Itsa me, quake3io!
This commit is contained in:
parent
dbe4ddb103
commit
5b755058f5
1409 changed files with 798983 additions and 798983 deletions
130
code/null/mac_net.c
Normal file → Executable file
130
code/null/mac_net.c
Normal file → Executable file
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@ -1,65 +1,65 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../game/q_shared.h"
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#include "../qcommon/qcommon.h"
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/*
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=============
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NET_StringToAdr
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localhost
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idnewt
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idnewt:28000
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192.246.40.70
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192.246.40.70:28000
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=============
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*/
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qboolean NET_StringToAdr (char *s, netadr_t *a)
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{
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if (!strcmp (s, "localhost")) {
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memset (a, 0, sizeof(*a));
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a->type = NA_LOOPBACK;
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return true;
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}
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return false;
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}
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/*
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==================
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Sys_SendPacket
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==================
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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/*
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==================
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Sys_GetPacket
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Never called by the game logic, just the system event queing
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==================
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*/
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qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
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return false;
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}
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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|
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Quake III Arena source code is free software; you can redistribute it
|
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and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
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or (at your option) any later version.
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||||
|
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Quake III Arena source code is distributed in the hope that it will be
|
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../game/q_shared.h"
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#include "../qcommon/qcommon.h"
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/*
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=============
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NET_StringToAdr
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localhost
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idnewt
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idnewt:28000
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192.246.40.70
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192.246.40.70:28000
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=============
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*/
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qboolean NET_StringToAdr (char *s, netadr_t *a)
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{
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if (!strcmp (s, "localhost")) {
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memset (a, 0, sizeof(*a));
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a->type = NA_LOOPBACK;
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return true;
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}
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return false;
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}
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/*
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==================
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Sys_SendPacket
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==================
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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/*
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==================
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Sys_GetPacket
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Never called by the game logic, just the system event queing
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==================
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*/
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qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
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return false;
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}
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|
|
182
code/null/null_client.c
Normal file → Executable file
182
code/null/null_client.c
Normal file → Executable file
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@ -1,91 +1,91 @@
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/*
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||||
===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
|
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|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
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*/
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#include "../client/client.h"
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cvar_t *cl_shownet;
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void CL_Shutdown( void ) {
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}
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void CL_Init( void ) {
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
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}
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void CL_MouseEvent( int dx, int dy, int time ) {
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}
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void Key_WriteBindings( fileHandle_t f ) {
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}
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void CL_Frame ( int msec ) {
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}
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void CL_PacketEvent( netadr_t from, msg_t *msg ) {
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}
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void CL_CharEvent( int key ) {
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}
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void CL_Disconnect( qboolean showMainMenu ) {
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}
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void CL_MapLoading( void ) {
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}
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qboolean CL_GameCommand( void ) {
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return qfalse; // bk001204 - non-void
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}
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void CL_KeyEvent (int key, qboolean down, unsigned time) {
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}
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qboolean UI_GameCommand( void ) {
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return qfalse;
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}
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void CL_ForwardCommandToServer( const char *string ) {
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}
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void CL_ConsolePrint( char *txt ) {
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}
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void CL_JoystickEvent( int axis, int value, int time ) {
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}
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void CL_InitKeyCommands( void ) {
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}
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void CL_CDDialog( void ) {
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}
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void CL_FlushMemory( void ) {
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}
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void CL_StartHunkUsers( void ) {
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}
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// bk001119 - added new dummy for sv_init.c
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void CL_ShutdownAll(void) {};
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// bk001208 - added new dummy (RC4)
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qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
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/*
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===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
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*/
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#include "../client/client.h"
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cvar_t *cl_shownet;
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void CL_Shutdown( void ) {
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}
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void CL_Init( void ) {
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
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}
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void CL_MouseEvent( int dx, int dy, int time ) {
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}
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void Key_WriteBindings( fileHandle_t f ) {
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}
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void CL_Frame ( int msec ) {
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}
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void CL_PacketEvent( netadr_t from, msg_t *msg ) {
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}
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void CL_CharEvent( int key ) {
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}
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void CL_Disconnect( qboolean showMainMenu ) {
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}
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void CL_MapLoading( void ) {
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}
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qboolean CL_GameCommand( void ) {
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return qfalse; // bk001204 - non-void
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}
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void CL_KeyEvent (int key, qboolean down, unsigned time) {
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}
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qboolean UI_GameCommand( void ) {
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return qfalse;
