Itsa me, quake3io!
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parent
dbe4ddb103
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1409 changed files with 798983 additions and 798983 deletions
52
code/opts.lnt
Normal file → Executable file
52
code/opts.lnt
Normal file → Executable file
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@ -1,26 +1,26 @@
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-e64 // type mismatch (enum to int)
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-e641 // converting enum to int
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-e734 // loss of precision
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-e736 // loss of precision
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-e747 // float to double prototype coersion
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-e534 // ignoring return value
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-e524 // loss of precision (float to int)
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-e732 // loss of sign (float to unsigned char)
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-e702 // shift right of signed quantity
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-e737 // loss of sign bit (int to unsigned int)
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-e713 // loss of precision (unsigned int to int)
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-e701 // shift left of signed quantity
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-e765 // external could be made static
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-d__LINT__
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-ig:\quake3\bin_nt\supplement\ansi
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-ig:\quake3\bin_nt\supplement
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-igame
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-ibotai
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-icgame
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-igame
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-iserver
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-iclient
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-iqcommon
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-irenderer
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-e64 // type mismatch (enum to int)
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-e641 // converting enum to int
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-e734 // loss of precision
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-e736 // loss of precision
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-e747 // float to double prototype coersion
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-e534 // ignoring return value
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-e524 // loss of precision (float to int)
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-e732 // loss of sign (float to unsigned char)
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-e702 // shift right of signed quantity
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-e737 // loss of sign bit (int to unsigned int)
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-e713 // loss of precision (unsigned int to int)
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-e701 // shift left of signed quantity
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-e765 // external could be made static
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-d__LINT__
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-ig:\quake3\bin_nt\supplement\ansi
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-ig:\quake3\bin_nt\supplement
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-igame
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-ibotai
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-icgame
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-igame
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-iserver
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-iclient
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-iqcommon
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-irenderer
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