Don't start game entity loops at index 1
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2 changed files with 3 additions and 3 deletions
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@ -275,7 +275,7 @@ void G_FindTeams( void ) {
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c = 0;
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c2 = 0;
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for ( i=1, e=g_entities+i ; i < level.num_entities ; i++,e++ ){
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for ( i=MAX_CLIENTS, e=g_entities+i ; i < level.num_entities ; i++,e++ ) {
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if (!e->inuse)
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continue;
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if (!e->team)
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