Update SDL2 to 2.0.8
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89 changed files with 2756 additions and 801 deletions
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -19,8 +19,8 @@
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _SDL_main_h
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#define _SDL_main_h
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#ifndef SDL_main_h_
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#define SDL_main_h_
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#include "SDL_stdinc.h"
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@ -63,10 +63,13 @@
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/* On Android SDL provides a Java class in SDLActivity.java that is the
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main activity entry point.
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See README-android.txt for more details on extending that class.
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See docs/README-android.md for more details on extending that class.
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*/
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#define SDL_MAIN_NEEDED
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/* We need to export SDL_main so it can be launched from Java */
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#define SDLMAIN_DECLSPEC DECLSPEC
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#elif defined(__NACL__)
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/* On NACL we use ppapi_simple to set up the application helper code,
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then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
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@ -85,6 +88,10 @@
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#define C_LINKAGE
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#endif /* __cplusplus */
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#ifndef SDLMAIN_DECLSPEC
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#define SDLMAIN_DECLSPEC
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#endif
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/**
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* \file SDL_main.h
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*
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@ -107,7 +114,7 @@
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/**
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* The prototype for the application's main() function
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*/
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extern C_LINKAGE int SDL_main(int argc, char *argv[]);
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extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]);
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#include "begin_code.h"
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@ -156,6 +163,6 @@ extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), v
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#endif
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#include "close_code.h"
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#endif /* _SDL_main_h */
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#endif /* SDL_main_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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