Itsa me, quake3io!
This commit is contained in:
parent
dbe4ddb103
commit
5b755058f5
1409 changed files with 798983 additions and 798983 deletions
498
code/q3_ui/ui_main.c
Normal file → Executable file
498
code/q3_ui/ui_main.c
Normal file → Executable file
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@ -1,249 +1,249 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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/*
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=======================================================================
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USER INTERFACE MAIN
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=======================================================================
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*/
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#include "ui_local.h"
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/*
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================
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vmMain
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This is the only way control passes into the module.
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This must be the very first function compiled into the .qvm file
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================
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*/
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int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
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switch ( command ) {
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case UI_GETAPIVERSION:
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return UI_API_VERSION;
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case UI_INIT:
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UI_Init();
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return 0;
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case UI_SHUTDOWN:
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UI_Shutdown();
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return 0;
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case UI_KEY_EVENT:
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UI_KeyEvent( arg0, arg1 );
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return 0;
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case UI_MOUSE_EVENT:
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UI_MouseEvent( arg0, arg1 );
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return 0;
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case UI_REFRESH:
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UI_Refresh( arg0 );
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return 0;
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case UI_IS_FULLSCREEN:
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return UI_IsFullscreen();
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case UI_SET_ACTIVE_MENU:
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UI_SetActiveMenu( arg0 );
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return 0;
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case UI_CONSOLE_COMMAND:
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return UI_ConsoleCommand(arg0);
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case UI_DRAW_CONNECT_SCREEN:
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UI_DrawConnectScreen( arg0 );
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return 0;
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case UI_HASUNIQUECDKEY: // mod authors need to observe this
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return qtrue; // bk010117 - change this to qfalse for mods!
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}
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return -1;
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}
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/*
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================
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cvars
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================
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*/
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typedef struct {
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vmCvar_t *vmCvar;
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char *cvarName;
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char *defaultString;
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int cvarFlags;
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} cvarTable_t;
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vmCvar_t ui_ffa_fraglimit;
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vmCvar_t ui_ffa_timelimit;
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vmCvar_t ui_tourney_fraglimit;
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vmCvar_t ui_tourney_timelimit;
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vmCvar_t ui_team_fraglimit;
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vmCvar_t ui_team_timelimit;
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vmCvar_t ui_team_friendly;
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vmCvar_t ui_ctf_capturelimit;
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vmCvar_t ui_ctf_timelimit;
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vmCvar_t ui_ctf_friendly;
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vmCvar_t ui_arenasFile;
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vmCvar_t ui_botsFile;
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vmCvar_t ui_spScores1;
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vmCvar_t ui_spScores2;
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vmCvar_t ui_spScores3;
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vmCvar_t ui_spScores4;
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vmCvar_t ui_spScores5;
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vmCvar_t ui_spAwards;
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vmCvar_t ui_spVideos;
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vmCvar_t ui_spSkill;
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vmCvar_t ui_spSelection;
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vmCvar_t ui_browserMaster;
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vmCvar_t ui_browserGameType;
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vmCvar_t ui_browserSortKey;
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vmCvar_t ui_browserShowFull;
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vmCvar_t ui_browserShowEmpty;
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vmCvar_t ui_brassTime;
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vmCvar_t ui_drawCrosshair;
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vmCvar_t ui_drawCrosshairNames;
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vmCvar_t ui_marks;
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vmCvar_t ui_server1;
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vmCvar_t ui_server2;
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vmCvar_t ui_server3;
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vmCvar_t ui_server4;
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vmCvar_t ui_server5;
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vmCvar_t ui_server6;
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vmCvar_t ui_server7;
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vmCvar_t ui_server8;
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vmCvar_t ui_server9;
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vmCvar_t ui_server10;
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vmCvar_t ui_server11;
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vmCvar_t ui_server12;
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vmCvar_t ui_server13;
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vmCvar_t ui_server14;
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vmCvar_t ui_server15;
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vmCvar_t ui_server16;
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vmCvar_t ui_cdkeychecked;
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// bk001129 - made static to avoid aliasing.
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static cvarTable_t cvarTable[] = {
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{ &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE },
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{ &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE },
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{ &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE },
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{ &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE },
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{ &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE },
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{ &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE },
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{ &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE },
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{ &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE },
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{ &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE },
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{ &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE },
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{ &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM },
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{ &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
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{ &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM },
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{ &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM },
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{ &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM },
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{ &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM },
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{ &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM },
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{ &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM },
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{ &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM },
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{ &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE | CVAR_LATCH },
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{ &ui_spSelection, "ui_spSelection", "", CVAR_ROM },
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{ &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE },
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{ &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE },
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{ &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE },
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{ &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE },
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{ &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE },
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{ &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
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{ &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
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{ &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
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{ &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },
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{ &ui_server1, "server1", "", CVAR_ARCHIVE },
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{ &ui_server2, "server2", "", CVAR_ARCHIVE },
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{ &ui_server3, "server3", "", CVAR_ARCHIVE },
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{ &ui_server4, "server4", "", CVAR_ARCHIVE },
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{ &ui_server5, "server5", "", CVAR_ARCHIVE },
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{ &ui_server6, "server6", "", CVAR_ARCHIVE },
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{ &ui_server7, "server7", "", CVAR_ARCHIVE },
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{ &ui_server8, "server8", "", CVAR_ARCHIVE },
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{ &ui_server9, "server9", "", CVAR_ARCHIVE },
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{ &ui_server10, "server10", "", CVAR_ARCHIVE },
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{ &ui_server11, "server11", "", CVAR_ARCHIVE },
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{ &ui_server12, "server12", "", CVAR_ARCHIVE },
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{ &ui_server13, "server13", "", CVAR_ARCHIVE },
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{ &ui_server14, "server14", "", CVAR_ARCHIVE },
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{ &ui_server15, "server15", "", CVAR_ARCHIVE },
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{ &ui_server16, "server16", "", CVAR_ARCHIVE },
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{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM }
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};
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// bk001129 - made static to avoid aliasing
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static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
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/*
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=================
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UI_RegisterCvars
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=================
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*/
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void UI_RegisterCvars( void ) {
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int i;
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cvarTable_t *cv;
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for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
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trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
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}
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}
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/*
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=================
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UI_UpdateCvars
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=================
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*/
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void UI_UpdateCvars( void ) {
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int i;
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cvarTable_t *cv;
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for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
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trap_Cvar_Update( cv->vmCvar );
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}
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}
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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||||
and/or modify it under the terms of the GNU General Public License as
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||||
published by the Free Software Foundation; either version 2 of the License,
|
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or (at your option) any later version.
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|
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
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*/
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//
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/*
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=======================================================================
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USER INTERFACE MAIN
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=======================================================================
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*/
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#include "ui_local.h"
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/*
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================
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vmMain
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This is the only way control passes into the module.
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This must be the very first function compiled into the .qvm file
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================
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*/
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int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 ) {
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switch ( command ) {
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case UI_GETAPIVERSION:
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return UI_API_VERSION;
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case UI_INIT:
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UI_Init();
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return 0;
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case UI_SHUTDOWN:
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UI_Shutdown();
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return 0;
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case UI_KEY_EVENT:
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UI_KeyEvent( arg0, arg1 );
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return 0;
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case UI_MOUSE_EVENT:
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UI_MouseEvent( arg0, arg1 );
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return 0;
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case UI_REFRESH:
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UI_Refresh( arg0 );
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return 0;
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case UI_IS_FULLSCREEN:
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return UI_IsFullscreen();
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case UI_SET_ACTIVE_MENU:
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UI_SetActiveMenu( arg0 );
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return 0;
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case UI_CONSOLE_COMMAND:
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return UI_ConsoleCommand(arg0);
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case UI_DRAW_CONNECT_SCREEN:
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UI_DrawConnectScreen( arg0 );
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return 0;
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case UI_HASUNIQUECDKEY: // mod authors need to observe this
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return qtrue; // bk010117 - change this to qfalse for mods!
