UB2 now signs and notarizes, upgraded to SDL 2.0.16
Also works on Apple Silicon. Specific signing values are in a non-committed file, and the ub2 script only notarizes if a "notarize" flag is passed in on the command line. NOTE: the SDL dylib currently only has x86_64 and arm64, will need extra work to graft those back in and keep the Notary service happy.
This commit is contained in:
parent
96db7a064f
commit
5c5a599929
39 changed files with 7543 additions and 3406 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -30,10 +30,12 @@
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* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
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* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
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*
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* The term "player_index" is the number assigned to a player on a specific
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* controller. For XInput controllers this returns the XInput user index.
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* Many joysticks will not be able to supply this information.
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*
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* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
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* the device (a X360 wired controller for example). This identifier is platform dependent.
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*
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*
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*/
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#ifndef SDL_joystick_h_
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@ -124,90 +126,176 @@ typedef enum
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* and game controller events will not be delivered.
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*/
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extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
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/**
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* Unlocking for multi-threaded access to the joystick API
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*
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* If you are using the joystick API or handling events from multiple threads
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* you should use these locking functions to protect access to the joysticks.
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*
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* In particular, you are guaranteed that the joystick list won't change, so
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* the API functions that take a joystick index will be valid, and joystick
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* and game controller events will not be delivered.
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*/
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extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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/**
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* Count the number of joysticks attached to the system right now
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* Count the number of joysticks attached to the system.
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*
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* \returns the number of attached joysticks on success or a negative error
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* code on failure; call SDL_GetError() for more information.
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*
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* \sa SDL_JoystickName
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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/**
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* Get the implementation dependent name of a joystick.
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* This can be called before any joysticks are opened.
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* If no name can be found, this function returns NULL.
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* Get the implementation dependent name of a joystick.
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*
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* This can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system)
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* \returns the name of the selected joystick. If no name can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \sa SDL_JoystickName
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
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/**
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* Get the player index of a joystick, or -1 if it's not available
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* This can be called before any joysticks are opened.
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* Get the player index of a joystick, or -1 if it's not available This can be
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* called before any joysticks are opened.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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/**
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* Return the GUID for the joystick at this index
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* This can be called before any joysticks are opened.
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* Get the implementation-dependent GUID for the joystick at a given device
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* index.
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*
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* This function can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the GUID of the selected joystick. If called on an invalid index,
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* this function returns a zero GUID
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*
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* \sa SDL_JoystickGetGUID
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* \sa SDL_JoystickGetGUIDString
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
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/**
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* Get the USB vendor ID of a joystick, if available.
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* This can be called before any joysticks are opened.
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* If the vendor ID isn't available this function returns 0.
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* Get the USB vendor ID of a joystick, if available.
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*
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* This can be called before any joysticks are opened. If the vendor ID isn't
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* available this function returns 0.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the USB vendor ID of the selected joystick. If called on an
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* invalid index, this function returns zero
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
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/**
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* Get the USB product ID of a joystick, if available.
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* This can be called before any joysticks are opened.
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* If the product ID isn't available this function returns 0.
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* Get the USB product ID of a joystick, if available.
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*
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* This can be called before any joysticks are opened. If the product ID isn't
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* available this function returns 0.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the USB product ID of the selected joystick. If called on an
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* invalid index, this function returns zero
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
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/**
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* Get the product version of a joystick, if available.
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* This can be called before any joysticks are opened.
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* If the product version isn't available this function returns 0.
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* Get the product version of a joystick, if available.
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*
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* This can be called before any joysticks are opened. If the product version
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* isn't available this function returns 0.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the product version of the selected joystick. If called on an
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* invalid index, this function returns zero
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
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/**
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* Get the type of a joystick, if available.
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* This can be called before any joysticks are opened.
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* Get the type of a joystick, if available.
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*
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* This can be called before any joysticks are opened.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the SDL_JoystickType of the selected joystick. If called on an
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* invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN`
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*/
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extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
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/**
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* Get the instance ID of a joystick.
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* This can be called before any joysticks are opened.
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* If the index is out of range, this function will return -1.
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* Get the instance ID of a joystick.
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*
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* This can be called before any joysticks are opened. If the index is out of
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* range, this function will return -1.
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*
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* \param device_index the index of the joystick to query (the N'th joystick
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* on the system
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* \returns the instance id of the selected joystick. If called on an invalid
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* index, this function returns zero
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*/
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extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
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/**
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* Open a joystick for use.
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* The index passed as an argument refers to the N'th joystick on the system.
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* This index is not the value which will identify this joystick in future
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* joystick events. The joystick's instance id (::SDL_JoystickID) will be used
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* there instead.
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* Open a joystick for use.
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*
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* \return A joystick identifier, or NULL if an error occurred.
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* The `device_index` argument refers to the N'th joystick presently
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* recognized by SDL on the system. It is **NOT** the same as the instance ID
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* used to identify the joystick in future events. See
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* SDL_JoystickInstanceID() for more details about instance IDs.
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*
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* The joystick subsystem must be initialized before a joystick can be opened
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* for use.
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*
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* \param device_index the index of the joystick to query
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* \returns a joystick identifier or NULL if an error occurred; call
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* SDL_GetError() for more information.
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*
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* \sa SDL_JoystickClose
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* \sa SDL_JoystickInstanceID
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
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/**
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* Return the SDL_Joystick associated with an instance id.
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* Get the SDL_Joystick associated with an instance id.
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*
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* \param instance_id the instance id to get the SDL_Joystick for
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* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
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* for more information.
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*
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* \since This function is available since SDL 2.0.4.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id);
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/**
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* Return the SDL_Joystick associated with a player index.
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* Get the SDL_Joystick associated with a player index.
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*
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* \param player_index the player index to get the SDL_Joystick for
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* \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError()
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* for more information.
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*/
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extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index);
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/**
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* Attaches a new virtual joystick.
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* Returns the joystick's device index, or -1 if an error occurred.
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* Attach a new virtual joystick.
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*
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* \returns the joystick's device index, or -1 if an error occurred.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type,
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int naxes,
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int nhats);
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/**
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* Detaches a virtual joystick
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* Returns 0 on success, or -1 if an error occurred.
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* Detach a virtual joystick.
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*
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* \param device_index a value previously returned from
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* SDL_JoystickAttachVirtual()
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* \returns 0 on success, or -1 if an error occurred.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index);
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/**
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* Indicates whether or not a virtual-joystick is at a given device index.
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* Query whether or not the joystick at a given device index is virtual.
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*
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* \param device_index a joystick device index.
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* \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise.
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index);
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/**
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* Set values on an opened, virtual-joystick's controls.
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* Please note that values set here will not be applied until the next
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* call to SDL_JoystickUpdate, which can either be called directly,
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* or can be called indirectly through various other SDL APIS,
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* including, but not limited to the following: SDL_PollEvent,
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* SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
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*
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* Returns 0 on success, -1 on error.
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* Set values on an opened, virtual-joystick's axis.
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*
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* Please note that values set here will not be applied until the next call to
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* SDL_JoystickUpdate, which can either be called directly, or can be called
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* indirectly through various other SDL APIs, including, but not limited to
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* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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* SDL_WaitEvent.
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*
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* \param joystick the virtual joystick on which to set state.
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* \param axis the specific axis on the virtual joystick to set.
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* \param value the new value for the specified axis.
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* \returns 0 on success, -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value);
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/**
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* Set values on an opened, virtual-joystick's button.
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*
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* Please note that values set here will not be applied until the next call to
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* SDL_JoystickUpdate, which can either be called directly, or can be called
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* indirectly through various other SDL APIs, including, but not limited to
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* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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* SDL_WaitEvent.
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*
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* \param joystick the virtual joystick on which to set state.
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* \param button the specific button on the virtual joystick to set.
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* \param value the new value for the specified button.
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* \returns 0 on success, -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value);
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/**
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* Set values on an opened, virtual-joystick's hat.
