Itsa me, quake3io!
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1409 changed files with 798983 additions and 798983 deletions
98
q3radiant/ShaderEdit.h
Normal file → Executable file
98
q3radiant/ShaderEdit.h
Normal file → Executable file
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@ -19,52 +19,52 @@ along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
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#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ShaderEdit.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CShaderEdit frame
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class CShaderEdit : public CFrameWnd
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{
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DECLARE_DYNCREATE(CShaderEdit)
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protected:
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CShaderEdit(); // protected constructor used by dynamic creation
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CStatusBar m_StatusBar;
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CToolBar m_ToolBar;
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CShaderEdit)
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~CShaderEdit();
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// Generated message map functions
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//{{AFX_MSG(CShaderEdit)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
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#if !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
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#define AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ShaderEdit.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CShaderEdit frame
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class CShaderEdit : public CFrameWnd
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{
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DECLARE_DYNCREATE(CShaderEdit)
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protected:
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CShaderEdit(); // protected constructor used by dynamic creation
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CStatusBar m_StatusBar;
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CToolBar m_ToolBar;
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CShaderEdit)
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~CShaderEdit();
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// Generated message map functions
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//{{AFX_MSG(CShaderEdit)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SHADEREDIT_H__CFE2CBF1_E980_11D2_A509_0020AFEB881A__INCLUDED_)
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