(minor English issues, most of which are via /dev/humancontroller)
This commit is contained in:
Zachary Slater 2011-02-09 05:51:33 +00:00
parent 476e35f50e
commit 5e0d0efd2e
18 changed files with 26 additions and 26 deletions

View file

@ -144,7 +144,7 @@ void R_IssueRenderCommands( qboolean runPerformanceCounters ) {
}
// at this point, the back end thread is idle, so it is ok
// to look at it's performance counters
// to look at its performance counters
if ( runPerformanceCounters ) {
R_PerformanceCounters();
}

View file

@ -34,7 +34,7 @@ constant, irrespective of distance, but the intensity should be proportional to
projected area of the light source.
A surface that has been flagged as having a light flare will calculate the depth
buffer value that it's midpoint should have when the surface is added.
buffer value that its midpoint should have when the surface is added.
After all opaque surfaces have been rendered, the depth buffer is read back for
each flare in view. If the point has not been obscured by a closer surface, the