAR_HEIGHT;
i++;
}
Menu_Draw( &s_serverinfo.menu );