Itsa me, quake3io!

This commit is contained in:
Zachary Slater 2005-08-26 04:48:05 +00:00
parent dbe4ddb103
commit 5b755058f5
1409 changed files with 798983 additions and 798983 deletions

96
q3radiant/ShaderInfo.cpp Normal file → Executable file
View file

@ -19,51 +19,51 @@ along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ShaderInfo.cpp: implementation of the CShaderInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Radiant.h"
#include "ShaderInfo.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CShaderInfo::CShaderInfo()
{
m_fTransValue = 1.0;
m_nFlags = 0;
m_pQTexture = NULL;
}
CShaderInfo::~CShaderInfo()
{
}
void CShaderInfo::Parse(const char *pName)
{
}
void CShaderInfo::setName(char *pName)
{
//--char path[1024];
//--strcpy(path, pName);
//--DefaultExtension(path, ".tga");
m_strName = pName;
m_strName.MakeLower();
if (m_strName.Find("textures") == 0)
{
CString s = m_strName.Right(m_strName.GetLength() - strlen("textures") - 1);
m_strName = s;
}
}
// ShaderInfo.cpp: implementation of the CShaderInfo class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "Radiant.h"
#include "ShaderInfo.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CShaderInfo::CShaderInfo()
{
m_fTransValue = 1.0;
m_nFlags = 0;
m_pQTexture = NULL;
}
CShaderInfo::~CShaderInfo()
{
}
void CShaderInfo::Parse(const char *pName)
{
}
void CShaderInfo::setName(char *pName)
{
//--char path[1024];
//--strcpy(path, pName);
//--DefaultExtension(path, ".tga");
m_strName = pName;
m_strName.MakeLower();
if (m_strName.Find("textures") == 0)
{
CString s = m_strName.Right(m_strName.GetLength() - strlen("textures") - 1);
m_strName = s;
}
}