(minor English issues, most of which are via /dev/humancontroller)
This commit is contained in:
parent
476e35f50e
commit
5e0d0efd2e
18 changed files with 26 additions and 26 deletions
|
@ -34,7 +34,7 @@ constant, irrespective of distance, but the intensity should be proportional to
|
|||
projected area of the light source.
|
||||
|
||||
A surface that has been flagged as having a light flare will calculate the depth
|
||||
buffer value that it's midpoint should have when the surface is added.
|
||||
buffer value that its midpoint should have when the surface is added.
|
||||
|
||||
After all opaque surfaces have been rendered, the depth buffer is read back for
|
||||
each flare in view. If the point has not been obscured by a closer surface, the
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue