(minor English issues, most of which are via /dev/humancontroller)
This commit is contained in:
Zachary Slater 2011-02-09 05:51:33 +00:00
parent 476e35f50e
commit 5e0d0efd2e
18 changed files with 26 additions and 26 deletions

View file

@ -379,7 +379,7 @@ void CG_UpdateCvars( void ) {
// check for modications here
// If team overlay is on, ask for updates from the server. If its off,
// If team overlay is on, ask for updates from the server. If it's off,
// let the server know so we don't receive it
if ( drawTeamOverlayModificationCount != cg_drawTeamOverlay.modificationCount ) {
drawTeamOverlayModificationCount = cg_drawTeamOverlay.modificationCount;

View file

@ -781,7 +781,7 @@ static qboolean CG_ScanForExistingClientInfo( clientInfo_t *ci ) {
&& !Q_stricmp( ci->blueTeam, match->blueTeam )
&& !Q_stricmp( ci->redTeam, match->redTeam )
&& (cgs.gametype < GT_TEAM || ci->team == match->team) ) {
// this clientinfo is identical, so use it's handles
// this clientinfo is identical, so use its handles
ci->deferred = qfalse;

View file

@ -308,7 +308,7 @@ static void CG_TouchItem( centity_t *cent ) {
// don't touch it again this prediction
cent->miscTime = cg.time;
// if its a weapon, give them some predicted ammo so the autoswitch will work
// if it's a weapon, give them some predicted ammo so the autoswitch will work
if ( item->giType == IT_WEAPON ) {
cg.predictedPlayerState.stats[ STAT_WEAPONS ] |= 1 << item->giTag;
if ( !cg.predictedPlayerState.ammo[ item->giTag ] ) {