(minor English issues, most of which are via /dev/humancontroller)
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18 changed files with 26 additions and 26 deletions
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@ -379,7 +379,7 @@ void CG_UpdateCvars( void ) {
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// check for modications here
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// If team overlay is on, ask for updates from the server. If its off,
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// If team overlay is on, ask for updates from the server. If it's off,
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// let the server know so we don't receive it
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if ( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount ) {
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drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount;
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@ -781,7 +781,7 @@ static qboolean CG_ScanForExistingClientInfo( clientInfo_t *ci ) {
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&& !Q_stricmp( ci->blueTeam, match->blueTeam )
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&& !Q_stricmp( ci->redTeam, match->redTeam )
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&& (cgs.gametype < GT_TEAM || ci->team == match->team) ) {
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// this clientinfo is identical, so use it's handles
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// this clientinfo is identical, so use its handles
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ci->deferred = qfalse;
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@ -308,7 +308,7 @@ static void CG_TouchItem( centity_t *cent ) {
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// don't touch it again this prediction
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cent->miscTime = cg.time;
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// if its a weapon, give them some predicted ammo so the autoswitch will work
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// if it's a weapon, give them some predicted ammo so the autoswitch will work
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if ( item->giType == IT_WEAPON ) {
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cg.predictedPlayerState.stats[ STAT_WEAPONS ] |= 1 << item->giTag;
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if ( !cg.predictedPlayerState.ammo[ item->giTag ] ) {
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