Itsa me, quake3io!
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300
code/unix/LinuxSupport/CHANGES-1.32.txt
Normal file → Executable file
300
code/unix/LinuxSupport/CHANGES-1.32.txt
Normal file → Executable file
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@ -1,150 +1,150 @@
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CHANGES 1.32
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11/13/2002 - 1.32b
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Update to the Linux client, fixing a number of issues:
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- Text mode install broken on glibc 2.3 (Debian Sid)
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http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=165358
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Current Debian Sid's glibc package break backwards compatibility
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with binaries compiled on older glibc and statically linked.
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This will cause the text mode setup to segfault.
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For now you can either:
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- find a solution to run the graphical gtk-based setup
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- roll back to glibc 2.2
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- use an updated setup binary:
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run the linux setup once, with the --keep option
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(this will exand all the files to setup.tmp/)
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get this updated setup file:
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http://zerowing.idsoftware.com/linux/165358/setup
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replace setup.tmp/setup.data/bin/Linux/x86/setup by the new one
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cd to setup.tmp/ and run setup.sh
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- Current NVidia drivers don't officially support glibc 2.3 systems
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This affects Debian Sid in particular, causing crashes during vid_restart
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The issue is related to the SMP build depending upon libpthreads
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1.32b has both SMP and non-SMP binary. Use quake3-smp to launch
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the SMP version if you want to use it.
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- SMP and non-SMP builds:
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Default quake3 shortcut will spawn a non-SMP build. Use quake3-smp
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for an SMP-enabled run. From the feedback we got after the 1.32 release,
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the SMP support as designed in the Quake III Arena technology isn't so
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much relevant anymore. It was designed for much lower CPU frequencies
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and lower AGP throughputs. Modern systems won't benefit from SMP. Since
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it didn't make much sense to remove the SMP binary, we have both now.
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- Fixing broken mouse on Suse:
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Starting with XFree 4.2, the event timestamps returned by the X server
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are no longer matching gettimeofday. And there is currently no API in X
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to provide easy synchronisation. 1.32 introduced improved event timing
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by correcting event time with X server event timestamp (sub-frame timing).
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This worked fine with XFree 4.1, and no longer does. 1.32b adds a safe
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check to work again with XFree 4.2, but basically the input timing is
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back to 1.31 quality.
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Some new cvars related to the mouse control:
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in_dgamouse - not new, but be sure to have it set to 1 on any recent system
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in_subframe - completely disables sub-frame timing. If XFree 4.2
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in_subframe 1 won't hurt, but it won't do anything either.
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in_nograb - for mod developers. Set to 1 and run windowed, Q3 won't be
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grabbing your mouse pointer (useful for debug breaks)
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8/26/2002
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General:
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- new network protocol, 68
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- network code:
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improved fragmented messages handling
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map change while client loads map no longer causes an 'Invalid .PK3' error
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map_restart while client loads map no longer causes a reload
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fixing donedl being ignored after autodl if map_restart'ed
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- the demo command has a list of compatible protocols, it will loop through 66 67 68
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you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
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or you can explicitely give a '/demo demoname.dm_??'
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- added mousewheel support in the console:
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wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
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- UI in baseq3/ and missionpack/ for PunkBuster configuration
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punkbuster server in server creation dialog (sv_punkbuster)
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punkbuster client in server browser (cl_punkbuster)
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added PB Yes/No to the browsers
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- removed obsolete MPlayer UI stuff
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- bumped server browser to handle up to 4096 servers
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- IP maintained in userinfo
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- cl_guid in userinfo (as part of PB integration)
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- printing ports as unsigned ints, no longer printing negative port numbers
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- cleaned up the legacy IP banning code
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use * for IP pattern matching now instead of 0 (fixes some confusion)
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ex: 192.246.12.*
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made it safe from overflowing and crashing
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NOTE: using PunkBuster's banning system is advised instead though
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- rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
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- rcon: now supports quoting /rcon g_motd "foo bar"
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- added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
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set bitmask of players to which send entity
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- pushed cl_maxpackets upper limit to 125
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- added [skipnotify] from RTCW, use to display in the console only, but not on client screen
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(also fixes pb_msgprefix and pb_sv_msgprefix)
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- new cvar sv_lanForceRate (defaults 1):
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forces LAN clients to the maximum rate instead of accepting client setting
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(1 is the default behaviour, backward compatible)
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- new cvar sv_strictAuth (defaults 1):
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server side variable to control wether strict CDKEY auth should be performed with the auth server
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this is required if you want reliable cl_guid for the server (for users tracking)
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- filesystem:
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client re-orders it's pk3s according to the order given by server
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(fixes some 'Invalid .PK3 files referenced' situations
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- fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)
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- update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)
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- clearing client gentity before GAME_INIT call
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- failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
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- added trap_FS_Seek
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- renderer fix:
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if client game code registers a shader after drawsurfaces are generated but before frame is rendered
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had a one-frame visual glitch (shader indexes messed up)
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- renderer fix:
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r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)
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- renderer fix:
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fixed a crash in widescreen displays (q3dm11)
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- renderer fix:
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MAX_SHADERS up to 2^12
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- renderer fix:
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moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots
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- TA fixes:
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MOD_KAMIKAZE MOD_JUICED logging properly to games.log
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fixed bot taunt spamming
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- fixed typo in scripts/models2.shader (shader error Ursula head)
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Win32 specific:
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- fixed the DirectInput mouse init procedure
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- rcon:
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fixed rcon not working on NT/2000/XP workstations that have a long uptime
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Linux specific:
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- no longer trying to load libMesaVoodooGL.so
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obsolete code, was confusing when trying to setup correct OpenGL acceleration
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- SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)
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- changed default GL driver from libGL.so to libGL.so.1
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see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
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- Handle Ctrl and Space key together correctly (Ctrl was disabling Space)
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- sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)
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CHANGES 1.32
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11/13/2002 - 1.32b
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||||
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||||
Update to the Linux client, fixing a number of issues:
|
||||
|
||||
|
||||
- Text mode install broken on glibc 2.3 (Debian Sid)
|
||||
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=165358
|
||||
Current Debian Sid's glibc package break backwards compatibility
|
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with binaries compiled on older glibc and statically linked.
|
||||
This will cause the text mode setup to segfault.
|
||||
|
||||
For now you can either:
|
||||
- find a solution to run the graphical gtk-based setup
|
||||
- roll back to glibc 2.2
|
||||
- use an updated setup binary:
|
||||
run the linux setup once, with the --keep option
|
||||
(this will exand all the files to setup.tmp/)
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||||
get this updated setup file:
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||||
http://zerowing.idsoftware.com/linux/165358/setup
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replace setup.tmp/setup.data/bin/Linux/x86/setup by the new one
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cd to setup.tmp/ and run setup.sh
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- Current NVidia drivers don't officially support glibc 2.3 systems
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This affects Debian Sid in particular, causing crashes during vid_restart
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The issue is related to the SMP build depending upon libpthreads
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1.32b has both SMP and non-SMP binary. Use quake3-smp to launch
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the SMP version if you want to use it.
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- SMP and non-SMP builds:
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Default quake3 shortcut will spawn a non-SMP build. Use quake3-smp
|
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for an SMP-enabled run. From the feedback we got after the 1.32 release,
|
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the SMP support as designed in the Quake III Arena technology isn't so
|
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much relevant anymore. It was designed for much lower CPU frequencies
|
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and lower AGP throughputs. Modern systems won't benefit from SMP. Since
|
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it didn't make much sense to remove the SMP binary, we have both now.
|
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|
||||
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- Fixing broken mouse on Suse:
|
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Starting with XFree 4.2, the event timestamps returned by the X server
|
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are no longer matching gettimeofday. And there is currently no API in X
|
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to provide easy synchronisation. 1.32 introduced improved event timing
|
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by correcting event time with X server event timestamp (sub-frame timing).
|
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This worked fine with XFree 4.1, and no longer does. 1.32b adds a safe
|
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check to work again with XFree 4.2, but basically the input timing is
|
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back to 1.31 quality.
|
||||
|
||||
Some new cvars related to the mouse control:
|
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in_dgamouse - not new, but be sure to have it set to 1 on any recent system
|
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in_subframe - completely disables sub-frame timing. If XFree 4.2
|
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in_subframe 1 won't hurt, but it won't do anything either.
|
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in_nograb - for mod developers. Set to 1 and run windowed, Q3 won't be
|
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grabbing your mouse pointer (useful for debug breaks)
|
||||
|
||||
|
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8/26/2002
|
||||
|
||||
General:
|
||||
|
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- new network protocol, 68
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|
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- network code:
|
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improved fragmented messages handling
|
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map change while client loads map no longer causes an 'Invalid .PK3' error
|
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map_restart while client loads map no longer causes a reload
|
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fixing donedl being ignored after autodl if map_restart'ed
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- the demo command has a list of compatible protocols, it will loop through 66 67 68
|
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you can do '/demo four' and it will try four.dm_66 four.dm_67 four.dm_68
|
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or you can explicitely give a '/demo demoname.dm_??'
|
||||
|
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- added mousewheel support in the console:
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wheel to scroll, ctrl+wheel to scroll faster, shift+wheel to scroll history
|
||||
|
||||
- UI in baseq3/ and missionpack/ for PunkBuster configuration
|
||||
punkbuster server in server creation dialog (sv_punkbuster)
|
||||
punkbuster client in server browser (cl_punkbuster)
|
||||
added PB Yes/No to the browsers
|
||||
- removed obsolete MPlayer UI stuff
|
||||
- bumped server browser to handle up to 4096 servers
|
||||
|
||||
- IP maintained in userinfo
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- cl_guid in userinfo (as part of PB integration)
|
||||
- printing ports as unsigned ints, no longer printing negative port numbers
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||||
- cleaned up the legacy IP banning code
|
||||
use * for IP pattern matching now instead of 0 (fixes some confusion)
|
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ex: 192.246.12.*
|
||||
made it safe from overflowing and crashing
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||||
NOTE: using PunkBuster's banning system is advised instead though
|
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- rcon: some fixes to the buffering to avoid overflowing and dropping parts of the message
|
||||
- rcon: now supports quoting /rcon g_motd "foo bar"
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- added SVF_CLIENTMASK (0x00000002), works only with <= 32 players
|
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set bitmask of players to which send entity
|
||||
- pushed cl_maxpackets upper limit to 125
|
||||
- added [skipnotify] from RTCW, use to display in the console only, but not on client screen
|
||||
(also fixes pb_msgprefix and pb_sv_msgprefix)
|
||||
|
||||
- new cvar sv_lanForceRate (defaults 1):
|
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forces LAN clients to the maximum rate instead of accepting client setting
|
||||
(1 is the default behaviour, backward compatible)
|
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|
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- new cvar sv_strictAuth (defaults 1):
|
||||
server side variable to control wether strict CDKEY auth should be performed with the auth server
|
||||
this is required if you want reliable cl_guid for the server (for users tracking)
|
||||
|
||||
- filesystem:
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||||
client re-orders it's pk3s according to the order given by server
|
||||
(fixes some 'Invalid .PK3 files referenced' situations
|
||||
|
||||
- fixed invisible entities/players bug (thanks goes to Rick Johnson / Raven for this one!)
|
||||
- update x86 VM code (better and safer optimisations) (Richk Johnson / Raven too)
|
||||
- clearing client gentity before GAME_INIT call
|
||||
- failing vote if there's only one voting client (fixes exploit on 2-player server where one player votes then disconnects, forcing vote to pass)
|
||||
|
||||
- added trap_FS_Seek
|
||||
|
||||
- renderer fix:
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if client game code registers a shader after drawsurfaces are generated but before frame is rendered
|
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had a one-frame visual glitch (shader indexes messed up)
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||||
- renderer fix:
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||||
r_roundImagesDown 0 + map q3dm1 -> crash (buffer overflow fix)
|
||||
- renderer fix:
|
||||
fixed a crash in widescreen displays (q3dm11)
|
||||
- renderer fix:
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||||
MAX_SHADERS up to 2^12
|
||||
- renderer fix:
|
||||
moved screenshot from frontend to backend, fixes broken r_smp 1 screenshots
|
||||
|
||||
- TA fixes:
|
||||
MOD_KAMIKAZE MOD_JUICED logging properly to games.log
|
||||
fixed bot taunt spamming
|
||||
- fixed typo in scripts/models2.shader (shader error Ursula head)
|
||||
|
||||
Win32 specific:
|
||||
|
||||
- fixed the DirectInput mouse init procedure
|
||||
- rcon:
|
||||
fixed rcon not working on NT/2000/XP workstations that have a long uptime
|
||||
|
||||
Linux specific:
|
||||
|
||||
- no longer trying to load libMesaVoodooGL.so
|
||||
obsolete code, was confusing when trying to setup correct OpenGL acceleration
|
||||
- SMP support in the renderer. Detects CPU count, r_smp 1 default if available. (thanks to Gareth Hughes for contributing this)
|
||||
- changed default GL driver from libGL.so to libGL.so.1
|
||||
see LSB 1.2 spec: http://www.linuxbase.org/spec/refspecs/LSB_1.2.0/gLSB/libgl.html
|
||||
- Handle Ctrl and Space key together correctly (Ctrl was disabling Space)
|
||||
- sub-frame timing of input events (key/mouse) (input timing quality now equivalent to win32)
|
||||
|
|
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