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}
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|
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return -1;
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}
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/*
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================
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cvars
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================
|
||||
*/
|
||||
|
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typedef struct {
|
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vmCvar_t *vmCvar;
|
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char *cvarName;
|
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char *defaultString;
|
||||
int cvarFlags;
|
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} cvarTable_t;
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|
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vmCvar_t ui_ffa_fraglimit;
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vmCvar_t ui_ffa_timelimit;
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||||
|
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vmCvar_t ui_tourney_fraglimit;
|
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vmCvar_t ui_tourney_timelimit;
|
||||
|
||||
vmCvar_t ui_team_fraglimit;
|
||||
vmCvar_t ui_team_timelimit;
|
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vmCvar_t ui_team_friendly;
|
||||
|
||||
vmCvar_t ui_ctf_capturelimit;
|
||||
vmCvar_t ui_ctf_timelimit;
|
||||
vmCvar_t ui_ctf_friendly;
|
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|
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vmCvar_t ui_arenasFile;
|
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vmCvar_t ui_botsFile;
|
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vmCvar_t ui_spScores1;
|
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vmCvar_t ui_spScores2;
|
||||
vmCvar_t ui_spScores3;
|
||||
vmCvar_t ui_spScores4;
|
||||
vmCvar_t ui_spScores5;
|
||||
vmCvar_t ui_spAwards;
|
||||
vmCvar_t ui_spVideos;
|
||||
vmCvar_t ui_spSkill;
|
||||
|
||||
vmCvar_t ui_spSelection;
|
||||
|
||||
vmCvar_t ui_browserMaster;
|
||||
vmCvar_t ui_browserGameType;
|
||||
vmCvar_t ui_browserSortKey;
|
||||
vmCvar_t ui_browserShowFull;
|
||||
vmCvar_t ui_browserShowEmpty;
|
||||
|
||||
vmCvar_t ui_brassTime;
|
||||
vmCvar_t ui_drawCrosshair;
|
||||
vmCvar_t ui_drawCrosshairNames;
|
||||
vmCvar_t ui_marks;
|
||||
|
||||
vmCvar_t ui_server1;
|
||||
vmCvar_t ui_server2;
|
||||
vmCvar_t ui_server3;
|
||||
vmCvar_t ui_server4;
|
||||
vmCvar_t ui_server5;
|
||||
vmCvar_t ui_server6;
|
||||
vmCvar_t ui_server7;
|
||||
vmCvar_t ui_server8;
|
||||
vmCvar_t ui_server9;
|
||||
vmCvar_t ui_server10;
|
||||
vmCvar_t ui_server11;
|
||||
vmCvar_t ui_server12;
|
||||
vmCvar_t ui_server13;
|
||||
vmCvar_t ui_server14;
|
||||
vmCvar_t ui_server15;
|
||||
vmCvar_t ui_server16;
|
||||
|
||||
vmCvar_t ui_cdkeychecked;
|
||||
|
||||
// bk001129 - made static to avoid aliasing.
|
||||
static cvarTable_t cvarTable[] = {
|
||||
{ &ui_ffa_fraglimit, "ui_ffa_fraglimit", "20", CVAR_ARCHIVE },
|
||||
{ &ui_ffa_timelimit, "ui_ffa_timelimit", "0", CVAR_ARCHIVE },
|
||||
|
||||
{ &ui_tourney_fraglimit, "ui_tourney_fraglimit", "0", CVAR_ARCHIVE },
|
||||
{ &ui_tourney_timelimit, "ui_tourney_timelimit", "15", CVAR_ARCHIVE },
|
||||
|
||||
{ &ui_team_fraglimit, "ui_team_fraglimit", "0", CVAR_ARCHIVE },