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}
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void CL_ForwardCommandToServer( const char *string ) {
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}
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void CL_ConsolePrint( char *txt ) {
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}
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void CL_JoystickEvent( int axis, int value, int time ) {
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}
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|
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void CL_InitKeyCommands( void ) {
|
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}
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||||
|
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void CL_CDDialog( void ) {
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}
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|
||||
void CL_FlushMemory( void ) {
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||||
}
|
||||
|
||||
void CL_StartHunkUsers( void ) {
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||||
}
|
||||
|
||||
// bk001119 - added new dummy for sv_init.c
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void CL_ShutdownAll(void) {};
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||||
// bk001208 - added new dummy (RC4)
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qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
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|
|
112
code/null/null_glimp.c
Normal file → Executable file
112
code/null/null_glimp.c
Normal file → Executable file
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@ -1,56 +1,56 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
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||||
#include "../renderer/tr_local.h"
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qboolean ( * qwglSwapIntervalEXT)( int interval );
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void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
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void ( * qglActiveTextureARB )( GLenum texture );
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||||
void ( * qglClientActiveTextureARB )( GLenum texture );
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||||
|
||||
|
||||
void ( * qglLockArraysEXT)( int, int);
|
||||
void ( * qglUnlockArraysEXT) ( void );
|
||||
|
||||
|
||||
void GLimp_EndFrame( void ) {
|
||||
}
|
||||
|
||||
int GLimp_Init( void )
|
||||
{
|
||||
}
|
||||
|
||||
void GLimp_Shutdown( void ) {
|
||||
}
|
||||
|
||||
void GLimp_EnableLogging( qboolean enable ) {
|
||||
}
|
||||
|
||||
void GLimp_LogComment( char *comment ) {
|
||||
}
|
||||
|
||||
qboolean QGL_Init( const char *dllname ) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
void QGL_Shutdown( void ) {
|
||||
}
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#include "../renderer/tr_local.h"
|
||||
|
||||
|
||||
qboolean ( * qwglSwapIntervalEXT)( int interval );
|
||||
void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
|
||||
void ( * qglActiveTextureARB )( GLenum texture );
|
||||
void ( * qglClientActiveTextureARB )( GLenum texture );
|
||||
|
||||
|
||||
void ( * qglLockArraysEXT)( int, int);
|
||||
void ( * qglUnlockArraysEXT) ( void );
|
||||
|
||||
|
||||
void GLimp_EndFrame( void ) {
|
||||
}
|
||||
|
||||
int GLimp_Init( void )
|
||||
{
|
||||
}
|
||||
|
||||
void GLimp_Shutdown( void ) {
|
||||
}
|
||||
|
||||
void GLimp_EnableLogging( qboolean enable ) {
|
||||
}
|
||||
|
||||
void GLimp_LogComment( char *comment ) {
|
||||
}
|
||||
|
||||
qboolean QGL_Init( const char *dllname ) {
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
void QGL_Shutdown( void ) {
|
||||
}
|
||||
|
|
70
code/null/null_input.c
Normal file → Executable file
70
code/null/null_input.c
Normal file → Executable file
|
@ -1,35 +1,35 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#include "../client/client.h"
|
||||
|
||||
void IN_Init( void ) {
|
||||
}
|
||||
|
||||
void IN_Frame (void) {
|
||||
}
|
||||
|
||||
void IN_Shutdown( void ) {
|
||||
}
|
||||
|
||||
void Sys_SendKeyEvents (void) {
|
||||
}
|
||||
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
#include "../client/client.h"
|
||||
|
||||
void IN_Init( void ) {
|
||||
}
|
||||
|
||||
void IN_Frame (void) {
|
||||
}
|
||||
|
||||
void IN_Shutdown( void ) {
|
||||
}
|
||||
|
||||
void Sys_SendKeyEvents (void) {
|
||||
}
|
||||
|
||||
|
|
232
code/null/null_main.c
Normal file → Executable file
232
code/null/null_main.c
Normal file → Executable file
|
@ -1,116 +1,116 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
// sys_null.h -- null system driver to aid porting efforts
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
int sys_curtime;
|
||||
|
||||
|
||||
//===================================================================
|
||||
|
||||
void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
|
||||
}
|
||||
|
||||
void Sys_EndStreamedFile( FILE *f ) {
|
||||
}
|
||||
|
||||
int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
|
||||
return fread( buffer, size, count, f );
|
||||
}
|
||||
|
||||
void Sys_StreamSeek( FILE *f, int offset, int origin ) {
|
||||
fseek( f, offset, origin );
|
||||
}
|
||||
|
||||
|
||||
//===================================================================
|
||||
|
||||
|
||||
void Sys_mkdir ( const char *path ) {
|
||||
}
|
||||
|
||||
void Sys_Error (char *error, ...) {
|
||||
va_list argptr;
|
||||
|
||||
printf ("Sys_Error: ");
|
||||
va_start (argptr,error);
|
||||
vprintf (error,argptr);
|
||||
va_end (argptr);
|
||||
printf ("\n");
|
||||
|
||||
exit (1);
|
||||
}
|
||||
|
||||
void Sys_Quit (void) {
|
||||
exit (0);
|
||||
}
|
||||
|
||||
void Sys_UnloadGame (void) {
|
||||
}
|
||||
|
||||
void *Sys_GetGameAPI (void *parms) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *Sys_GetClipboardData( void ) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int Sys_Milliseconds (void) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Sys_Mkdir (char *path) {
|
||||
}
|
||||
|
||||
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *Sys_FindNext (unsigned musthave, unsigned canthave) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Sys_FindClose (void) {
|
||||
}
|
||||
|
||||
void Sys_Init (void) {
|
||||
}
|
||||
|
||||
|
||||
void Sys_EarlyOutput( char *string ) {
|
||||
printf( "%s", string );
|
||||
}
|
||||
|
||||
|
||||
void main (int argc, char **argv) {
|
||||
Com_Init (argc, argv);
|
||||
|
||||
while (1) {
|
||||
Com_Frame( );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
// sys_null.h -- null system driver to aid porting efforts
|
||||
|
||||
#include <errno.h>
|
||||
#include <stdio.h>
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
int sys_curtime;
|
||||
|
||||
|
||||
//===================================================================
|
||||
|
||||
void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
|
||||
}
|
||||
|
||||
void Sys_EndStreamedFile( FILE *f ) {
|
||||
}
|
||||
|
||||
int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
|
||||
return fread( buffer, size, count, f );
|
||||
}
|
||||
|
||||
void Sys_StreamSeek( FILE *f, int offset, int origin ) {
|
||||
fseek( f, offset, origin );
|
||||
}
|
||||
|
||||
|
||||
//===================================================================
|
||||
|
||||
|
||||
void Sys_mkdir ( const char *path ) {
|
||||
}
|
||||
|
||||
void Sys_Error (char *error, ...) {
|
||||
va_list argptr;
|
||||
|
||||
printf ("Sys_Error: ");
|
||||
va_start (argptr,error);
|
||||
vprintf (error,argptr);
|
||||
va_end (argptr);
|
||||
printf ("\n");
|
||||
|
||||
exit (1);
|
||||
}
|
||||
|
||||
void Sys_Quit (void) {
|
||||
exit (0);
|
||||
}
|
||||
|
||||
void Sys_UnloadGame (void) {
|
||||
}
|
||||
|
||||
void *Sys_GetGameAPI (void *parms) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *Sys_GetClipboardData( void ) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int Sys_Milliseconds (void) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Sys_Mkdir (char *path) {
|
||||
}
|
||||
|
||||
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
char *Sys_FindNext (unsigned musthave, unsigned canthave) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Sys_FindClose (void) {
|
||||
}
|
||||
|
||||
void Sys_Init (void) {
|
||||
}
|
||||
|
||||
|
||||
void Sys_EarlyOutput( char *string ) {
|
||||
printf( "%s", string );
|
||||
}
|
||||
|
||||
|
||||
void main (int argc, char **argv) {
|
||||
Com_Init (argc, argv);
|
||||
|
||||
while (1) {
|
||||
Com_Frame( );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
128
code/null/null_net.c
Normal file → Executable file
128
code/null/null_net.c
Normal file → Executable file
|
@ -1,64 +1,64 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
/*
|
||||
=============
|
||||
NET_StringToAdr
|
||||
|
||||
localhost
|
||||
idnewt
|
||||
idnewt:28000
|
||||
192.246.40.70
|
||||
192.246.40.70:28000
|
||||
=============
|
||||
*/
|
||||
qboolean NET_StringToAdr (char *s, netadr_t *a)
|
||||
{
|
||||
if (!strcmp (s, "localhost")) {
|
||||
memset (a, 0, sizeof(*a));
|
||||
a->type = NA_LOOPBACK;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
Sys_SendPacket
|
||||
==================
|
||||
*/
|
||||
void Sys_SendPacket( int length, void *data, netadr_t to ) {
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
Sys_GetPacket
|
||||
|
||||
Never called by the game logic, just the system event queing
|
||||
==================
|
||||
*/
|
||||
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
|
||||
return false;
|
||||
}
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
/*
|
||||
=============
|
||||
NET_StringToAdr
|
||||
|
||||
localhost
|
||||
idnewt
|
||||
idnewt:28000
|
||||
192.246.40.70
|
||||
192.246.40.70:28000
|
||||
=============
|
||||
*/
|
||||
qboolean NET_StringToAdr (char *s, netadr_t *a)
|
||||
{
|
||||
if (!strcmp (s, "localhost")) {
|
||||
memset (a, 0, sizeof(*a));
|
||||
a->type = NA_LOOPBACK;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
Sys_SendPacket
|
||||
==================
|
||||
*/
|
||||
void Sys_SendPacket( int length, void *data, netadr_t to ) {
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
Sys_GetPacket
|
||||
|
||||
Never called by the game logic, just the system event queing
|
||||
==================
|
||||
*/
|
||||
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
|
||||
return false;
|
||||
}
|
||||
|
|
120
code/null/null_snddma.c
Normal file → Executable file
120
code/null/null_snddma.c
Normal file → Executable file
|
@ -1,60 +1,60 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// snddma_null.c
|
||||
// all other sound mixing is portable
|
||||
|
||||
#include "../client/client.h"
|
||||
|
||||
qboolean SNDDMA_Init(void)
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
int SNDDMA_GetDMAPos(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SNDDMA_Shutdown(void)
|
||||
{
|
||||
}
|
||||
|
||||
void SNDDMA_BeginPainting (void)
|
||||
{
|
||||
}
|
||||
|
||||
void SNDDMA_Submit(void)
|
||||
{
|
||||
}
|
||||
|
||||
// bk001119 - added boolean flag, match client/snd_public.h
|
||||
sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
|
||||
}
|
||||
|
||||
void S_ClearSoundBuffer( void ) {
|
||||
}
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// snddma_null.c
|
||||
// all other sound mixing is portable
|
||||
|
||||
#include "../client/client.h"
|
||||
|
||||
qboolean SNDDMA_Init(void)
|
||||
{
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
int SNDDMA_GetDMAPos(void)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SNDDMA_Shutdown(void)
|
||||
{
|
||||
}
|
||||
|
||||
void SNDDMA_BeginPainting (void)
|
||||
{
|
||||
}
|
||||
|
||||
void SNDDMA_Submit(void)
|
||||
{
|
||||
}
|
||||
|
||||
// bk001119 - added boolean flag, match client/snd_public.h
|
||||
sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
|
||||
}
|
||||
|
||||
void S_ClearSoundBuffer( void ) {
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue