Itsa me, quake3io!

This commit is contained in:
Zachary Slater 2005-08-26 04:48:05 +00:00
parent dbe4ddb103
commit 5b755058f5
1409 changed files with 798983 additions and 798983 deletions

118
q3radiant/TextureLoad.cpp Normal file → Executable file
View file

@ -19,62 +19,62 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// TextureLoad.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "TextureLoad.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTextureLoad dialog
CTextureLoad::CTextureLoad(CWnd* pParent /*=NULL*/)
: CDialog(CTextureLoad::IDD, pParent)
{
//{{AFX_DATA_INIT(CTextureLoad)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CTextureLoad::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTextureLoad)
DDX_Control(pDX, IDC_LIST_TEXTURES, m_wndList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTextureLoad, CDialog)
//{{AFX_MSG_MAP(CTextureLoad)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextureLoad message handlers
BOOL CTextureLoad::OnInitDialog()
{
CDialog::OnInitDialog();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CTextureLoad::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}
// TextureLoad.cpp : implementation file
//
#include "stdafx.h"
#include "Radiant.h"
#include "TextureLoad.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTextureLoad dialog
CTextureLoad::CTextureLoad(CWnd* pParent /*=NULL*/)
: CDialog(CTextureLoad::IDD, pParent)
{
//{{AFX_DATA_INIT(CTextureLoad)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CTextureLoad::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTextureLoad)
DDX_Control(pDX, IDC_LIST_TEXTURES, m_wndList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTextureLoad, CDialog)
//{{AFX_MSG_MAP(CTextureLoad)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextureLoad message handlers
BOOL CTextureLoad::OnInitDialog()
{
CDialog::OnInitDialog();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CTextureLoad::OnOK()
{
// TODO: Add extra validation here
CDialog::OnOK();
}