Update SDL2 to 2.0.8

This commit is contained in:
MAN-AT-ARMS 2018-04-14 18:49:28 -04:00 committed by Zack Middleton
parent 8bd2c79109
commit 5bf60a9504
89 changed files with 2756 additions and 801 deletions

View file

@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -25,8 +25,8 @@
* Include file for platform specific SDL API functions
*/
#ifndef _SDL_system_h
#define _SDL_system_h
#ifndef SDL_system_h_
#define SDL_system_h_
#include "SDL_stdinc.h"
#include "SDL_keyboard.h"
@ -96,7 +96,7 @@ extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void);
/**
\brief Get the SDL Activity object for the application
@ -106,7 +106,12 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
It is the caller's responsibility to properly release it
(using env->Push/PopLocalFrame or manually with env->DeleteLocalRef)
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void);
/**
\brief Return true if the application is running on Android TV
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void);
/**
See the official Android developer guide for more information:
@ -121,7 +126,7 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
This path is unique to your application and cannot be written to
by other applications.
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void);
/**
\brief Get the current state of external storage, a bitmask of these values:
@ -130,7 +135,7 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
If external storage is currently unavailable, this will return 0.
*/
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
/**
\brief Get the path used for external storage for this application.
@ -138,7 +143,7 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
This path is unique to your application, but is public and can be
written to by other applications.
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
#endif /* __ANDROID__ */
@ -169,6 +174,25 @@ typedef enum
} SDL_WinRT_Path;
/**
* \brief WinRT Device Family
*/
typedef enum
{
/** \brief Unknown family */
SDL_WINRT_DEVICEFAMILY_UNKNOWN,
/** \brief Desktop family*/
SDL_WINRT_DEVICEFAMILY_DESKTOP,
/** \brief Mobile family (for example smartphone) */
SDL_WINRT_DEVICEFAMILY_MOBILE,
/** \brief XBox family */
SDL_WINRT_DEVICEFAMILY_XBOX,
} SDL_WinRT_DeviceFamily;
/**
* \brief Retrieves a WinRT defined path on the local file system
*
@ -203,6 +227,13 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
*/
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
/**
* \brief Detects the device family of WinRT plattform on runtime
*
* \return Device family
*/
extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily();
#endif /* __WINRT__ */
/* Ends C function definitions when using C++ */
@ -211,6 +242,6 @@ extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathT
#endif
#include "close_code.h"
#endif /* _SDL_system_h */
#endif /* SDL_system_h_ */
/* vi: set ts=4 sw=4 expandtab: */