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*
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* Please note that values set here will not be applied until the next call to
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* SDL_JoystickUpdate, which can either be called directly, or can be called
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* indirectly through various other SDL APIs, including, but not limited to
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* the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout,
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* SDL_WaitEvent.
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*
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* \param joystick the virtual joystick on which to set state.
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* \param hat the specific hat on the virtual joystick to set.
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* \param value the new value for the specified hat.
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* \returns 0 on success, -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value);
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/**
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* Return the name for this currently opened joystick.
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* If no name can be found, this function returns NULL.
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* Get the implementation dependent name of a joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the name of the selected joystick. If no name can be found, this
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* function returns NULL; call SDL_GetError() for more information.
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*
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* \since This function is available since SDL 2.0.0.
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*
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* \sa SDL_JoystickNameForIndex
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* \sa SDL_JoystickOpen
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*/
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extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick);
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/**
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* Get the player index of an opened joystick, or -1 if it's not available
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* Get the player index of an opened joystick.
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*
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* For XInput controllers this returns the XInput user index.
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* For XInput controllers this returns the XInput user index. Many joysticks
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* will not be able to supply this information.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the player index, or -1 if it's not available.
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*/
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extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick);
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/**
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* Set the player index of an opened joystick
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* Set the player index of an opened joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \param player_index the player index to set.
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*/
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extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index);
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/**
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* Return the GUID for this opened joystick
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* Get the implementation-dependent GUID for the joystick.
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*
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* This function requires an open joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the GUID of the given joystick. If called on an invalid index,
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* this function returns a zero GUID; call SDL_GetError() for more
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* information.
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*
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* \sa SDL_JoystickGetDeviceGUID
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* \sa SDL_JoystickGetGUIDString
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*/
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extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick);
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/**
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* Get the USB vendor ID of an opened joystick, if available.
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* If the vendor ID isn't available this function returns 0.
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* Get the USB vendor ID of an opened joystick, if available.
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*
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* If the vendor ID isn't available this function returns 0.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the USB vendor ID of the selected joystick, or 0 if unavailable.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick);
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/**
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* Get the USB product ID of an opened joystick, if available.
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* If the product ID isn't available this function returns 0.
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* Get the USB product ID of an opened joystick, if available.
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*
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* If the product ID isn't available this function returns 0.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the USB product ID of the selected joystick, or 0 if unavailable.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick);
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/**
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* Get the product version of an opened joystick, if available.
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* If the product version isn't available this function returns 0.
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* Get the product version of an opened joystick, if available.
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*
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* If the product version isn't available this function returns 0.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the product version of the selected joystick, or 0 if unavailable.
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*/
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extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick);
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/**
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* Get the serial number of an opened joystick, if available.
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*
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* Returns the serial number of the joystick, or NULL if it is not available.
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* Get the serial number of an opened joystick, if available.
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*
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* Returns the serial number of the joystick, or NULL if it is not available.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the serial number of the selected joystick, or NULL if
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* unavailable.
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*/
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extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick);
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/**
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* Get the type of an opened joystick.
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* Get the type of an opened joystick.
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*
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* \param joystick the SDL_Joystick obtained from SDL_JoystickOpen()
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* \returns the SDL_JoystickType of the selected joystick.
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*/
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extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick);
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/**
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* Return a string representation for this guid. pszGUID must point to at least 33 bytes
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* (32 for the string plus a NULL terminator).
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* Get an ASCII string representation for a given SDL_JoystickGUID.
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*
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||||
* You should supply at least 33 bytes for pszGUID.
|
||||
*
|
||||
* \param guid the SDL_JoystickGUID you wish to convert to string
|
||||
* \param pszGUID buffer in which to write the ASCII string
|
||||
* \param cbGUID the size of pszGUID
|
||||
*
|
||||
* \sa SDL_JoystickGetDeviceGUID
|
||||
* \sa SDL_JoystickGetGUID
|
||||
* \sa SDL_JoystickGetGUIDFromString
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
|
||||
|
||||
/**
|
||||
* Convert a string into a joystick guid
|
||||
* Convert a GUID string into a SDL_JoystickGUID structure.
|
||||
*
|
||||
* Performs no error checking. If this function is given a string containing
|
||||
* an invalid GUID, the function will silently succeed, but the GUID generated
|
||||
* will not be useful.
|
||||
*
|
||||
* \param pchGUID string containing an ASCII representation of a GUID
|
||||
* \returns a SDL_JoystickGUID structure.
|
||||
*
|
||||
* \sa SDL_JoystickGetGUIDString
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
|
||||
|
||||
/**
|
||||
* Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
|
||||
* Get the status of a specified joystick.
|
||||
*
|
||||
* \param joystick the joystick to query
|
||||
* \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_JoystickClose
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the instance ID of an opened joystick or -1 if the joystick is invalid.
|
||||
* Get the instance ID of an opened joystick.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \returns the instance ID of the specified joystick on success or a negative
|
||||
* error code on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of general axis controls on a joystick.
|
||||
* Get the number of general axis controls on a joystick.
|
||||
*
|
||||
* Often, the directional pad on a game controller will either look like 4
|
||||
* separate buttons or a POV hat, and not axes, but all of this is up to the
|
||||
* device and platform.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \returns the number of axis controls/number of axes on success or a
|
||||
* negative error code on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \sa SDL_JoystickGetAxis
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of trackballs on a joystick.
|
||||
* Get the number of trackballs on a joystick.
|
||||
*
|
||||
* Joystick trackballs have only relative motion events associated
|
||||
* with them and their state cannot be polled.
|
||||
* Joystick trackballs have only relative motion events associated with them
|
||||
* and their state cannot be polled.
|
||||
*
|
||||
* Most joysticks do not have trackballs.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \returns the number of trackballs on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_JoystickGetBall
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of POV hats on a joystick.
|
||||
* Get the number of POV hats on a joystick.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \returns the number of POV hats on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_JoystickGetHat
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Get the number of buttons on a joystick.
|
||||
* Get the number of buttons on a joystick.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \returns the number of buttons on success or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_JoystickGetButton
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Update the current state of the open joysticks.
|
||||
* Update the current state of the open joysticks.
|
||||
*
|
||||
* This is called automatically by the event loop if any joystick
|
||||
* events are enabled.
|
||||
* This is called automatically by the event loop if any joystick events are
|
||||
* enabled.
|
||||
*
|
||||
* \sa SDL_JoystickEventState
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
|
||||
|
||||
/**
|
||||
* Enable/disable joystick event polling.
|
||||
* Enable/disable joystick event polling.
|
||||
*
|
||||
* If joystick events are disabled, you must call SDL_JoystickUpdate()
|
||||
* yourself and check the state of the joystick when you want joystick
|
||||
* information.
|
||||
* If joystick events are disabled, you must call SDL_JoystickUpdate()
|
||||
* yourself and manually check the state of the joystick when you want
|
||||
* joystick information.
|
||||
*
|
||||
* The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
|
||||
* It is recommended that you leave joystick event handling enabled.
|
||||
*
|
||||
* **WARNING**: Calling this function may delete all events currently in SDL's
|
||||
* event queue.
|
||||
*
|
||||
* \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE`
|
||||
* \returns 1 if enabled, 0 if disabled, or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
*
|
||||
* If `state` is `SDL_QUERY` then the current state is returned,
|
||||
* otherwise the new processing state is returned.
|
||||
*
|
||||
* \sa SDL_GameControllerEventState
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
|
||||
|
||||
#define SDL_JOYSTICK_AXIS_MAX 32767
|
||||
#define SDL_JOYSTICK_AXIS_MIN -32768
|
||||
/**
|
||||
* Get the current state of an axis control on a joystick.
|
||||
* Get the current state of an axis control on a joystick.
|
||||
*
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
* SDL makes no promises about what part of the joystick any given axis refers
|
||||
* to. Your game should have some sort of configuration UI to let users
|
||||
* specify what each axis should be bound to. Alternately, SDL's higher-level
|
||||
* Game Controller API makes a great effort to apply order to this lower-level
|
||||
* interface, so you know that a specific axis is the "left thumb stick," etc.
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
* The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to
|
||||
* 32767) representing the current position of the axis. It may be necessary
|
||||
* to impose certain tolerances on these values to account for jitter.
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param axis the axis to query; the axis indices start at index 0
|
||||
* \returns a 16-bit signed integer representing the current position of the
|
||||
* axis or 0 on failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_JoystickNumAxes
|
||||
*/
|
||||
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick,
|
||||
int axis);
|
||||
|
||||
/**
|
||||
* Get the initial state of an axis control on a joystick.
|
||||
* Get the initial state of an axis control on a joystick.
|
||||
*
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
* The state is a value ranging from -32768 to 32767.
|
||||
*
|
||||
* The axis indices start at index 0.
|
||||
* The axis indices start at index 0.
|
||||
*
|
||||
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param axis the axis to query; the axis indices start at index 0
|
||||
* \param state Upon return, the initial value is supplied here.
|
||||
* \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick,
|
||||
int axis, Sint16 *state);
|
||||
|
@ -395,96 +662,151 @@ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *j
|
|||
/* @} */
|
||||
|
||||
/**
|
||||
* Get the current state of a POV hat on a joystick.
|
||||
* Get the current state of a POV hat on a joystick.
|
||||
*
|
||||
* The hat indices start at index 0.
|
||||
* The returned value will be one of the following positions:
|
||||
*
|
||||
* \return The return value is one of the following positions:
|
||||
* - ::SDL_HAT_CENTERED
|
||||
* - ::SDL_HAT_UP
|
||||
* - ::SDL_HAT_RIGHT
|
||||
* - ::SDL_HAT_DOWN
|
||||
* - ::SDL_HAT_LEFT
|
||||
* - ::SDL_HAT_RIGHTUP
|
||||
* - ::SDL_HAT_RIGHTDOWN
|
||||
* - ::SDL_HAT_LEFTUP
|
||||
* - ::SDL_HAT_LEFTDOWN
|
||||
* - `SDL_HAT_CENTERED`
|
||||
* - `SDL_HAT_UP`
|
||||
* - `SDL_HAT_RIGHT`
|
||||
* - `SDL_HAT_DOWN`
|
||||
* - `SDL_HAT_LEFT`
|
||||
* - `SDL_HAT_RIGHTUP`
|
||||
* - `SDL_HAT_RIGHTDOWN`
|
||||
* - `SDL_HAT_LEFTUP`
|
||||
* - `SDL_HAT_LEFTDOWN`
|
||||
*
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param hat the hat index to get the state from; indices start at index 0
|
||||
* \returns the current hat position.
|
||||
*
|
||||
* \sa SDL_JoystickNumHats
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick,
|
||||
int hat);
|
||||
|
||||
/**
|
||||
* Get the ball axis change since the last poll.
|
||||
* Get the ball axis change since the last poll.
|
||||
*
|
||||
* \return 0, or -1 if you passed it invalid parameters.
|
||||
* Trackballs can only return relative motion since the last call to
|
||||
* SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`.
|
||||
*
|
||||
* The ball indices start at index 0.
|
||||
* Most joysticks do not have trackballs.
|
||||
*
|
||||
* \param joystick the SDL_Joystick to query
|
||||
* \param ball the ball index to query; ball indices start at index 0
|
||||
* \param dx stores the difference in the x axis position since the last poll
|
||||
* \param dy stores the difference in the y axis position since the last poll
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \sa SDL_JoystickNumBalls
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick,
|
||||
int ball, int *dx, int *dy);
|
||||
|
||||
/**
|
||||
* Get the current state of a button on a joystick.
|
||||
* Get the current state of a button on a joystick.
|
||||
*
|
||||
* The button indices start at index 0.