|
||||
{ &ui_team_timelimit, "ui_team_timelimit", "20", CVAR_ARCHIVE },
|
||||
{ &ui_team_friendly, "ui_team_friendly", "1", CVAR_ARCHIVE },
|
||||
|
||||
{ &ui_ctf_capturelimit, "ui_ctf_capturelimit", "8", CVAR_ARCHIVE },
|
||||
{ &ui_ctf_timelimit, "ui_ctf_timelimit", "30", CVAR_ARCHIVE },
|
||||
{ &ui_ctf_friendly, "ui_ctf_friendly", "0", CVAR_ARCHIVE },
|
||||
|
||||
{ &ui_arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM },
|
||||
{ &ui_botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM },
|
||||
{ &ui_spScores1, "g_spScores1", "", CVAR_ARCHIVE | CVAR_ROM },
|
||||
{ &ui_spScores2, "g_spScores2", "", CVAR_ARCHIVE | CVAR_ROM },
|
||||
{ &ui_spScores3, "g_spScores3", "", CVAR_ARCHIVE | CVAR_ROM },
|
||||
{ &ui_spScores4, "g_spScores4", "", CVAR_ARCHIVE | CVAR_ROM },
|
||||
{ &ui_spScores5, "g_spScores5", "", CVAR_ARCHIVE | CVAR_ROM },
|
||||
{ &ui_spAwards, "g_spAwards", "", CVAR_ARCHIVE | CVAR_ROM },
|
||||
{ &ui_spVideos, "g_spVideos", "", CVAR_ARCHIVE | CVAR_ROM },
|
||||
{ &ui_spSkill, "g_spSkill", "2", CVAR_ARCHIVE | CVAR_LATCH },
|
||||
|
||||
{ &ui_spSelection, "ui_spSelection", "", CVAR_ROM },
|
||||
|
||||
{ &ui_browserMaster, "ui_browserMaster", "0", CVAR_ARCHIVE },
|
||||
{ &ui_browserGameType, "ui_browserGameType", "0", CVAR_ARCHIVE },
|
||||
{ &ui_browserSortKey, "ui_browserSortKey", "4", CVAR_ARCHIVE },
|
||||
{ &ui_browserShowFull, "ui_browserShowFull", "1", CVAR_ARCHIVE },
|
||||
{ &ui_browserShowEmpty, "ui_browserShowEmpty", "1", CVAR_ARCHIVE },
|
||||
|
||||
{ &ui_brassTime, "cg_brassTime", "2500", CVAR_ARCHIVE },
|
||||
{ &ui_drawCrosshair, "cg_drawCrosshair", "4", CVAR_ARCHIVE },
|
||||
{ &ui_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE },
|
||||
{ &ui_marks, "cg_marks", "1", CVAR_ARCHIVE },
|
||||
|
||||
{ &ui_server1, "server1", "", CVAR_ARCHIVE },
|
||||
{ &ui_server2, "server2", "", CVAR_ARCHIVE },
|
||||
{ &ui_server3, "server3", "", CVAR_ARCHIVE },
|
||||
{ &ui_server4, "server4", "", CVAR_ARCHIVE },
|
||||
{ &ui_server5, "server5", "", CVAR_ARCHIVE },
|
||||
{ &ui_server6, "server6", "", CVAR_ARCHIVE },
|
||||
{ &ui_server7, "server7", "", CVAR_ARCHIVE },
|
||||
{ &ui_server8, "server8", "", CVAR_ARCHIVE },
|
||||
{ &ui_server9, "server9", "", CVAR_ARCHIVE },
|
||||
{ &ui_server10, "server10", "", CVAR_ARCHIVE },
|
||||
{ &ui_server11, "server11", "", CVAR_ARCHIVE },
|
||||
{ &ui_server12, "server12", "", CVAR_ARCHIVE },
|
||||
{ &ui_server13, "server13", "", CVAR_ARCHIVE },
|
||||
{ &ui_server14, "server14", "", CVAR_ARCHIVE },
|
||||
{ &ui_server15, "server15", "", CVAR_ARCHIVE },
|
||||
{ &ui_server16, "server16", "", CVAR_ARCHIVE },
|
||||
|
||||
{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM }
|
||||
};
|
||||
|
||||
// bk001129 - made static to avoid aliasing
|
||||
static int cvarTableSize = sizeof(cvarTable) / sizeof(cvarTable[0]);
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_RegisterCvars
|
||||
=================
|
||||
*/
|
||||
void UI_RegisterCvars( void ) {
|
||||
int i;
|
||||
cvarTable_t *cv;
|
||||
|
||||
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
|
||||
trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_UpdateCvars
|
||||
=================
|
||||
*/
|
||||
void UI_UpdateCvars( void ) {
|
||||
int i;
|
||||
cvarTable_t *cv;
|
||||
|
||||
for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
|
||||
trap_Cvar_Update( cv->vmCvar );
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue