Update SDL2 to 2.0.8
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89 changed files with 2756 additions and 801 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -25,8 +25,8 @@
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* Try to get a standard set of platform defines.
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*/
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#ifndef _SDL_platform_h
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#define _SDL_platform_h
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#ifndef SDL_platform_h_
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#define SDL_platform_h_
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#if defined(_AIX)
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#undef __AIX__
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@ -70,15 +70,20 @@
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/* lets us know what version of Mac OS X we're compiling on */
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#include "AvailabilityMacros.h"
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#include "TargetConditionals.h"
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#if TARGET_OS_TV
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#undef __TVOS__
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#define __TVOS__ 1
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#endif
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#if TARGET_OS_IPHONE
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/* if compiling for iPhone */
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/* if compiling for iOS */
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#undef __IPHONEOS__
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#define __IPHONEOS__ 1
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#undef __MACOSX__
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#else
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/* if not compiling for iPhone */
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/* if not compiling for iOS */
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#undef __MACOSX__
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#define __MACOSX__ 1
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/* modified to 1050 for PPC Build*/
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#if MAC_OS_X_VERSION_MIN_REQUIRED < 1050
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# error SDL for Mac OS X only supports deploying on 10.5 and above.
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#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1050 */
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@ -93,7 +98,7 @@
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#undef __OPENBSD__
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#define __OPENBSD__ 1
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#endif
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#if defined(__OS2__)
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#if defined(__OS2__) || defined(__EMX__)
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#undef __OS2__
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#define __OS2__ 1
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#endif
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@ -116,21 +121,34 @@
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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/* Try to find out if we're compiling for WinRT or non-WinRT */
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/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
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#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
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#if defined(_MSC_VER) && defined(__has_include)
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#if __has_include(<winapifamily.h>)
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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#if HAVE_WINAPIFAMILY_H
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#include <winapifamily.h>
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#undef __WINDOWS__
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#define __WINDOWS__ 1
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/* See if we're compiling for WinRT: */
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#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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#else
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#define WINAPI_FAMILY_WINRT 0
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#endif /* HAVE_WINAPIFAMILY_H */
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#if WINAPI_FAMILY_WINRT
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#undef __WINRT__
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#define __WINRT__ 1
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#endif
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#else
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#undef __WINDOWS__
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#define __WINDOWS__ 1
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#endif /* _MSC_VER < 1700 */
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#define __WINDOWS__ 1
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#endif
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#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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#if defined(__WINDOWS__)
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@ -176,6 +194,6 @@ extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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#endif
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#include "close_code.h"
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#endif /* _SDL_platform_h */
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#endif /* SDL_platform_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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