UB2 now signs and notarizes, upgraded to SDL 2.0.16
Also works on Apple Silicon. Specific signing values are in a non-committed file, and the ub2 script only notarizes if a "notarize" flag is passed in on the command line. NOTE: the SDL dylib currently only has x86_64 and arm64, will need extra work to graft those back in and keep the Notary service happy.
This commit is contained in:
parent
96db7a064f
commit
5c5a599929
39 changed files with 7543 additions and 3406 deletions
|
@ -1,6 +1,6 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
@ -70,6 +70,27 @@
|
|||
/* lets us know what version of Mac OS X we're compiling on */
|
||||
#include "AvailabilityMacros.h"
|
||||
#include "TargetConditionals.h"
|
||||
|
||||
/* Fix building with older SDKs that don't define these
|
||||
See this for more information:
|
||||
https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
|
||||
*/
|
||||
#ifndef TARGET_OS_MACCATALYST
|
||||
#define TARGET_OS_MACCATALYST 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_IOS
|
||||
#define TARGET_OS_IOS 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_IPHONE
|
||||
#define TARGET_OS_IPHONE 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_TV
|
||||
#define TARGET_OS_TV 0
|
||||
#endif
|
||||
#ifndef TARGET_OS_SIMULATOR
|
||||
#define TARGET_OS_SIMULATOR 0
|
||||
#endif
|
||||
|
||||
#if TARGET_OS_TV
|
||||
#undef __TVOS__
|
||||
#define __TVOS__ 1
|
||||
|
@ -175,6 +196,9 @@
|
|||
#define __SDL_NOGETPROCADDR__
|
||||
#endif
|
||||
|
||||
#if defined(__vita__)
|
||||
#define __VITA__ 1
|
||||
#endif
|
||||
|
||||
#include "begin_code.h"
|
||||
/* Set up for C function definitions, even when using C++ */
|
||||
|
@ -183,7 +207,18 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
/**
|
||||
* \brief Gets the name of the platform.
|
||||
* Get the name of the platform.
|
||||
*
|
||||
* Here are the names returned for some (but not all) supported platforms:
|
||||
*
|
||||
* - "Windows"
|
||||
* - "Mac OS X"
|
||||
* - "Linux"
|
||||
* - "iOS"
|
||||
* - "Android"
|
||||
*
|
||||
* \returns the name of the platform. If the correct platform name is not
|
||||
* available, returns a string beginning with the text "Unknown".
|
||||
*/
|
||||
extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue