Itsa me, quake3io!

This commit is contained in:
Zachary Slater 2005-08-26 04:48:05 +00:00
parent dbe4ddb103
commit 5b755058f5
1409 changed files with 798983 additions and 798983 deletions

130
code/null/mac_net.c Normal file → Executable file
View file

@ -1,65 +1,65 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../qcommon/qcommon.h"
/*
=============
NET_StringToAdr
localhost
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
=============
*/
qboolean NET_StringToAdr (char *s, netadr_t *a)
{
if (!strcmp (s, "localhost")) {
memset (a, 0, sizeof(*a));
a->type = NA_LOOPBACK;
return true;
}
return false;
}
/*
==================
Sys_SendPacket
==================
*/
void Sys_SendPacket( int length, void *data, netadr_t to ) {
}
/*
==================
Sys_GetPacket
Never called by the game logic, just the system event queing
==================
*/
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
return false;
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../qcommon/qcommon.h"
/*
=============
NET_StringToAdr
localhost
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
=============
*/
qboolean NET_StringToAdr (char *s, netadr_t *a)
{
if (!strcmp (s, "localhost")) {
memset (a, 0, sizeof(*a));
a->type = NA_LOOPBACK;
return true;
}
return false;
}
/*
==================
Sys_SendPacket
==================
*/
void Sys_SendPacket( int length, void *data, netadr_t to ) {
}
/*
==================
Sys_GetPacket
Never called by the game logic, just the system event queing
==================
*/
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
return false;
}

182
code/null/null_client.c Normal file → Executable file
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@ -1,91 +1,91 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
cvar_t *cl_shownet;
void CL_Shutdown( void ) {
}
void CL_Init( void ) {
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
}
void CL_MouseEvent( int dx, int dy, int time ) {
}
void Key_WriteBindings( fileHandle_t f ) {
}
void CL_Frame ( int msec ) {
}
void CL_PacketEvent( netadr_t from, msg_t *msg ) {
}
void CL_CharEvent( int key ) {
}
void CL_Disconnect( qboolean showMainMenu ) {
}
void CL_MapLoading( void ) {
}
qboolean CL_GameCommand( void ) {
return qfalse; // bk001204 - non-void
}
void CL_KeyEvent (int key, qboolean down, unsigned time) {
}
qboolean UI_GameCommand( void ) {
return qfalse;
}
void CL_ForwardCommandToServer( const char *string ) {
}
void CL_ConsolePrint( char *txt ) {
}
void CL_JoystickEvent( int axis, int value, int time ) {
}
void CL_InitKeyCommands( void ) {
}
void CL_CDDialog( void ) {
}
void CL_FlushMemory( void ) {
}
void CL_StartHunkUsers( void ) {
}
// bk001119 - added new dummy for sv_init.c
void CL_ShutdownAll(void) {};
// bk001208 - added new dummy (RC4)
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
cvar_t *cl_shownet;
void CL_Shutdown( void ) {
}
void CL_Init( void ) {
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
}
void CL_MouseEvent( int dx, int dy, int time ) {
}
void Key_WriteBindings( fileHandle_t f ) {
}
void CL_Frame ( int msec ) {
}
void CL_PacketEvent( netadr_t from, msg_t *msg ) {
}
void CL_CharEvent( int key ) {
}
void CL_Disconnect( qboolean showMainMenu ) {
}
void CL_MapLoading( void ) {
}
qboolean CL_GameCommand( void ) {
return qfalse; // bk001204 - non-void
}
void CL_KeyEvent (int key, qboolean down, unsigned time) {
}
qboolean UI_GameCommand( void ) {
return qfalse;
}
void CL_ForwardCommandToServer( const char *string ) {
}
void CL_ConsolePrint( char *txt ) {
}
void CL_JoystickEvent( int axis, int value, int time ) {
}
void CL_InitKeyCommands( void ) {
}
void CL_CDDialog( void ) {
}
void CL_FlushMemory( void ) {
}
void CL_StartHunkUsers( void ) {
}
// bk001119 - added new dummy for sv_init.c
void CL_ShutdownAll(void) {};
// bk001208 - added new dummy (RC4)
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }

112
code/null/null_glimp.c Normal file → Executable file
View file

@ -1,56 +1,56 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../renderer/tr_local.h"
qboolean ( * qwglSwapIntervalEXT)( int interval );
void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
void ( * qglActiveTextureARB )( GLenum texture );
void ( * qglClientActiveTextureARB )( GLenum texture );
void ( * qglLockArraysEXT)( int, int);
void ( * qglUnlockArraysEXT) ( void );
void GLimp_EndFrame( void ) {
}
int GLimp_Init( void )
{
}
void GLimp_Shutdown( void ) {
}
void GLimp_EnableLogging( qboolean enable ) {
}
void GLimp_LogComment( char *comment ) {
}
qboolean QGL_Init( const char *dllname ) {
return qtrue;
}
void QGL_Shutdown( void ) {
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../renderer/tr_local.h"
qboolean ( * qwglSwapIntervalEXT)( int interval );
void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
void ( * qglActiveTextureARB )( GLenum texture );
void ( * qglClientActiveTextureARB )( GLenum texture );
void ( * qglLockArraysEXT)( int, int);
void ( * qglUnlockArraysEXT) ( void );
void GLimp_EndFrame( void ) {
}
int GLimp_Init( void )
{
}
void GLimp_Shutdown( void ) {
}
void GLimp_EnableLogging( qboolean enable ) {
}
void GLimp_LogComment( char *comment ) {
}
qboolean QGL_Init( const char *dllname ) {
return qtrue;
}
void QGL_Shutdown( void ) {
}

70
code/null/null_input.c Normal file → Executable file
View file

@ -1,35 +1,35 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
void IN_Init( void ) {
}
void IN_Frame (void) {
}
void IN_Shutdown( void ) {
}
void Sys_SendKeyEvents (void) {
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
void IN_Init( void ) {
}
void IN_Frame (void) {
}
void IN_Shutdown( void ) {
}
void Sys_SendKeyEvents (void) {
}

232
code/null/null_main.c Normal file → Executable file
View file

@ -1,116 +1,116 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// sys_null.h -- null system driver to aid porting efforts
#include <errno.h>
#include <stdio.h>
#include "../qcommon/qcommon.h"
int sys_curtime;
//===================================================================
void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
}
void Sys_EndStreamedFile( FILE *f ) {
}
int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
return fread( buffer, size, count, f );
}
void Sys_StreamSeek( FILE *f, int offset, int origin ) {
fseek( f, offset, origin );
}
//===================================================================
void Sys_mkdir ( const char *path ) {
}
void Sys_Error (char *error, ...) {
va_list argptr;
printf ("Sys_Error: ");
va_start (argptr,error);
vprintf (error,argptr);
va_end (argptr);
printf ("\n");
exit (1);
}
void Sys_Quit (void) {
exit (0);
}
void Sys_UnloadGame (void) {
}
void *Sys_GetGameAPI (void *parms) {
return NULL;
}
char *Sys_GetClipboardData( void ) {
return NULL;
}
int Sys_Milliseconds (void) {
return 0;
}
void Sys_Mkdir (char *path) {
}
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
return NULL;
}
char *Sys_FindNext (unsigned musthave, unsigned canthave) {
return NULL;
}
void Sys_FindClose (void) {
}
void Sys_Init (void) {
}
void Sys_EarlyOutput( char *string ) {
printf( "%s", string );
}
void main (int argc, char **argv) {
Com_Init (argc, argv);
while (1) {
Com_Frame( );
}
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// sys_null.h -- null system driver to aid porting efforts
#include <errno.h>
#include <stdio.h>
#include "../qcommon/qcommon.h"
int sys_curtime;
//===================================================================
void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
}
void Sys_EndStreamedFile( FILE *f ) {
}
int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
return fread( buffer, size, count, f );
}
void Sys_StreamSeek( FILE *f, int offset, int origin ) {
fseek( f, offset, origin );
}
//===================================================================
void Sys_mkdir ( const char *path ) {
}
void Sys_Error (char *error, ...) {
va_list argptr;
printf ("Sys_Error: ");
va_start (argptr,error);
vprintf (error,argptr);
va_end (argptr);
printf ("\n");
exit (1);
}
void Sys_Quit (void) {
exit (0);
}
void Sys_UnloadGame (void) {
}
void *Sys_GetGameAPI (void *parms) {
return NULL;
}
char *Sys_GetClipboardData( void ) {
return NULL;
}
int Sys_Milliseconds (void) {
return 0;
}
void Sys_Mkdir (char *path) {
}
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
return NULL;
}
char *Sys_FindNext (unsigned musthave, unsigned canthave) {
return NULL;
}
void Sys_FindClose (void) {
}
void Sys_Init (void) {
}
void Sys_EarlyOutput( char *string ) {
printf( "%s", string );
}
void main (int argc, char **argv) {
Com_Init (argc, argv);
while (1) {
Com_Frame( );
}
}

128
code/null/null_net.c Normal file → Executable file
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@ -1,64 +1,64 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/qcommon.h"
/*
=============
NET_StringToAdr
localhost
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
=============
*/
qboolean NET_StringToAdr (char *s, netadr_t *a)
{
if (!strcmp (s, "localhost")) {
memset (a, 0, sizeof(*a));
a->type = NA_LOOPBACK;
return true;
}
return false;
}
/*
==================
Sys_SendPacket
==================
*/
void Sys_SendPacket( int length, void *data, netadr_t to ) {
}
/*
==================
Sys_GetPacket
Never called by the game logic, just the system event queing
==================
*/
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
return false;
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/qcommon.h"
/*
=============
NET_StringToAdr
localhost
idnewt
idnewt:28000
192.246.40.70
192.246.40.70:28000
=============
*/
qboolean NET_StringToAdr (char *s, netadr_t *a)
{
if (!strcmp (s, "localhost")) {
memset (a, 0, sizeof(*a));
a->type = NA_LOOPBACK;
return true;
}
return false;
}
/*
==================
Sys_SendPacket
==================
*/
void Sys_SendPacket( int length, void *data, netadr_t to ) {
}
/*
==================
Sys_GetPacket
Never called by the game logic, just the system event queing
==================
*/
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
return false;
}

120
code/null/null_snddma.c Normal file → Executable file
View file

@ -1,60 +1,60 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// snddma_null.c
// all other sound mixing is portable
#include "../client/client.h"
qboolean SNDDMA_Init(void)
{
return qfalse;
}
int SNDDMA_GetDMAPos(void)
{
return 0;
}
void SNDDMA_Shutdown(void)
{
}
void SNDDMA_BeginPainting (void)
{
}
void SNDDMA_Submit(void)
{
}
// bk001119 - added boolean flag, match client/snd_public.h
sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
{
return 0;
}
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
}
void S_ClearSoundBuffer( void ) {
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// snddma_null.c
// all other sound mixing is portable
#include "../client/client.h"
qboolean SNDDMA_Init(void)
{
return qfalse;
}
int SNDDMA_GetDMAPos(void)
{
return 0;
}
void SNDDMA_Shutdown(void)
{
}
void SNDDMA_BeginPainting (void)
{
}
void SNDDMA_Submit(void)
{
}
// bk001119 - added boolean flag, match client/snd_public.h
sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
{
return 0;
}
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
}
void S_ClearSoundBuffer( void ) {
}