Itsa me, quake3io!
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1409 changed files with 798983 additions and 798983 deletions
332
code/game/inv.h
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332
code/game/inv.h
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@ -1,166 +1,166 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define INVENTORY_NONE 0
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//armor
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#define INVENTORY_ARMOR 1
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//weapons
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#define INVENTORY_GAUNTLET 4
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#define INVENTORY_SHOTGUN 5
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#define INVENTORY_MACHINEGUN 6
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#define INVENTORY_GRENADELAUNCHER 7
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#define INVENTORY_ROCKETLAUNCHER 8
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#define INVENTORY_LIGHTNING 9
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#define INVENTORY_RAILGUN 10
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#define INVENTORY_PLASMAGUN 11
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#define INVENTORY_BFG10K 13
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#define INVENTORY_GRAPPLINGHOOK 14
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#define INVENTORY_NAILGUN 15
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#define INVENTORY_PROXLAUNCHER 16
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#define INVENTORY_CHAINGUN 17
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//ammo
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_NAILS 26
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#define INVENTORY_MINES 27
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#define INVENTORY_BELT 28
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//powerups
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#define INVENTORY_HEALTH 29
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#define INVENTORY_TELEPORTER 30
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#define INVENTORY_MEDKIT 31
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#define INVENTORY_KAMIKAZE 32
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#define INVENTORY_PORTAL 33
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#define INVENTORY_INVULNERABILITY 34
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#define INVENTORY_QUAD 35
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#define INVENTORY_ENVIRONMENTSUIT 36
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#define INVENTORY_HASTE 37
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#define INVENTORY_INVISIBILITY 38
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#define INVENTORY_REGEN 39
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#define INVENTORY_FLIGHT 40
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#define INVENTORY_SCOUT 41
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#define INVENTORY_GUARD 42
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#define INVENTORY_DOUBLER 43
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#define INVENTORY_AMMOREGEN 44
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#define INVENTORY_REDFLAG 45
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#define INVENTORY_BLUEFLAG 46
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#define INVENTORY_NEUTRALFLAG 47
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#define INVENTORY_REDCUBE 48
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#define INVENTORY_BLUECUBE 49
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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// if running the mission pack
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#ifdef MISSIONPACK
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//#error "running mission pack"
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#endif
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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#define MODELINDEX_SHELLS 18
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#define MODELINDEX_BULLETS 19
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#define MODELINDEX_GRENADES 20
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#define MODELINDEX_CELLS 21
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#define MODELINDEX_LIGHTNINGAMMO 22
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#define MODELINDEX_ROCKETS 23
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#define MODELINDEX_SLUGS 24
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#define MODELINDEX_BFGAMMO 25
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#define MODELINDEX_TELEPORTER 26
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#define MODELINDEX_MEDKIT 27
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#define MODELINDEX_QUAD 28
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#define MODELINDEX_ENVIRONMENTSUIT 29
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#define MODELINDEX_HASTE 30
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#define MODELINDEX_INVISIBILITY 31
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#define MODELINDEX_REGEN 32
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#define MODELINDEX_FLIGHT 33
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#define MODELINDEX_REDFLAG 34
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#define MODELINDEX_BLUEFLAG 35
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 36
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#define MODELINDEX_PORTAL 37
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#define MODELINDEX_INVULNERABILITY 38
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#define MODELINDEX_NAILS 39
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#define MODELINDEX_MINES 40
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#define MODELINDEX_BELT 41
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#define MODELINDEX_SCOUT 42
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#define MODELINDEX_GUARD 43
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#define MODELINDEX_DOUBLER 44
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#define MODELINDEX_AMMOREGEN 45
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#define MODELINDEX_NEUTRALFLAG 46
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#define MODELINDEX_REDCUBE 47
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#define MODELINDEX_BLUECUBE 48
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#define MODELINDEX_NAILGUN 49
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#define MODELINDEX_PROXLAUNCHER 50
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#define MODELINDEX_CHAINGUN 51
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//
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#define WEAPONINDEX_GAUNTLET 1
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#define WEAPONINDEX_MACHINEGUN 2
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#define WEAPONINDEX_SHOTGUN 3
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#define WEAPONINDEX_GRENADE_LAUNCHER 4
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#define WEAPONINDEX_ROCKET_LAUNCHER 5
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#define WEAPONINDEX_LIGHTNING 6
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#define WEAPONINDEX_RAILGUN 7
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#define WEAPONINDEX_PLASMAGUN 8
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#define WEAPONINDEX_BFG 9
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#define WEAPONINDEX_GRAPPLING_HOOK 10
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#define INVENTORY_NONE 0
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//armor
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#define INVENTORY_ARMOR 1
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//weapons
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#define INVENTORY_GAUNTLET 4
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#define INVENTORY_SHOTGUN 5
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#define INVENTORY_MACHINEGUN 6
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#define INVENTORY_GRENADELAUNCHER 7
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#define INVENTORY_ROCKETLAUNCHER 8
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#define INVENTORY_LIGHTNING 9
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#define INVENTORY_RAILGUN 10
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#define INVENTORY_PLASMAGUN 11
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#define INVENTORY_BFG10K 13
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#define INVENTORY_GRAPPLINGHOOK 14
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#define INVENTORY_NAILGUN 15
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#define INVENTORY_PROXLAUNCHER 16
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#define INVENTORY_CHAINGUN 17
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//ammo
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#define INVENTORY_SHELLS 18
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#define INVENTORY_BULLETS 19
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#define INVENTORY_GRENADES 20
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#define INVENTORY_CELLS 21
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#define INVENTORY_LIGHTNINGAMMO 22
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#define INVENTORY_ROCKETS 23
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#define INVENTORY_SLUGS 24
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#define INVENTORY_BFGAMMO 25
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#define INVENTORY_NAILS 26
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#define INVENTORY_MINES 27
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#define INVENTORY_BELT 28
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//powerups
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#define INVENTORY_HEALTH 29
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#define INVENTORY_TELEPORTER 30
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#define INVENTORY_MEDKIT 31
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#define INVENTORY_KAMIKAZE 32
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#define INVENTORY_PORTAL 33
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#define INVENTORY_INVULNERABILITY 34
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#define INVENTORY_QUAD 35
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#define INVENTORY_ENVIRONMENTSUIT 36
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#define INVENTORY_HASTE 37
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#define INVENTORY_INVISIBILITY 38
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#define INVENTORY_REGEN 39
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#define INVENTORY_FLIGHT 40
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#define INVENTORY_SCOUT 41
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#define INVENTORY_GUARD 42
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#define INVENTORY_DOUBLER 43
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#define INVENTORY_AMMOREGEN 44
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#define INVENTORY_REDFLAG 45
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#define INVENTORY_BLUEFLAG 46
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#define INVENTORY_NEUTRALFLAG 47
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#define INVENTORY_REDCUBE 48
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#define INVENTORY_BLUECUBE 49
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//enemy stuff
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#define ENEMY_HORIZONTAL_DIST 200
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#define ENEMY_HEIGHT 201
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#define NUM_VISIBLE_ENEMIES 202
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#define NUM_VISIBLE_TEAMMATES 203
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// if running the mission pack
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#ifdef MISSIONPACK
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//#error "running mission pack"
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#endif
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//item numbers (make sure they are in sync with bg_itemlist in bg_misc.c)
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#define MODELINDEX_ARMORSHARD 1
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#define MODELINDEX_ARMORCOMBAT 2
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#define MODELINDEX_ARMORBODY 3
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#define MODELINDEX_HEALTHSMALL 4
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#define MODELINDEX_HEALTH 5
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#define MODELINDEX_HEALTHLARGE 6
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#define MODELINDEX_HEALTHMEGA 7
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#define MODELINDEX_GAUNTLET 8
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#define MODELINDEX_SHOTGUN 9
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#define MODELINDEX_MACHINEGUN 10
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#define MODELINDEX_GRENADELAUNCHER 11
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#define MODELINDEX_ROCKETLAUNCHER 12
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#define MODELINDEX_LIGHTNING 13
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#define MODELINDEX_RAILGUN 14
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#define MODELINDEX_PLASMAGUN 15
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#define MODELINDEX_BFG10K 16
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#define MODELINDEX_GRAPPLINGHOOK 17
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#define MODELINDEX_SHELLS 18
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#define MODELINDEX_BULLETS 19
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#define MODELINDEX_GRENADES 20
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#define MODELINDEX_CELLS 21
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#define MODELINDEX_LIGHTNINGAMMO 22
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#define MODELINDEX_ROCKETS 23
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#define MODELINDEX_SLUGS 24
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#define MODELINDEX_BFGAMMO 25
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#define MODELINDEX_TELEPORTER 26
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#define MODELINDEX_MEDKIT 27
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#define MODELINDEX_QUAD 28
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#define MODELINDEX_ENVIRONMENTSUIT 29
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#define MODELINDEX_HASTE 30
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#define MODELINDEX_INVISIBILITY 31
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#define MODELINDEX_REGEN 32
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#define MODELINDEX_FLIGHT 33
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#define MODELINDEX_REDFLAG 34
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#define MODELINDEX_BLUEFLAG 35
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// mission pack only defines
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#define MODELINDEX_KAMIKAZE 36
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#define MODELINDEX_PORTAL 37
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#define MODELINDEX_INVULNERABILITY 38
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#define MODELINDEX_NAILS 39
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#define MODELINDEX_MINES 40
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#define MODELINDEX_BELT 41
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#define MODELINDEX_SCOUT 42
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#define MODELINDEX_GUARD 43
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#define MODELINDEX_DOUBLER 44
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#define MODELINDEX_AMMOREGEN 45
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#define MODELINDEX_NEUTRALFLAG 46
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#define MODELINDEX_REDCUBE 47
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#define MODELINDEX_BLUECUBE 48
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#define MODELINDEX_NAILGUN 49
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#define MODELINDEX_PROXLAUNCHER 50
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#define MODELINDEX_CHAINGUN 51
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//
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#define WEAPONINDEX_GAUNTLET 1
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#define WEAPONINDEX_MACHINEGUN 2
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#define WEAPONINDEX_SHOTGUN 3
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#define WEAPONINDEX_GRENADE_LAUNCHER 4
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#define WEAPONINDEX_ROCKET_LAUNCHER 5
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#define WEAPONINDEX_LIGHTNING 6
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#define WEAPONINDEX_RAILGUN 7
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#define WEAPONINDEX_PLASMAGUN 8
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#define WEAPONINDEX_BFG 9
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#define WEAPONINDEX_GRAPPLING_HOOK 10
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#define WEAPONINDEX_NAILGUN 11
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#define WEAPONINDEX_PROXLAUNCHER 12
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#define WEAPONINDEX_CHAINGUN 13
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