|
||||
* \param joystick an SDL_Joystick structure containing joystick information
|
||||
* \param button the button index to get the state from; indices start at
|
||||
* index 0
|
||||
* \returns 1 if the specified button is pressed, 0 otherwise.
|
||||
*
|
||||
* \sa SDL_JoystickNumButtons
|
||||
*/
|
||||
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick,
|
||||
int button);
|
||||
|
||||
/**
|
||||
* Start a rumble effect
|
||||
* Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
* Start a rumble effect.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
|
||||
* \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* Each call to this function cancels any previous rumble effect, and calling
|
||||
* it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \return 0, or -1 if rumble isn't supported on this joystick
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param low_frequency_rumble The intensity of the low frequency (left)
|
||||
* rumble motor, from 0 to 0xFFFF
|
||||
* \param high_frequency_rumble The intensity of the high frequency (right)
|
||||
* rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Start a rumble effect in the joystick's triggers
|
||||
* Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
|
||||
* Start a rumble effect in the joystick's triggers
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0 to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* Each call to this function cancels any previous trigger rumble effect, and
|
||||
* calling it with 0 intensity stops any rumbling.
|
||||
*
|
||||
* \return 0, or -1 if trigger rumble isn't supported on this joystick
|
||||
* Note that this function is for _trigger_ rumble; the first joystick to
|
||||
* support this was the PlayStation 5's DualShock 5 controller. If you want
|
||||
* the (more common) whole-controller rumble, use SDL_JoystickRumble()
|
||||
* instead.
|
||||
*
|
||||
* \param joystick The joystick to vibrate
|
||||
* \param left_rumble The intensity of the left trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* \param right_rumble The intensity of the right trigger rumble motor, from 0
|
||||
* to 0xFFFF
|
||||
* \param duration_ms The duration of the rumble effect, in milliseconds
|
||||
* \returns 0, or -1 if trigger rumble isn't supported on this joystick
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
|
||||
|
||||
/**
|
||||
* Return whether a joystick has an LED
|
||||
* Query whether a joystick has an LED.
|
||||
*
|
||||
* \param joystick The joystick to query
|
||||
* An example of a joystick LED is the light on the back of a PlayStation 4's
|
||||
* DualShock 4 controller.
|
||||
*
|
||||
* \return SDL_TRUE, or SDL_FALSE if this joystick does not have a modifiable LED
|
||||
* \param joystick The joystick to query
|
||||
* \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise.
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Update a joystick's LED color.
|
||||
* Update a joystick's LED color.
|
||||
*
|
||||
* \param joystick The joystick to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
* An example of a joystick LED is the light on the back of a PlayStation 4's
|
||||
* DualShock 4 controller.
|
||||
*
|
||||
* \return 0, or -1 if this joystick does not have a modifiable LED
|
||||
* \param joystick The joystick to update
|
||||
* \param red The intensity of the red LED
|
||||
* \param green The intensity of the green LED
|
||||
* \param blue The intensity of the blue LED
|
||||
* \returns 0 on success, -1 if this joystick does not have a modifiable LED
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
* Send a joystick specific effect packet
|
||||
*
|
||||
* \param joystick The joystick to affect
|
||||
* \param data The data to send to the joystick
|
||||
* \param size The size of the data to send to the joystick
|
||||
* \returns 0, or -1 if this joystick or driver doesn't support effect packets
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size);
|
||||
|
||||
/**
|
||||
* Close a joystick previously opened with SDL_JoystickOpen().
|
||||
*
|
||||
* \param joystick The joystick device to close
|
||||
*
|
||||
* \sa SDL_JoystickOpen
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);
|
||||
|
||||
/**
|
||||
* Return the battery level of this joystick
|
||||
* Get the battery level of a joystick as SDL_JoystickPowerLevel.
|
||||
*
|
||||
* \param joystick the SDL_Joystick to query
|
||||
* \returns the current battery level as SDL_JoystickPowerLevel on success or
|
||||
* `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown
|
||||
*
|
||||
* \since This function is available since SDL 2.0.4.
|
||||
*/
|
||||
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue